SE never said they expect us to hit 600+ skill, they only announced that there would be a cap on the duration of PD. Like how gear haste and BP delay had a cap at 75, for a long time you could not hit that cap.
I'm pretty sure that Marduk Legs/Feet will have at least +10 skill, Head will easily be more than +10 skill, but regardless I doubt we'll see a way to hit 560+ for a while, let alone 600.
Hate to be pedantic, but it kinda is. H2H skill affects the base damage. Either way, SMN is by far not the only 2hr based on skill. For melee based 2 hours, more skill = more acc & atk = more damage. For BLM/RDM, remove the atk and it's the same thing. And don't get me started on Tabula Rasa. Sure, combat/magic skill is gonna do squat for Invincble/Perfect Dodge/Familiar but it is for most 2 hours. Where I agree none of these examples (barring Tabula Rasa) demand nearly as much skill to maximize potential as Perfect Defense will (no one is disagreeing that 600 skill to cap is stupidly excessive), saying combat/magic skills don't affect other 2 hours is absolutely not true.
However, on topic....
Main problem regarding Summoner is DoT, aka the Blood Pact timer. With capped gear you're looking at 45 seconds between each Pact. This obviously needs reducing. More Blood Pacts over time = more damage, damage per pact is fine if you gear correctly for it (i.e. don't use Full AF3+2).
Blood Pact Wards.... the newer stuff they've thought through, even if some of their effects are useless (Heavenward Howl anyone?). So, I think the following needs to be changed:
- Earthen Ward; damage formula atm is: (Lv x2)+50, meaning at Lv.99 your looking at 248 from Stoneskin, which is around 80 less than capped Stoneskin (ignoring Stoneskin gear) from the spell (which can be accessioned). Simple fix, change the formula to (Skill x 0.66), capping at 500 skill like everything else, that's at least equal to Stoneskin from other jobs.
- Noctoshield; Caps at 13 (not sure if there's any sort of Lv/skill modifier). Make it equal to around -25~-30 at Lv.99, make it affected by skill if you want, but my gimp RDM mule with 140 enhancing can pump out better Phalanxes than my Main's SMN with 536 skill.
- Fenrir Blood Pacts; For the love of god, remove the moon phase modifier. It makes the Blood Pacts unreliable, so people don't use them instead make them something like;
-- Ecliptic Growl; Currently +1~7 stats, just make it something like +5 to all stats
-- Ecliptic Howl; Currently +1~25 Acc/Eva. Making it +15 would put it on par with Blade Madrigal, with the bonus of Evasion (Madrigal still being better due to Song+ gear, Marcato and Soul Voice)
-- Heavenward Howl; We really don't care about Enaspir. Really. Just get rid of that and make it purely Endrain, duration/potency based on skill or something.
- Dream Shroud; MAB/MDB +1~10 based on time of day. compare it to Wizard's Roll, +2~12, not based on time of day (however, based partially on luck). Remove the day modifier, make it +7~10
- Curative Blood Pacts; At least add some sort of modifier (other than TP) that will increase their potency to around 600~700 at least at Lv.99. Making them more potent than Cure IV is excessive, but atm they're pretty tame considering with a subjob that grants access to Cure IV and the gear for it, you can pump out more potent Cures (even if the Blood Pacts are AoE). Remove the TP modifier period.
Avatar's Favor is at the moment a waste of time other than an emergency Refresh for the backline. Having the damage penalty for the buff is fine (gotta sacrifice something to be fair), but I'd say remove the charge up time altogether. Make it so as soon as you hit Favor, it hits maximum potency. Also, have it so the potency does not reset when using a Blood Pact.
I've always wanted to see an "opposite" if you like to Avatar's Favor. Like how you have Berserk/Defender and whatnot. Not gonna waste my time on a cheesy name, but something like Saber Dance: "Increases perpetuation cost and locks Blood Pact: Ward, while increasing Blood Pact damage and reducing Blood Pact delay" Perp+4, BP damage+20%, BP delay-15 (or something like that). Maybe throw in Avatar Haste.


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