Results 1 to 3 of 3
  1. #1
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338

    New Automaton frame: MNK!

    It would be nice to have a purely DD frame (and no, not pld frame). MNK seems like a good fit, seeing as though mage frame already deals blunt damage while tping. Would need to change the animation though to include both fists attacking (and maybe kick attacks.. would be cute to see on automaton lol) and need 3/4 ws. Could also lead to a couple more interesting attachments to add to our arsenal (Maybe even a Counter II attachment )
    (6)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  2. #2
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    It does have different frames that are Damage dealers, "Purely DD"... Harlequin "Melee", Valoredge "Tank", Sharpshot "Ranged" Stormwaker "Mage". Seeing that you're saying DD, I think you're referring to is another "Melee".

    Giving the abilities to wield a Sword, Dagger, Hand to Hand, Etc... for Automaton hmm sounds Interesting...
    (1)
    Last edited by Krashport; 11-07-2012 at 01:50 PM.

  3. #3
    Player Dragonlord's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    The harlequinn frame, well, its pretty much terrible. I've never had a situation where it would outperform another frame. The VE frame has some pretty good damage output with the new WS, but its melee is quite slow. I agree pup should get a frame/head specifically for high melee dmg output. They could even simply rework the harlequin stats/AI/delay which would save dev team resources.

    While we're on this topic, increase the distance of deploying the automaton, and the distance the Sharpshot frame can shoot from (and how far the mage frames will cast/stand from). What's the point of a ranger/mage class that can't step out of AOE range? And pup shouldn't itself have to step into AOE range just to deploy (regardless of the frame). Additionally, if the SS frame isn't meleeing, give it a ranged attack delay reduction, so we're not shooting ourself in the foot by trying to keep the automaton alive resulting in decreased dmg output.
    (5)