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  1. #11
    Player
    Join Date
    Jul 2012
    Posts
    131
    I really hope the dev-team doesn't split the Jump JA timers and leave them as is, with Spirit/Soul Jump having longer recasts. That is going to gimp DRG even more than it already is! And then for them to say:
    Quote Originally Posted by Camate View Post
    We are also planning to make it possible to reduce the recast time further via merit points in the future.
    means DRG will remain the worst two-handed DD for an even longer period of time. It's bad enough DRG doesn't get invites to anything these days.

    We must protest this impending nerf and explain to the dev-team what would work, for example Orphannus' post:
    Quote Originally Posted by Ophannus View Post
    If they boost Jump/High Jump damage significantly and also make them grant bonus TP, it would be worthwhile.

    Jump 1.5x TP
    High Jump 1.5x TP
    Spirit Jump 2.5x TP
    Soul Jump 3.5x TP

    Under Rouse Wyvern
    Jump:2x
    High Jump:2x
    Spirit Jump:3x
    Soul Jump:4x

    I think that would be fair.
    If they split the jump timers, I would want all jumps to auto-critical hit natively like Spirit and Soul jump do when the wyvern is alive. Also, change it so that the wyvern does not have to be alive so that all Jumps do critical damage regardless and include the TP Bonus on all Jumps as Orphannus suggested.


    Please pass this on the dev-team.

    Thank you
    (0)
    Last edited by Tanama; 11-13-2012 at 01:16 AM.