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Thread: Time Mage

  1. #111
    Player Tsukino_Kaji's Avatar
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    Tsukinokaji
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    Siren
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    WHM Lv 99
    Quote Originally Posted by jeffanddane View Post
    There we go right where it needs to be :P
    Jeff is leeching! Someone else did his work!
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  2. #112
    Player jeffanddane's Avatar
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    Lmfao D:< NU UGH!.
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  3. #113
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    **MOVED to the appropriate THREAD**
    Quote Originally Posted by Chiibi View Post
    what could you give time mage that would bring them upto ffxi standards withoutdeviating too far from the theme for the job?
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    Ok, from reading your last post, you could just say "Give that to *blank* job" or "*Blank* job does that" lol but FFXI already has mages that share the same spells so that's nothing new^^ I just knew you'd ask this question even before reading your following post, so I took the liberty of brainstorming some possibles. Again the purpose of this is to just begin the thought process of what role a Time Mage could actually play in FFXI, so it's not to say there aren't better ideas or spells that can follow. I pray you to have an open mind about all this lol. Here goes:
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    Battle Related Spells:

    Pull- increases the enmity of the party member standing in front of you.
    Push- reduces the enmity of the party member standing in front of you.
    Expand- deals compression damage to the target and reduces the amount of TP gained by the target and movement speed
    Contract- deals compression damage to the target and reduces a targets attack damage and defense
    Implode- deals compression damage to the target and may cause amnesia
    Stretch- deals compression damage to the target and increases the potency of piercing damage
    Bend- deals compression damage to the target and increases the potency of blunt damage
    Tear- deals compression damage to the target and increases the potency of slashing damage
    Snap- deals compression damage to the target and increases the potency of all damage types
    Twist- deals compression damage to the target lowers magic defense
    Fold- deals compression damage to the target. May double physical and magic damage inflicted on a target
    Shape(circle,triangle,square,flat)- deals compression damage to the target. May triple physical and magic damage inflited on a target. Circle: may triple piercing dmg Triangle:may triple slashing dmg, Square:may triple blunt dmg, Flat:may triple magic dmg
    Collide- deals compression damage to the target and smashes a target into another near by enemy.
    Crush- deals compression damage to an enemy and lowers it's attack speed
    Bury- deals compression damage to an enemy and blinds the target
    Uproot- deals compression damage to an enemy and chokes the target

    Enhancing Spells
    Float- raises a party member just above reach of an attacking monster for a short time(would look like the animation for "Jump" and cause a monster to miss 3 melee rounds)
    Fly- raises a party member high above reach of an attacking monster for a short time(would look like the animation for "High Jump" and cause a monster to miss 4 melee rounds)
    Reflect- Cancels a enemy's attack towards a target yet returns it upon the enemy.
    Heavy Weight - -5% attack speed, increases attack dmg while reducing subtle blow.
    Light Weight- +5% attack speed, increases subtle blow while reducing attack dmg.
    Blood flow- halves the duration of an enfeebling effect.
    Invisible Wall- reduces the chance of being detected by sight.
    Silent Ground- reduces the chance of being detected by sound.
    Odor Bubble - reduces the chance of being detected by smell.
    Crystal Wall- Absorbs a certain amount of damage from physical and magical attacks
    Crystal Spikes- Covers you with magical Air spikes. Enemies that hit you take piercing damage.
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    And this is just dealing with the whole "Physical Space" control thing lol!! Ok, now... again, these are just concepts of how these mages could help out a party scenario, so there would be plenty of other areas to shine in with some thought. Honestly I wasn't really sure why I kept seeing the term "Time Mage" on different message boards, but after thinking about it, these mages would be awesome to have in a party if they had spells like the ones above lol.
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    Last edited by kingfury; 03-22-2011 at 07:23 AM.

  4. #114
    Player jeffanddane's Avatar
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    Lol thank you king XD.
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  5. #115
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by jeffanddane View Post
    Lol thank you king XD.
    ----
    My pleasure ^^; I forgot where I was posting /stagger
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  6. #116
    Player jeffanddane's Avatar
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    I know D:< i was like NOT KING ANYONE BUT HIM! Lol btw I love you Time Mage af for that taru how long does it take you to produce a picture?
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  7. #117
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by jeffanddane View Post
    I know D:< i was like NOT KING ANYONE BUT HIM! Lol btw I love you Time Mage af for that taru how long does it take you to produce a picture?
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    Thanks man ^^/ sketches are the fastest for me especially if there's no color work lol. I take a bit longer if I'm creating something from scratch since I'm constantly changing things/adding and taking things away.
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  8. #118
    Player jeffanddane's Avatar
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    I guess I should give my art time. I always tend to finish in less then 10 min on sketches . . . But I don't have a tablet for adobe so it takes me a REALLY REALLY long time to do anything Photoshop.
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  9. #119
    Player Chilzen's Avatar
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    Bastok
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    Character
    Chilzen
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Time Mage is my favorite Final Fantasy job in basically every game it's been in, so I'd love to see it implemented into XI somehow. It's always been a very interesting supporting class, so would eagerly like to see what the talented XI team could do with it.

    As it stands now, RDM is the top Enhancing Magic job in the game, but they've never really had much use for it outside of self buffs, without the aide of some support job abilities or spells. Sure, we got BRD with their songs, or even COR with dice rolls to enhance the party members, but every mage in the game basically excels at a specific point. WHM for Master of Healing, BLM for Master of Mob Disaster, RDM for a modest mixture of the above with added survivability like the FF1 version, SMN brings good Area of Effect buffs that get underutilized by the playerbase, BLU has truly devastating spells and effects for those that spend the time to seek them out, and SCH has been a good job of filling in the needs of a missing BLM or WHM in most cases.

    See what I mean, though? Where's FFXI's Master of Enhancing Magics? So far it's looking more like SMN or BLU at this current stage in the game, by using their respective fields of magic. Spells like a higher tier of Haste, or else some new kind of haste like spell / effect, would definetly be nice to have. Possibly even some crazy spell or JA that would lock someone's enmity for a brief period of time, opening up some crazier new play tactics? Don't forget to grant them Comet and maybe a few other non-elemental magic attacks, though! Maybe base the damage off of the player's Enhancing Magic, since I know you guys have done crazier things for damage formulas in the past.

    Anywho, just tossing my hat into the pile to show my support for the job I've been advocating for years now.
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  10. #120
    Player kingfury's Avatar
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    Kingfury
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    WAR Lv 99
    Quote Originally Posted by jeffanddane View Post
    I guess I should give my art time. I always tend to finish in less then 10 min on sketches . . . But I don't have a tablet for adobe so it takes me a REALLY REALLY long time to do anything Photoshop.
    -----
    Yeah those Wacom's are a godsend @.@ Not saying that I don't have quick sketches that are finished in under 10mins if I know exactly what I want to sketch, just when I'm being real particular about the details is when they can go for 30mins plus.
    Your art is pimp too btw /
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