I'm gonna have to agree here.
While it might sound nice to have the additional job abilities from splitting the recast, hurting spirit/soul jump will only have negative consequences on the overall output of Dragoon. Spirit and Soul jump are just stronger and more useful than the original jumps while the wyvern is present.
Splitting jump timers would mostly go to make Dragoon that much better at job ability procs in dynamis, something we're already great at. We don't need this.
If the devs really want to split jump timers, then please do it like this:
Jump: Returned to its original 90 seconds recast
High Jump: Returned to its orginal 180 seconds recast
Spirit Jump: Left at its current 60 seconds recast
Soul Jump: Left at its current 120 seconds recast
Dragoon Group 1 Merits:
- Change Jump merits to Spirit Jump merits
- Change High Jump merits to Soul Jump merits
I think I speak for the community on this one: Do NOT hurt spirit/soul jump. If it's between having shared timers or hurting Spirit/Soul to get Jump/High back, we'd rather keep things as they are.
High Jump's enmity shed might be more of a consideration, if enmity itself wasn't in dire need of an overhaul right now.
That's my two gil on the matter.
-Ryx
tl;dr: Don't hurt spirit/soul jump.

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