Time Mage is my favorite Final Fantasy job in basically every game it's been in, so I'd love to see it implemented into XI somehow. It's always been a very interesting supporting class, so would eagerly like to see what the talented XI team could do with it.

As it stands now, RDM is the top Enhancing Magic job in the game, but they've never really had much use for it outside of self buffs, without the aide of some support job abilities or spells. Sure, we got BRD with their songs, or even COR with dice rolls to enhance the party members, but every mage in the game basically excels at a specific point. WHM for Master of Healing, BLM for Master of Mob Disaster, RDM for a modest mixture of the above with added survivability like the FF1 version, SMN brings good Area of Effect buffs that get underutilized by the playerbase, BLU has truly devastating spells and effects for those that spend the time to seek them out, and SCH has been a good job of filling in the needs of a missing BLM or WHM in most cases.

See what I mean, though? Where's FFXI's Master of Enhancing Magics? So far it's looking more like SMN or BLU at this current stage in the game, by using their respective fields of magic. Spells like a higher tier of Haste, or else some new kind of haste like spell / effect, would definetly be nice to have. Possibly even some crazy spell or JA that would lock someone's enmity for a brief period of time, opening up some crazier new play tactics? Don't forget to grant them Comet and maybe a few other non-elemental magic attacks, though! Maybe base the damage off of the player's Enhancing Magic, since I know you guys have done crazier things for damage formulas in the past.

Anywho, just tossing my hat into the pile to show my support for the job I've been advocating for years now.