The harlequinn frame, well, its pretty much terrible. I've never had a situation where it would outperform another frame. The VE frame has some pretty good damage output with the new WS, but its melee is quite slow. I agree pup should get a frame/head specifically for high melee dmg output. They could even simply rework the harlequin stats/AI/delay which would save dev team resources.

While we're on this topic, increase the distance of deploying the automaton, and the distance the Sharpshot frame can shoot from (and how far the mage frames will cast/stand from). What's the point of a ranger/mage class that can't step out of AOE range? And pup shouldn't itself have to step into AOE range just to deploy (regardless of the frame). Additionally, if the SS frame isn't meleeing, give it a ranged attack delay reduction, so we're not shooting ourself in the foot by trying to keep the automaton alive resulting in decreased dmg output.