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Thread: Time Mage

  1. #141
    Player Olor's Avatar
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    Mar 2011
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    A lot of what BLU has is spells that have the same function as spells from other spellcasters (stoneskin, slow,etc)- I don't see why having a time mage which uses a lot of the same spells as other mages would be a problem - it would just be another spell list to mix and match.

    I mean why is it okay for scholar to have mostly the same spells as rdm/blm/whm but not have time mage share some of them (have it's own unique list/job abilities/a couple unique spells)?

    For job abilities it would be cool if they had something on a 5 minute timer that reduced the casting time/mp cost of all their spells by a quarter. And on a ten minute timer - one that made the cast times/mp half cost.

    It would be cool if they had a slow spell that would gradually slow the enemy more and more over time - or a stop spell that worked the opposite - the enemy would be super slow to start with and gradually it would wear off. They could be on long timers to ensure that they weren't overpowered.

    HoT would be okay to have - and maybe they could have a "random" nuke spell that varied by the game hour - and one that varied by game day.
    (0)

  2. #142
    Player Shadobi's Avatar
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    Mar 2011
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    Quote Originally Posted by Olor View Post
    A lot of what BLU has is spells that have the same function as spells from other spellcasters (stoneskin, slow,etc)- I don't see why having a time mage which uses a lot of the same spells as other mages would be a problem - it would just be another spell list to mix and match.

    I mean why is it okay for scholar to have mostly the same spells as rdm/blm/whm but not have time mage share some of them (have it's own unique list/job abilities/a couple unique spells)?

    For job abilities it would be cool if they had something on a 5 minute timer that reduced the casting time/mp cost of all their spells by a quarter. And on a ten minute timer - one that made the cast times/mp half cost.

    It would be cool if they had a slow spell that would gradually slow the enemy more and more over time - or a stop spell that worked the opposite - the enemy would be super slow to start with and gradually it would wear off. They could be on long timers to ensure that they weren't overpowered.

    HoT would be okay to have - and maybe they could have a "random" nuke spell that varied by the game hour - and one that varied by game day.
    Maybe have a sch with TIME ARTS.
    (1)

  3. #143
    Player Olor's Avatar
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    Mar 2011
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    So to sum it up - here are some suggested spells and job abilities for a time mage

    Job abilities

    Turn back time: 2 hour - resets all cooldowns of party/alliance members except two hour abilities
    Half - 10 min - reduces the cost of spells, cast time and cooldown times by half (1 minute duration)
    Quarter: 5 min - reduces the cost of spells, cast time and cooldown times by a quarter (1 minute duration)
    Spacetime Blessing: 20 minute- your next job ability affects all party members within area of affect
    Knock the clock: 5 minute - reduce the time remaining cooldown timers (including spellcast) of target party member by 1/2
    Flash from the Past: 10 minute - party members in area of affect would have the MP and HP lost in the last minute restored

    Spells:

    "Hour of Judgment" - Elemental spell based on hour (MP cost varies by spell)
    "Day of Judgment" - Elemental spell based on day (MP cost varies by spell)
    "Moon's Rule" - Elemental debuff spell based on moon phase (MP cost varies by spell)
    "Season's Greetings" - Buff spell based on month/season (MP cost varies by spell)
    "Stop": Target is stunned and gradually regains the ability to take actions, starting slowly but eventually gaining full speed. Target monsters would quickly build resistance to this spell.


    Obviously this is just a few ideas....
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  4. #144
    Player Soundwave's Avatar
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    Time Mage would step on many other jobs toes, it would be very imba. Unlessssss, SE creates a way for it to be rare in its own way. I'll agree to Comet, but not Meteor that's going to be BLM lvl99 for sure.
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  5. #145
    Player Olor's Avatar
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    what is imba?
    (1)

  6. #146
    Player Miiyo's Avatar
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    Mar 2011
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    Windurst of Carbuncle
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    Quote Originally Posted by Olor View Post
    what is imba?
    Agreed. Wtf is IMBA? Anywho, Kingfury wins. All other job abilities and spells listed have come too close to being rip offs of the current mages. Sch is already that in between mage. We don't need another in between.
    (0)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  7. #147
    Player Venrymel's Avatar
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    Apr 2011
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    32
    Character
    Venrymel
    World
    Valefor
    Main Class
    SMN Lv 99
    No, kingfury, I did read the entire thread. ^^ I'll rephrase: I want Time Mage to perform its manipulations through that of time, so that they're manipulating things in space with time. By this, and really at all, I don't understand Time Mage having things like "Frog" or "Mini". Even "Float", what with the spinning of the planet, wouldn't really make sense. Although, I'd welcome it within the logic I've attempted (lol) to explain.

    I was reinventing it, the way several jobs have been for FFXI.
    (0)

  8. #148
    Player Krystal's Avatar
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    Mar 2011
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    Bastok
    Posts
    312
    Character
    Pikachuninetail
    World
    Shiva
    Main Class
    BLU Lv 99
    This time mage idea has about as much of a chance of happening as this forum actually being taken seriously....it's unrealistic and no one in their right mind would use it unless they wanted to break the game.
    (0)

  9. #149
    Player Venrymel's Avatar
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    Apr 2011
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    32
    Character
    Venrymel
    World
    Valefor
    Main Class
    SMN Lv 99
    I'm just happy to have some others' opinions on it who play the game. It's been just my head for quite a while, Krystal, thanks. (^.^)
    (0)

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