Time mage also takes half as long to level. lol
Time mage also takes half as long to level. lol
Last edited by Tsukino_Kaji; 03-22-2011 at 09:07 AM.
Lol thanks King that's very appreciated coming from someone with alot of talent. I am pretty sure you have the same views as me since you seem to be a artistic perfectionist as well. But you notice when your drawing alot of times your stuff just looks like garbage to you XD?
esh, i'm not sure how time mage could fit into the scheme of things even if they wanted to implement it.
It would fit in they would just to have to find the hook for Time Mage or the unique set up as they would call it.
Bumped and updated!
Demi -Dark (element not skill) based elemental damage spell, like lightning or fire but darkness element.
Stop - Bind + Paralyze
Mute - Silencega
Xfer - Removes Elemental Resistances (or decreases it)
Lock - Lowers enemies Evasion (that's all it does)
Rub - Death Equivalent, It rubs out their existance.
Fear - Makes the enemy unable to attack, low success rate.
Mini - Shrinks the enemy, lowers attack and defense, but the enemy can still cast magic.
Frog - Turns enemy into a Frog (Poroggo) and charms them for a few seconds.
Berserk - Enrages one enemy, and increases it's attack power and speed but the enemy is only able to use normal attacks.
Barrier - In the vein of Protect and Shell, Barrier would increase defense against all TP based attacks and weapon skills (but nothing else).
Fog/Amnesia - Makes the enemy unable to use tp attacks
Bravery - Increases target ally's physical attack power
Faith - Increases target ally's magical attack power.
Sap - Would act as Poison does, except it would affect the target's MP instead of HP
Scathe/Scourge - Much Like Blizzaga or Thundaga, this spell would be the non-elemental equivalent, dealing non-elemental damage in an Area of Effect.
Ruin/Comet - Ruin or Comet would be the single target counterpart to Scathe or Scourge, dealing non-elemental damage to a single target enemy.
Disable - Paralyze spell that has very low success rate but once landed, causes full paralysis (enemy can still move but cannot perform any actions).
Vanish - Combat Invisible spell, much like blink except it would be able to target an ally. It would give the target a third eye - like buff, they would be able to absorb the next physical attack. Would not work against magical attacks.
Old - Lowers the target's level by 1.
Edit: All of the spells I personally listed just now are pre-existing spells from other Final Fantasy games. I may have tweaked a few here and there because they'd be overpowered otherwise.
Last edited by Zyeriis; 03-22-2011 at 10:49 AM.
Looks great. I'd leave the Tele's out however.
Hmm? Met a 65 Blm that didn't know where or what Garlaige Citiadel or Crawlers Nest were.
Houston we have a problem.
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