Quote Originally Posted by Mokeil View Post
It made me realize that higher skill should affect things like accuracy, potency, and duration, but that whole "only skill above the cap for your level" thing was BS. We are long overdue for an overhaul on this.
I thought that wasn't the case any longer? It's hard to prove, but they changed the effect for defensive BPs, so I always figured they changed it for both to follow the unique formula (bonus for every skill point between 300 and 500).