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  1. #1
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99

    Expansion (Seekers of Adoulin) to have PvP content?

    After all these years (9+yrs), I'm still waiting for some good o'l fashioned PvP content to be added to FFXI. Didn't enjoy any of the previous PvP systems due to certain constraints personally, but I purposed my own PvP concept back in 2011, but I'm not sure if it was considered as it's own thread so the Devs could respond and junk. So... Bump!

    *Question: Will Seekers of Adoulin bring a new system of PvP content with it's new lands and content?

    *My suggestions for PvP(from my old Gyms of Vana'diel thread):
    Player vs Player (PvP) Cover(View Larger)
    Description: What good would it do to only prove one's self worthy against Npc's and monsters alone when there's an ocean of able-body Player challengers ready and willing to except the invitation? Player vs Player matches cater to all those craving to prove to both friends and enemies alike just how powerful they are in battle.

    System Mechanics:
    PvP Matches would be made up of 4 game modes called "Versus", "Battle Royal", "Tag Team", and "Brawl", each having 3 optional versions in which these modes can be played including "Standard", "Official", and "Enhanced" (ex. Versus(mode)+Standard(version), Versus+Official, or Versus+Enhanced, etc.). Gym manuals would be found in the middle of PvP game rooms where the current leading member of the participants party would set the Game mode and version option, as well as assign party members to their desired teams to initiate the match. All participating members waiting outside in the Gymnasium lobby would be warped inside the game room upon the start of the match.
    PvP Gym Manual (View Larger):



    All members warped inside (View Larger):

    Unlike other current PvP game systems in FFXI, equipment swapping via the use of the equipment menu and macro's will be allowed without penalty in this system. No EXP will be lost upon being K.O.'d during a match, or losing a PvP match. With 4 modes of game play, and up to 12 ways to enjoy them, there is sure to be a play style that suites the waves of players that would participate. Tokens are the reward for emerging as the victor(s) in a PvP match. Subsequently, the victors from all PvP matches would be recorded and made readily available for inquiry via the "Player Challenges" (the tournament-styled leader boards) Npc positioned in the Gymnasium lobby. Greater rewards await top ranking Players via the "Player Challenges" leader boards such as unique and powerful Gym Medals and items/equipment.

    The 4 Modes of Gameplay:
    "Versus"- 2 combatants go head to head in battle. The objective of this game mode is to K.O. your opponent 3-4 times (K.O. count dependent on the "Versus* version option* of play"). The Player that achieves this goal 1st will emerge victorious.
    Versus Game Mode (View Larger):

    "Battle Royal"- 2-6 combatants go head to head in battle. The objective of this game mode is to be the last Player standing. Each player will have a K.O. limit of 3-4 times (K.O. count dependent on the "Battle Royal *version option* of play"). The Player left standing will emerge victorious.
    Battle Royal Game Mode (View Larger):

    "Tag Team"- Teams consisting of 2-3 Players, select 1 combatant at a time to go head to head in battle. The objective of this game mode is for one tag team to be the 1st to successfully K.O. each of the opposing team members 2-3 times.(K.O. count dependent on the "Tag Team *version option* of play"). The 1st team to achieve this goal will emerge victorious. Although team members cannot directly aid the selected combatant engaged in head to head combat, the team member engaged in battle will be able to "Tag Out" of their current battle at any time allowing another team member to take their place. HP/MP will gradually be restored to any team member that Tags out of battle. Team members that tag out must wait at least 30 seconds before again being able to become a substitute option. If two team members have already been K.O.'d and are awaiting the reset of their 30sec cool down timer and only one member remains fighting, both cool down members will have their timers reset to 0 should that remaining member be K.O.'d and have to begin their 30sec cool down.
    Tag Team Game Mode (View Larger):

    "Brawl"- Teams consisting of 2-3 Players go head to head in battle. The objective of this game mode is to K.O. each member of the opposing team 3-4 times each (K.O. count dependent on the "Brawl *version option* of play"). The team member(s) left standing will emerge victorious.
    Brawl Game mode (View Larger):

    The 3 optional versions of the Game Modes:
    "Standard"- In Standard versions of play, Players will enter into battle with no special battle benefits or enhancements other than a special instant reraise effect (instant Reraise upon being K.O.'d, and all HP/MP is restored with no weakness). All damage calculation for Melee, Ranged, and Magic attacks present throughout Vana'diel would function as normal in this mode. This is the barest/rawest of all version options. Players choosing this version option should expect quick and fast pace battles, with a myriad of different battle experience levels from opponents. The infamous "One-Shot Kill" will be possible in this mode, so bring you're A game when attempting Game Modes with this version option selected.

