Okay, here; this is what I came up with. I haven't messed with it much since the Lv75 genkai break.

Attributes
-Hit Points
Suggested as average for any Race/Job.

-Magic Points
Very low. A Galka at Lv1 to be able to cast only one spell. MP cost of spells a little high, especially given low MP. I.E.: If a Lv1 Galka has MP6, the spell available at that level cost 5.

-Strength
Lowest of all Job/Race combinations. Lv75 individual hits not 0, but insignificant.

-Dexterity
Lowest of all Job/Race combinations.

-Agility
High for a mage (similar to Evasion).

-Mind / Intelligence
Slightly higher than Scholar (without Arts), but not near any other job.

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All Time Mage specific Spells and Abilities suggested to generate unusually high enmity, especially among Beastmen.
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Suggested Combat Skill:
-Club: The only natural damage-related skill. Among the lowest ratings.

-Evasion
High for any job (i.e. comparable to Thief).

Proposed Equipment:
-Weapons
A specific kind of club; only ones with very low Damage and which offer MP only or only a small boost to other attributes to be considered useless to a Time Mage (an extra point or two in Mind or Intelligence at higher than Lv15). Perhaps permit increases to Charisma and/or decreases to Enmity.

-Various Armor
Only light cloth types of robes and other equipment to offer very little Defense. Gear such as Lv29 ‘Seer’s Tunic’ which gives MP8 and healing MP+1; instead of DEF:18, here, something closer to 10 or lower.

Or, perhaps Time Mage can wear heavy armor for Lv1-5, leather type for Lv7-10, then cloth only (if only to make solo Lv1-10 possible).

Various clothing which offers large boosts to Agility.

Artifact gear that gives MP more than anything else, but also offers a reduction in Enmity; if not, then a marked increase. Gear such as to make Galka and Elvaan Race Specific Equipment better by debatable preference.


Suggested Magic Skill:
While various spells exist that a Time Mage might have; I suggest that they be the only reason for Time Mage to have Enhancing and Enfeebling Magic skill ratings. These skills are suggested to be capped rather low. Any new spells be part of ‘Time Magic’; having a very high skill rating. (Thus, Scholar abilities for AoE will not have the opportunity to affect any Time Magic specific spells.)

Perhaps only pre-existing spells performable by Time Mage be identified as 'white' or 'black'. Perhaps the new spells’ color in menus is distinctively gray; not based on any element in the game.


Proposed Traits:
-Existing Types
Clear Mind I; Lv33
Clear Mind II; Lv60

Evasion Bonus I; Lv25
Evasion Bonus II; Lv65

Fast Cast I; Lv15
Fast Cast II; Lv35
Fast Cast III; Lv55

Resist Gravity I; Lv20
Resist Gravity II; Lv50
Resist Gravity III; Lv75

Resist Slow I; Lv5
Resist Slow II; Lv30
Resist Slow III; Lv70
Resist Slow IV; Merit?


-Job Specific
Impel; Lv38
Could double Compel’s effects; both time removed and recast.

Drive Boost; Lv45
Doubles ALL attributes of a Drive spell; requirements, affects, possible duration.

Displace; Lv70
Permits Compel to be cast on party members; doubles recast if used. Similarly affects generated enmity.

Proposed Job Abilities:
-Double Cast; 2-hour
Permits the Time Mage to be casting two spells simultaneously for the duration of the effect. The casting of each spell is to remain independent—in other words: the mage need not identify a pair of spells before initiating. As each spell ends (presumably while another is still casting) a new one can be initiated. Re/cast (perhaps as an added effect by Merit) during the effect of the ability to be reduced by some percentage. Cannot be the target of Time Magic spells for the duration of the effect; removes any of these upon activation.

-Compels
Abilities with shared recast timers. Self target only. Perhaps introduce Merits to reduce recast. - Removes an amount of time from all current recasts being suffered. AND/OR The activation of this ability produces an effect valid for only the proceeding spell or ability. If two versions of each iteration, differentiate by an added suffix.

-Compel I; Lv15
Time removed: 5 seconds; Recast: 1 minute

-Compel II; Lv60
Time removed: 15 seconds; Recast: 2 minutes 30 seconds (time given without ‘Impel’)

Given the duality of all Time Magic-specific spells, perhaps enforce an affect where opposing spells modify one another’s re/cast time and include that Double Cast negates this.

Proposed Spells --- Absolutely No Area of Effect
All spells for a Time Mage to pertain, specifically, to time with the possibility of a 'Comet' Merit. Existing time-type spells to be described as uncharacteristic manipulations, by comparison; that only Time Magic spells are true forms of this capability.

