Uncapping them and implement a "hard mode" with higher level enemies and the same old loot plus new loot, then having an easy mode where they stay at the current level but only have the old loot. That might work.
Uncapping them and implement a "hard mode" with higher level enemies and the same old loot plus new loot, then having an easy mode where they stay at the current level but only have the old loot. That might work.
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