    "Official"- In Official versions of play, Players will enter into battle with special battle benefits (+10 to all stats, +10 HP/MP regen/refresh, and +2 regain) and...(read more ↓)
    ...enhancements to HP/MP(All Players will have a set maximum amount of 6k HP at the start of each match, and a set maximum amount of 2k MP), increased durability to both physical and magical dmg(-25%Dmg taken), and a special instant reraise effect (instant Reraise upon being K.O.'d, and all HP/MP is restored with with possible temporary weakness, 1min**, depending on if the Game Mode is set to Tag Team). The benefits from this version option reflect the A.M.A.N.'s wish to "fairly" balance combat between all combatants. This is the most balanced of all game mode version options. Players choosing this version option should expect matches to consist of combatants with well planned battle strategies and extensive battle experience. No Player in this version option will need to fear defeat from "One-Shot kills". Skillchains accompanied with magic bursts, on the other hand, is another thing all together. Plan ahead before entering into a battle with this version option selected.
    *Note* All Game Modes that reference "K.O. count dependent on the selected version option" refer to the "Official" and "Enhanced" version options. Due to the higher HP numbers, both version options require the lesser K.O.'s to emerge victorious.


    "Enhanced"- In Enhanced versions of play, Players will enter into battle with all the benefits/enhancements from the "Official" version option of play (stat buffs,max HP/MP, dmg resistance, etc.), plus...(read more ↓)
    ...the allowed use of special temporary battle items/medicenes, and the use of "Gym Medals" (regimen enhancing key items acquired in other Gym Programs) and a special instant reraise effect (instant Reraise upon being K.O.'d, and all HP/MP is restored with with possible temporary weakness, ** 1min**, depending on if the Game Mode is set to Tag Team). This mode allows Players that have acquired powerful Gym Medals to enjoy them with free reign, and to mercilessly unleash their benefits upon other Players. Players choosing this version option should expect matches to consist of exploding damage all around them! With the use of temp. items and Medals, there's no telling what kind of battle you're in for. Acquiring multiple powerful Gym Medals will set players apart in this version option. Be readily prepared!
    *Note* All Game Modes that reference "K.O. count dependent on the selected version option" refer to the "Official" and "Enhanced" version options. Due to the higher HP numbers, both version options require the lesser K.O.'s to emerge victorious.


    Curbing The Effect of Certain Magic Spells
    All magic spells and TP moves during PvP matches that inflict Stun, Petrification, Bind, Silence, Gravity, or Sleep will have a maximum duration of up to 5 seconds. Players will rapidly build resistance after being effected by these types of status effects multiple times until finally becoming immune.

    Option to View/Save/and or Email Replays of PvP Matches
    In similar fashion to the current in-game "Goblin Footprint" replay cutscene functionality, Gymnasium Npc's positioned directly outside of the training room doors would allow players that have recently participated in a PvP match, or anyone else...(read more ↓)
    ...if the match is not set to private (the privacy setting of this functionality would be set to "public" as the default. Players setting up PvP matches will be able to quickly toggle this setting before the match began), to select previous matches from a list to either view, save, and or email the match replay. PvP Match replay list would include the names of the participants, the type of PvP game mode, and the victor(s) of the match. Each match replay would be available for viewing for up to 5 minutes after the match ended before being deleted from the list. PlayOnline's messaging system would house all Saved PvP match replay data, which would offer the ability to then email the content elsewhere if desired.

    Extra Notes:
    Fellow Npc's will be able to accompany players during these PvP matches.


    Thanks for giving us another expansion Devs!
    (25)
    Last edited by kingfury; 08-08-2012 at 11:30 PM.

  2. #2
    Player Trisscar's Avatar
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    Sep 2011
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    Dynamis - Al'Taieu [S]
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    539
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    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    I can honestly say I don't care one iota of PvP and believe it the sovereign of small minded people trying to prove how much 'better' they are than everyone else... But it was worth reading this thread for your artwork alone.
    (13)

  3. #3
    Player
    Join Date
    May 2011
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    Windurst, Sandy
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    Quote Originally Posted by Trisscar View Post
    I can honestly say I don't care one iota of PvP and believe it the sovereign of small minded people trying to prove how much 'better' they are than everyone else... But it was worth reading this thread for your artwork alone.
    You're the small minded one. You're assuming all PVPers think alike. You know who else groups groups of people up and think they're all the same? RACISTS!

    I love WPVP. I'm not competitive, nor do I have the quickest reflexes or beat people in PVP to show them how much better I am than them. I love PVP for the strategy, teamwork, comradery, epic battles, and the amazing experiences. I find it all fun.

    For example..
    This one Alliance guy in WoW was attacking a Horde town full of low level people so I did what I always did and fought him to protect the low levels. We fought up and down the huge area 1 versus 1 through both faction camps inside and outside buildings with low levels of each side jumping in to help occasionally before being swatted.
    We rarely died since he was a Discipline Priest and I was a Warlock, we were evenly matched and geared fighting for over five hours non stop and we both used some great strategy and battle tactics against each other. In the end it wasn't about proving who was better than the other.

    He was part of a notorious WPVP Alliance guild that spread rumors on the Horde side about their guild being racist just to build hatred from the other faction to attract WPVP. It worked.

