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  1. #21
    Player Cowardlybabooon's Avatar
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    Mar 2011
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    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    It has been in the plans for 2+ years, not in the process of being implemented for 2+ years. Nobody is going to play the game for any substantial amount of time because they added a new avatar. Revamping Dynamis, Nyzul, Limbus, Salvage, and adding Meeble Burrows and Legion however, have added countless hours of playtime for the entire player base. Not to mention they probably didn't want to consider adding the new avatar until the level cap had been 99 for a while and they understood the content and how each job was able to participate. And I don't think you, me or anyone else on this forum knows what the process is like for creating a new avatar within the 10 year old extremely limited engine of FFXI. And you still have a crappy attitude.
    (6)
    Last edited by Cowardlybabooon; 11-06-2012 at 06:09 AM.

  2. #22
    Player Zagen's Avatar
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    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Cowardlybabooon View Post
    It has been in the plans for 2+ years, not in the process of being implemented for 2+ years. Nobody is going to play the game for any substantial amount of time because they added a new avatar. Revamping Dynamis, Nyzul, Limbus, Salvage, and adding Meeble Burrows and Legion however, have added countless hours of playtime for the entire player base. Not to mention they probably didn't want to consider adding the new avatar until the level cap had been 99 for a while and they understood the content and how each job was able to participate. And I don't think you, me or anyone else on this forum knows what the process is like for creating a new avatar within the 10 year old extremely limited engine of FFXI. And you still have a crappy attitude.
    Keep going you're making it obvious you don't know what you're talking about. As to "programming" what you saw in the video, I'd enlighten you but then my post would get deleted, like I said for what they did 5 minutes worth of work is a stretch.

    More than likely the truth is that they have 1 guy handling all the programming issues which is why everything is getting delayed, implemented buggy/broken, or written off as "working as intended".

    I have a crappy attitude because I know when I'm getting shoved "crap" and being told it's awesome.
    (9)

  3. #23
    Player Damane's Avatar
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    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Cowardlybabooon View Post
    You guys have really crappy attitudes. They didn't have to post the video, but they did it as a courtesy with a disclaimer that it won't be much yet. SE has done a ton of work on a ton of projects and they have already explained that completely revamping both the old and new "2 hour" now 1-hour abilities will push some things back. It will also completely change how we handle all content in the game, so I would actually prefer that they take their sweet time. Not to mention they're building a FULL expansion simultaneously. Assuming it the expansion will be something more like ToAU than WoTG, I imagine it's an outrageous amount of work and requires a large sum of money and resources. Take your BS about paying for this game somewhere else and realize that they have been adding massive overhauls and new content every 2 months for the last year. 13 bucks is just beer money anyways.
    you do know that FFXI money is flowing towards FFXIV and other project and thats why we are getting lackluster updates lately and things get pushed backwards constantly due to this. This is the reason people are rageing totally over. We are currently paying for the development of FFXIV, I wouldnt be surprised if Seekers of Adoulin gets pushed back too...
    (9)

  4. #24
    Player Phogg's Avatar
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    Dec 2011
    Posts
    171
    It may only be $13 a month, but annually that's about the price of 3 new video games at retail. Considering how many "content updates" have been rehashed old content over the last few years, I think people are wondering where the value in that cost is right now. This sort of thing just offer a point to highlight that frustration.
    (6)

  5. #25
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Phogg View Post
    It may only be $13 a month, but annually that's about the price of 3 new video games at retail. Considering how many "content updates" have been rehashed old content over the last few years, I think people are wondering where the value in that cost is right now. This sort of thing just offer a point to highlight that frustration.
    To provide a better idea of why people think the "beer money" of $13 should be getting us better updates/progress, lets actually look at it from a player base perspective as a whole.
    Servers: 16
    Players per Server: 1,000 (low number imo but gives you an idea)
    Monthly Fee: $12.95 (let's pretend no one has extra characters)

    Now for the math, I'll keep it extra simple!

    $12.95 * 1,000 = $12,950 * 16 = $207,200 a month

    If anyone honestly thinks FFXI costs that much to maintain/update you're, um... uninformed, that's the nicest way I can say it.
    (2)

  6. #26
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Zagen View Post
    To provide a better idea of why people think the "beer money" of $13 should be getting us better updates/progress, lets actually look at it from a player base perspective as a whole.
    Servers: 16
    Players per Server: 1,000 (low number imo but gives you an idea)
    Monthly Fee: $12.95 (let's pretend no one has extra characters)

    Now for the math, I'll keep it extra simple!

