Dislike buttons don't explain WHY we don't like something. If you want to dislike a dev post, use the [devxxxx] prefix and start a new thread.
Dislike buttons don't explain WHY we don't like something. If you want to dislike a dev post, use the [devxxxx] prefix and start a new thread.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
Why worry about explaining why we dislike something the devs are doing? They ignore what we say and only respond to simple questions/comments that often times don't even have to do with disliking a given post.
I get it takes time to translate all the posts or weed through them to decide which ones to translate for the devs but what is there to translate when they get 100+ dislikes on something they announced?
To me a dislike button would work like this:
- Community rep see X dislikes and thinks, "Wow people really hate that idea the devs had."
- Com Rep: Hey dev dudes your idea has a lot of dislikes.
- Dev Dudes: Well let's scratch that idea off the to do list.
Or if they really like the idea:
- Dev Dudes: Really? Are there a lot of suggestions or feedback?
- Com Rep: Nope but I can ask for detailed feedback and then pass the posts with the most likes over to translations.
- Dev Dudes: Perfect, let's see what's the problem.
- Devs get translations of reasons why people dislike the idea, and then act upon it.
Of course I'm dreaming at this point because I'm expecting them to honestly care what we think and be willing to act upon our opinions.
Last edited by Zagen; 11-15-2012 at 05:56 PM.
This is exactly the senario that I'm talking about. We see this happening time and time again in threads. And this is exactly what I hope to accomplish. It's a far more strait forward method, especialy since SE doesn't want to poll everything they're planning.
Last edited by Tsukino_Kaji; 11-18-2012 at 03:49 AM.
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