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  1. #1
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99

    Magic accuracy problem

    Magic Accuracy problem

    Platform: PC
    ISP: Bellsouth Fast Acess DSL (i think they call it AT&T DSL now)
    Type of Internet Connection: DSL
    Internet Connection Speed: supposedly 3.0mbps
    Date & Time: approx. oct 05 ~2-4pm central time (before DST changed recently)
    Frequency: very frequently, if not always
    Character Name: Raksha
    Race: Hume
    World: Lakshmi
    Main Job: WAR
    Support Job: SAM
    Area and Coordinates: Abyssea Misareaux, near conflux 6 where the lizards are
    Party or Solo: party of 2
    NPC Name: N/A
    Monster Name: Whatever the lizards are near Gukumatz
    Steps:

    Was performing Metatron Torment against lizards for my magian trial:

    1) perform Metatron Torment
    2) wait for the additional effect to wear off (it doesnt)


    Quoting Prothescar on BG:

    In regards to the accuracy of certain additional effects on weaponskills and blue magic, my post from FFXIAH:

    My current hypothesis is that it has something to do with the way that certain additional effects resist. Currently I've only documented defense down, blind, and accuracy down additional effects having the problem, and I suspect that these status effects, possibly more, have some issue regarding the specific code bits that govern these additional effect's resist states; i.e. full duration, half resist, full resist. The only wrench in the scheme is Hecatomb Wave, which has no specific duration, however it's possible that even when randomized it can cut the randomized duration in half on a resist.

    Currently affected abilities and spells (the ones I've tested):

    -Tourbillion (Add. effect: Defense down)
    -Sandspin (Add. effect: Accuracy down)
    -Barbed Crescent (Add. effect: Accuracy down)
    -Hecatomb Wave (Add. effect: Blind)
    -Tachi: Ageha (Add. effect: Defense down)


    Ones recently tested by others:

    -Metatron Torment (Add. effect: Defense down)
    -Onslaught (Add. effect: Accuracy down)
    -Full Break (Add. effect: Accuracy, Attack, Defense, and Evasion down)
    -Armor Break (Add. effect: Defense down)
    -Shell Crusher (Add. effect: Defense down)
    -Randgrith (Add. effect: Evasion down)
    -Nightmare Scythe (Add. effect: Blind)
    -Skullbreaker (Add. effect: INT down)



    I suspect that similar abilities and spells would behave the same way. I can't test anything else, nor can I file a report on the official forums about the relic weaponskill(s) that are affected, as my subscription lapsed a few weeks ago.

    If anyone wants to test some other things, the weaponskills I'd want to look at next would be:

    -Gate of Tartarus (Add. effect: Attack down)
    -Blade: Metsu (Add. effect: Paralysis)
    -Guillotine (Add. effect: Silence)
    -Tachi: Yukikaze (Add. effect: Blind)
    -Tachi: Gekko (Add. effect: Silence)
    -Tachi: Kasha (Add. effect: Paralysis)
    -Weapon Break (Add. effect: Attack down)
    -Wasp Sting (Add. effect: Poison)
    -Viper Bite (Add. effect: Poison)
    -Exenterator (Add. effect: Accuracy down)
    -Blade: Retsu (Add. effect: Paralysis)
    -Shattersoul (Add. effect: Magic Defense down)
    -Vidohunir (Add. effect: Magic Defense down)
    -Garland of Bliss (Add. effect: Defense down)
    -Omniscience (Add. effect: Magic Attack down)
    -Seedspray (Add. effect: Defense down)




    Abilities and spells that are not affected:

    -Blade: Kamu (Add. effect: Accuracy down)
    -Shijin Spiral (Add. effect: Plague)
    -Blade: Yu (Add. effect: Poison)
    -Shadowstitch (Add. effect: Blind)
    -Head Butt (Add. effect: Stun)
    -Sudden Lunge (Add. effect: Stun)
    -Delta Thrust (Add. effect: Plague)
    -Spiral Spin (Add. effect: Accuracy down)
    -Benthic Typhoon (Add. effect: Defense and Magic Defense down)
    -Bilgestorm (Add. effect: Accuracy, Attack, and Defense down)
    In short, certain spells and weaponskills's magic accuracy are severely diminished. See bold for affect spells and weapon skills. See italics for unaffected spells and weapon skills.

    It seems that the magic accuracy of these spells is much higher on the test server.

    For further info see this other thread:

    http://forum.square-enix.com/ffxi/th...l=1#post375725
    (1)
    Last edited by Raksha; 11-09-2012 at 05:36 AM.
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  2. #2
    Moderator Jhanaka's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Raksha >> I really appreciate you making the posts. I will go ahead and report this matter once again.

    -SGM Jhanaka
    (0)