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  1. #11
    Player Myo's Avatar
    Join Date
    Mar 2011
    Location
    Gha Naboh Matriarchate
    Posts
    25
    Character
    Myou
    World
    Siren
    Main Class
    DNC Lv 99
    Why does every event need to be soloable? What happened to teamwork and cooperation? I like salvage as a 3+ minimum person event. It's way more interesting and fun then soloing Dynamis... Besides, if salvage was soloable and/or more alexandrite were on the market, the price of alexandrites would drop and people making money off them would still make the same amount even if they aquired more from each salvage. Only thing you'd start to see a lot more of is bandwagon mythics.
    (3)

  2. #12
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    If they cared so much about the teamwork and cooperation required to clear salvage, they wouldn't have decided to raise the level cap for no reason and proceed to curbstomp the best gear in the game people spent years to get, and then also increased the drop rates and make khroma ore drop everywhere as an extra insult.
    (2)

  3. #13
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Myo View Post
    Why does every event need to be soloable? What happened to teamwork and cooperation? I like salvage as a 3+ minimum person event. It's way more interesting and fun then soloing Dynamis... Besides, if salvage was soloable and/or more alexandrite were on the market, the price of alexandrites would drop and people making money off them would still make the same amount even if they aquired more from each salvage. Only thing you'd start to see a lot more of is bandwagon mythics.
    Hmm my friend and I that duo Dynamis missed the memo that allowing solo = must solo.
    (1)

  4. #14
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Myo View Post
    Why does every event need to be soloable? What happened to teamwork and cooperation? I like salvage as a 3+ minimum person event. It's way more interesting and fun then soloing Dynamis... Besides, if salvage was soloable and/or more alexandrite were on the market, the price of alexandrites would drop and people making money off them would still make the same amount even if they aquired more from each salvage. Only thing you'd start to see a lot more of is bandwagon mythics.
    You did not get the memo that the way players play this game has changed. Especially since Abyssea was released. Teamwork and co-operation is all great, meeting random new players is nice too, but a lot of people just want to log in and play, and not bother trying to set up things. You know how those random shouts usually end up anyway, half the people have no access but curious, and end up adding more delays. The other half are great but end up leaving because they see disasters coming miles ahead.
    (1)

  5. #15
    Player Myo's Avatar
    Join Date
    Mar 2011
    Location
    Gha Naboh Matriarchate
    Posts
    25
    Character
    Myou
    World
    Siren
    Main Class
    DNC Lv 99
    I always go back to this in my posts, but... The problem is that they need a way, beyond afterglow (which adds no benefit to the wearer of the weapon and costs 10-20x as much as the weapon itself), to reward hardcore players. The two ways of doing that in Square Enix's eyes, are through luck and skill/gear/job based events like legion,neo-nyzul, and odinV2, OR through dedication rewards like relics, 99emps, or for the even more ambitious (and for the people with the most time on their hands) mythics. So pick which one you'd rather reward the hardcore players with: events that casual players with 1 or 2 jobs that are poorly geared or completely wrong will be unable to complete or participate in, or items that you need to build that take a long ass time to get the money and resources for. Personally, I'd rather them reward players who play a ton with items that take a while to make,instead of introducing more endgame events that limit what job you can even use in them. Because those are the only two things SE has proven itself able to implement for hardcore rewarding and you know it.
    Before you guys start whining that you want events that require skill and not luck and time, remember that to SE, that means that you want severly limiting endgame events that will end up excluding your dancers, blue mages, puppetmasters, and so forth. Cause this isn't WoW, you're not going to be able to jump out of the way of boss attacks or anything crazy, you have to think within the limits of the game.
    (0)

  6. #16
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Myo View Post
    Cause this isn't WoW, you're not going to be able to jump out of the way of boss attacks or anything crazy, you have to think within the limits of the game.
    Sarcasm? Maybe it's just been too long since I played WoW but jumping didn't allow you to avoid any attacks.
    (0)

  7. #17
    Player Myo's Avatar
    Join Date
    Mar 2011
    Location
    Gha Naboh Matriarchate
    Posts
    25
    Character
    Myou
    World
    Siren
    Main Class
    DNC Lv 99
    You get the idea Zagen. lol Sorry if i got off topic! But I really do feel like the question of soloing salvage and other endgame events comes down to the fact that some people want the game difficult, and other people want the game to be fast and simple. Besides, if you can solo everything, why play a MMO at all? go play a single player RPG. MMOs are supposed to be for group events. :/
    (1)

  8. #18
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Myo View Post
    You get the idea Zagen. lol Sorry if i got off topic! But I really do feel like the question of soloing salvage and other endgame events comes down to the fact that some people want the game difficult, and other people want the game to be fast and simple. Besides, if you can solo everything, why play a MMO at all? go play a single player RPG. MMOs are supposed to be for group events. :/
    I asked that question in 2003 when I was told how BST was played...

    There are always people who prefer to be able to solo, just like how I always start a FPS with "run and gun" mentality even if it doesn't support it very well. While there are others who prefer to do things as a group even if they are events that don't require it or necessarily benefit from it.

    When an event like the old events can be done solo for the same if not greater gains why not allow it? The only reason I could see Salvage not having been made solo yet is because SE believes Alexanderite are the only bottle neck for mythics.

    If my group were given the option to do salvage solo on top of being able to go as a group because that brings the fun factor with it, I'm sure we'd actually consider making a mythic or 2 instead of just selling off the alexanderite. Due to our play times that would equate to a guaranteed year or more of playtime for us. For now it sits as an event we do from time to time when we're bored and nothing else comes up.
    (2)

  9. #19
    Player Fynlar's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    352
    Character
    Fynlar
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Why does every event need to be soloable? What happened to teamwork and cooperation? I like salvage as a 3+ minimum person event.
    I don't know if you've actually done Assault/Salvage at level 99, but if you did you'd realize it's mostly extremely easy content by level 99 standards. The fact that it requires you to drag along 2 other people "just because" is kind of an insult, especially when everyone already KNOWS that there are tricks to get around actually having to take 3+ people inside the event.
    (2)

  10. #20
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Myo View Post
    Why does every event need to be soloable? What happened to teamwork and cooperation? I like salvage as a 3+ minimum person event.
    It already is soloable. I solo it daily with a mule. It's not even about whether or not that's good or bad, it's about whether or not SE want to stop us from doing it, despite it already being possible.
    (4)
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    FFXI: Leviathan > Arcon
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