    $12.95 * 1,000 = $12,950 * 16 = $207,200 a month

    If anyone honestly thinks FFXI costs that much to maintain/update you're, um... uninformed, that's the nicest way I can say it.
    I don't want to continue flame warring over this because people's minds aren't going to change, but how could you call people uninformed about that. $207,200/month in revenue is not going to buy you too many $100k/year computer programmers after all benefits and costs are considered. In your defense, there are way more than 16,000 active accounts. According to the 2012 census which doesn't say how many total accounts there are, there are actually over 16k people who have Relic weapons. 10,000 of which were obtained in the last year.

    http://www.playonline.com/ff11us/gui...nsus/11/4.html

    You may be right though, they may have just forgot about Cait Sith and recently been randomly reminded when some dude in a board room was like "Hey guys what about Cait Sith and Atomos" and the Dev team was like "Oh shit! We did forget about that! Eddie get on that, next subject."

    Edit: Correction, yes that's 16,000 relics, not 16,000 people with relics, but still implies a large number of players given that my best estimate would be a generous 50% of people have relics these days.
    (0)
    Last edited by Cowardlybabooon; 11-06-2012 at 10:16 AM.

  7. #27
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    i'd say from personal experience the reason i'm pissed is they can pump out new bst pets like no ones business but when it comes to summoner we've been frozen in place since lvl 75, this was going to be our first break since then. Even our avatars are stuck in the past with no new attacks and with lack luster buffs compaired to whm/sch we don't really stand out anymore.
    (3)

  8. #28
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Well, for the most part avatars are unique beings, that are made just for the SMN who summons them, where as BSTs bring out pets of which are already in the game as mobs, just reused for BSTs to use. This however, is not the case with Cait/Atomos, where they were in the game, and are now being summons, which is why this excuse does not hold up nearly as well. But as for BSTs getting alot of pets & SMNs getting few avatars, this is probably the reason.
    (0)

  9. #29
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Cowardlybabooon View Post
    I don't want to continue flame warring over this because people's minds aren't going to change, but how could you call people uninformed about that. $207,200/month in revenue is not going to buy you too many $100k/year computer programmers after all benefits and costs are considered. In your defense, there are way more than 16,000 active accounts. According to the 2012 census which doesn't say how many total accounts there are, there are actually over 16k people who have Relic weapons. 10,000 of which were obtained in the last year.

    http://www.playonline.com/ff11us/gui...nsus/11/4.html

    You may be right though, they may have just forgot about Cait Sith and recently been randomly reminded when some dude in a board room was like "Hey guys what about Cait Sith and Atomos" and the Dev team was like "Oh shit! We did forget about that! Eddie get on that, next subject."

    Edit: Correction, yes that's 16,000 relics, not 16,000 people with relics, but still implies a large number of players given that my best estimate would be a generous 50% of people have relics these days.
    The work being done on FFXI is at best being handled by 2 full time programmer (assuming they're good) so 1 month covering 2 programmers yearly income, again assuming they even get paid 100k/yr. If you think all or even most programmers make 100k+/yr I hope you aren't going into game programming because you'll be in for a big surprise.

    The problem with looking at relic numbers is if you bother to check character ranking on FFXIAH.com you'll see a lot of players have multiple relics. Quick /sea all showed 1,232 on Bismarck so unless that's actually the everyone online at the moment then my numbers are indeed on the low end.

    Quote Originally Posted by Secondplanet View Post
    i'd say from personal experience the reason i'm pissed is they can pump out new bst pets like no ones business but when it comes to summoner we've been frozen in place since lvl 75, this was going to be our first break since then. Even our avatars are stuck in the past with no new attacks and with lack luster buffs compaired to whm/sch we don't really stand out anymore.
    Well BST pets are just toned down versions of actual monsters. Cait Sith would take longer since it isn't a straight "port" over, it's not like cait sith is already in the game and has tp moves already programmed, oh wait...
    (0)

  10. #30
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Zagen View Post
    To provide a better idea of why people think the "beer money" of $13 should be getting us better updates/progress, lets actually look at it from a player base perspective as a whole.
    Servers: 16
    Players per Server: 1,000 (low number imo but gives you an idea)
    Monthly Fee: $12.95 (let's pretend no one has extra characters)

    Now for the math, I'll keep it extra simple!

    $12.95 * 1,000 = $12,950 * 16 = $207,200 a month

    If anyone honestly thinks FFXI costs that much to maintain/update you're, um... uninformed, that's the nicest way I can say it.
    Not to mention peoples mules. Even at 2 mules per main, that's an extra $2 per person. Pushing it straight up to $240k, and numbers are likely at least twice that per server if they were all on at the same time, so closer to $500k.
    (2)

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