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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    319

    Magic Accuracy problem

    Platform: PC
    ISP: Verizon
    Type of Internet Connection: FIOS
    Internet Connection Speed: Good
    Date & Time: 09-20-2012 09:08 PM
    Frequency: Whenever the spells or WS are used
    Character Name: Yugl
    Race: Elvaan
    World: Odin (Works on Test Server)
    Main Job: BLU/SAM/WAR
    Support Job: Unknown
    Area and Coordinates: Sky
    Party or Solo: Solo
    NPC Name: N/A
    Monster Name: Various Elementals
    Steps:
    1. Perform WS or Spell
    2. Wait for the additional effect to wear

    Quoting Prothescar on BG:

    In regards to the accuracy of certain additional effects on weaponskills and blue magic, my post from FFXIAH:

    My current hypothesis is that it has something to do with the way that certain additional effects resist. Currently I've only documented defense down, blind, and accuracy down additional effects having the problem, and I suspect that these status effects, possibly more, have some issue regarding the specific code bits that govern these additional effect's resist states; i.e. full duration, half resist, full resist. The only wrench in the scheme is Hecatomb Wave, which has no specific duration, however it's possible that even when randomized it can cut the randomized duration in half on a resist.

    Currently affected abilities and spells (the ones I've tested):

    -Tourbillion (Add. effect: Defense down)
    -Sandspin (Add. effect: Accuracy down)
    -Barbed Crescent (Add. effect: Accuracy down)
    -Hecatomb Wave (Add. effect: Blind)
    -Tachi: Ageha (Add. effect: Defense down)


    Ones recently tested by others:

    -Metatron Torment (Add. effect: Defense down)
    -Onslaught (Add. effect: Accuracy down)
    -Full Break (Add. effect: Accuracy, Attack, Defense, and Evasion down)
    -Armor Break (Add. effect: Defense down)
    -Shell Crusher (Add. effect: Defense down)
    -Randgrith (Add. effect: Evasion down)
    -Nightmare Scythe (Add. effect: Blind)
    -Skullbreaker (Add. effect: INT down)



    I suspect that similar abilities and spells would behave the same way. I can't test anything else, nor can I file a report on the official forums about the relic weaponskill(s) that are affected, as my subscription lapsed a few weeks ago.

    If anyone wants to test some other things, the weaponskills I'd want to look at next would be:

    -Gate of Tartarus (Add. effect: Attack down)
    -Blade: Metsu (Add. effect: Paralysis)
    -Guillotine (Add. effect: Silence)
    -Tachi: Yukikaze (Add. effect: Blind)
    -Tachi: Gekko (Add. effect: Silence)
    -Tachi: Kasha (Add. effect: Paralysis)
    -Weapon Break (Add. effect: Attack down)
    -Wasp Sting (Add. effect: Poison)
    -Viper Bite (Add. effect: Poison)
    -Exenterator (Add. effect: Accuracy down)
    -Blade: Retsu (Add. effect: Paralysis)
    -Shattersoul (Add. effect: Magic Defense down)
    -Vidohunir (Add. effect: Magic Defense down)
    -Garland of Bliss (Add. effect: Defense down)
    -Omniscience (Add. effect: Magic Attack down)
    -Seedspray (Add. effect: Defense down)




    Abilities and spells that are not affected:

    -Blade: Kamu (Add. effect: Accuracy down)
    -Shijin Spiral (Add. effect: Plague)
    -Blade: Yu (Add. effect: Poison)
    -Shadowstitch (Add. effect: Blind)
    -Head Butt (Add. effect: Stun)
    -Sudden Lunge (Add. effect: Stun)
    -Delta Thrust (Add. effect: Plague)
    -Spiral Spin (Add. effect: Accuracy down)
    -Benthic Typhoon (Add. effect: Defense and Magic Defense down)
    -Bilgestorm (Add. effect: Accuracy, Attack, and Defense down)
    In short, certain spells and weaponskills's magic accuracy are severely diminished. See bold for affect spells and weapon skills. See italics for unaffected spells and weapon skills. These WS and Spells work fine on the test server, but do not work on the real server.
    (4)
    Last edited by Yugl; 11-12-2012 at 04:41 PM.