    That's just one of my PVP experiences, I could talk about the time I fought off 6 PVP geared Alliance attacking a town all by my self on a fresh 80 Warlock. It was like my very own 7 Samurai battle. Or any of my many many fun WPVP experiences.

    Those were typical days on Veture Co.

    And responding to the OP, I don't think FFXI can handle PVP. It's fighting mechanics are just too unbalanced and slow.
    (1)

  4. #4
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Tsukinokaji
    World
    Siren
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    WHM Lv 99
    Usualy I berate people for asking for PvP in a game that's designed around coop play, but you left in the mithra nut shot, so I can't be mad at you KF. lol
    (2)

  5. #5
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Kingfury
    World
    Valefor
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    WAR Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Usualy I berate people for asking for PvP in a game that's designed around coop play, but you left in the mithra nut shot, so I can't be mad at you KF. lol
    ---------------------
    (^.^) /laugh
    (0)

  6. #6
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
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    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    You surely put a lot of work and thoughts on this, great job btw. One can only hope that SE would implement this. As usual there will be haters out there that think this is just a e-peen contest. But doing it with a bunch of your friends testing their jobs capabilities and what each jobs can do can be quite fun. Sharing knowledge, experimenting, etc...
    (2)

  7. #7
    Player kingfury's Avatar
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    Mar 2011
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    Kingfury
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    Valefor
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    WAR Lv 99
    Thanks Trisscar /

    Unfortunately, so far all attempts to create good PvP content made by the Devs haven't been imbued with a true "Healthy competitive" spirit to their systems, so you end up with PvP that feels devoid a soul.
    It should (in my opinion) feel like a professional sport feels, or something that everyone wants to watch with popcorn. A true colosseum event which pit the most skilled players against each other would be truly epic. Until the Devs produce something that gives this kind of feeling, anything else would be lacking.

    Imagine routing for your favorite player or player team as they advance towards something Super Bowl-like where other players have also endured dozens of battles to reach the final face off match. Again, it would be something that would draw crowds of players as a scheduled event and with the proper implementation, could become a main stay story wise as well as player training goes. Something like the line that Proximo says in Gladiator:
    "So finally after 5 years of scratching a living in flea infested villages we are finally going back to where we belong, the Colosseum. Oh you should see the Colosseum, Spaniard. 50,000 Romans watching every movement of your sword, willing you to make that killer blow. The silence before you strike, and the noise afterwards, it rises, rises like...like a storm, as if you were the Thunder God himself."
    (7)
    Last edited by kingfury; 08-09-2012 at 04:18 AM.

  8. #8
    Player Evviva's Avatar
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    Aug 2011
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    Evviva
    World
    Quetzalcoatl
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    RDM Lv 99
    Quote Originally Posted by kingfury View Post
    It should (in my opinion) feel like a professional sport feels, or something that everyone wants to watch with popcorn. A true colosseum event which pit the most skilled players against each other would be truly epic. Until the Devs produce something that gives this kind of feeling, anything else would be lacking.
    I do not intend to rain on your parade... however, Ballista, when played the way it was meant to be, exemplifies exactly what you're describing.


    Wonderful artwork, great idea, cheers
    (0)

  9. #9
    Player kingfury's Avatar
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Evviva View Post
    I do not intend to rain on your parade... however, Ballista, when played the way it was meant to be, exemplifies exactly what you're describing.


    Wonderful artwork, great idea, cheers
    --------------------
    Thanks for the compliment and feedback ^^/

    I'm sure they started with the core concept of what I'm describing in the OP, but then they added the mini-game aspect to it. Ballista is indeed team vs team battle, but in order to be what I'm proposing, it would have to shed just about all the unnecessary elements of what's in it. The entertainment factor IS the PvP itself which breeds strategy all by itself, mini-game excluded.

    The reason Street Fighter is still a mainstay in the gaming industry after all these years is mostly due to its "Jump in and Play" game design. There are parameters and rules that govern the game, but when it comes down to "how you play the game" this is what brand new players and veterans alike see:
    ROUND 1... FIGHT!
    And after that, you just fight! You fight till the other guy can't fight anymore. Simple, clean, and entertaining

    Not to say that Ballista is flawed for being laced with extra depth, its just most folks that wish to participate in PvP, literally just want to "fight" another player. Nothing more, nothing less.

    Another large factor, is no one gets to sit around and view these battles as a colosseum setting would allow. You and your team are warped away to an independent and isolated zone so no one else can see the action as it unfolds. In my proposal, the idea would be to draw a crowd per each battle so that onlookers could root for their favorites and even place bets on the outcome if they choose. Even if the viewing effect was like that of zoning into the colosseum area and being able to toggle between which player you could follow visually for each onlooker, it would still be awesome.
    (0)

  10. #10
    Player Trisscar's Avatar
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    Sep 2011
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    Dynamis - Al'Taieu [S]
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    Trisscar
    World
    Asura
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    BLU Lv 99
    Do you still make sigs?
    (2)

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