-Existing Spells
All of these suggested to have noticeably reduced benefit when cast by Time Mage.

Slow; Lv11

Regen; Lv19

Gravity; Lv31

Haste; Lv38

Regen II; Lv45

Regen III; Lv71

Refresh; Lv74

-New Spells
Suggest the possibility that duration be similar in variance to spells as with Sneak and Invisible. Low-level MP costs at a 4/5 or 9/10 ratio to average Lv1 max MP. (Galka might require a specific subjob to have enough MP to cast the Lv1 spell.)

Suggested that Time Magic spells’ affects be connected to Time Magic skill in such a way that the benefit of using Time Mage as a subjob be quite small. Perhaps spells’ duration is also connected.

Only one Time Magic effect can be active on a target. Any Time Magic spell will over-write another. Time Magic (offensive or defensive) overwrites any existing time-altering affect, but only if the Time Magic spell will have a greater affect. I.E.: Urge (10%) will overwrite Urge (14%), but not Slow (12%).

Targets are ‘any party member’ or ‘ally NPC’ (described below as ‘Party’) or ‘enemy’, only (if not designated as self-target).

Offensive spells generate enmity, twice: at initiation of and upon casting.

Times in seconds are given without the effect bestowed by Fast Cast or similar.


Drives --- Self-Target Only
Increase all aspects' speed (attack, movement, cast, recast). If variable duration, Drive V’s duration of affect be little more dependable than Drive I.

-Drive I; Lv1 --- MP = x ("x" for relative purposes revealed further down)
Casting Time: 0.5 seconds; Recast Time: 60 seconds
Attack speed +5%, casting time -2%, recast -1%, movement +1%
(Given variable duration, effect could wear off before recast is up.)


-Vex; Lv6
Casting Time: 2 seconds; Recast Time: 90 seconds
Enemy: Movement speed is reduced. (Gravity, when first obtained, should have greater affect; but be out-done somewhen before Lv75 or Lv99.)


-Urge; Lv8
Casting Time: 4 seconds; Recast Time: 25 seconds
Party: Attack speed increased by 2%. By Lv75, increase is 20%.


-Drive II; Lv17 --- MP = 2x
Casting Time: 1 second; Recast Time: 90 seconds
Attack speed +7%, casting time -4%, recast -2%, movement +5%


-Rivet; Lv24
Casting Time: 4.25 seconds; Recast Time: 30 seconds
Party: Casting time of spells reduced by 3%. By Lv75, reduction is 18%.


-Confuse; Lv35
Casting Time: 3.5 seconds; Recast Time: 30 seconds
Enemy: Attack speed reduced by an amount slightly more than Slow. By Lv75, reduction is 25-30%. Target’s attacks become stronger for a variable, limited time; regardless of Confuse’s success.


-Drive III; Lv39 --- MP = 4x
Casting Time: 3 seconds; Recast Time: 2.5 minutes
Attack speed +9%, casting time -6%, recast -3%, movement +10%


-Alleviate; Lv41
Casting Time: 6 seocnds; Recast Time: 1.5 minutes
Party: Decrease rate of Damage over Time effects. Causes ‘miss’ chance for –na spells.


-Mitigate; Lv50
Casting Time: 8 seconds; Recast Time: 5 minutes
Party: Recast time of any spell or ability reduced.


-Mute; Lv56
Casting Time: 12 seconds; Recast Time: 5 minutes
Enemy: For the duration of this status, target may not cast any spell more than once. Perhaps, instead, this spell could extend (or in the case of some bosses, introduce) recast. As a multiplier, say by a factor of 4.


-Drive IV; Lv60 --- MP = 5x (does not include Drive Boost’s affect)
Casting Time: 5 seconds; Recast Time: 3 minutes
Attack speed +20%, casting time -8%, recast -5%, movement +25%


-Energize; Lv61
Casting Time: 8 seconds; Recast Time: 2.5 minutes
Party: Increase the speed of HP/MP restorative effects.


-Stupor; Lv65
Enemy: Spell casting time increased; chance of enemy’s spells’ success increased.

-Burden; Lv70
Enemy: Increase the speed of Damage over Time effects. Chance of duplicating status to caster.

-Yen; Lv73
Casting Time: 10 seconds; Recast Time: 2 minutes
Party: Movement speed increased by 30%.


-Drive V; Lv75 --- MP = 10x (does not include Drive Boost’s affect)
Casting Time: 10 seconds; Recast: 3.5 minutes
Attack speed +40%, casting time -10%, recast -7%, movement +50%


-Muffle; Lv75-Merit (the opposite of Drive)
Enemy: Decrease all aspects’ speed. 20-30 minute recast.