Results 1 to 10 of 11

Hybrid View

  1. #1
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dolie View Post
    sorry but I have to agree with this guy; the blinkers were a way off lessening the hold RMT have on a lot of people. also there are other ways to balance currency in game besides taking a money making items out of the game or reducing the price of it.
    And it also did more to damage the economy than RMT did. RMT only use existing game mechanics to make gil to redistribute. Blinkers were a way of streamlining gil effortlessly from the ether into the economy. For example, when you kill an NM or do a BC, that's an instance where 1 or 2 items of massive gil value drop. When 16 people earn cruor while 1 person dualboxing kills mobs, thats 18 perpetual gil-machines (players and RMTs) gaining significant gil-value on otherwise useless items (Cruor, and by extension Blinkers).
    (4)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  2. #2
    Player
    Join Date
    Jan 2013
    Posts
    12
    Quote Originally Posted by Llana_Virren View Post
    And it also did more to damage the economy than RMT did. RMT only use existing game mechanics to make gil to redistribute. Blinkers were a way of streamlining gil effortlessly from the ether into the economy. For example, when you kill an NM or do a BC, that's an instance where 1 or 2 items of massive gil value drop. When 16 people earn cruor while 1 person dualboxing kills mobs, thats 18 perpetual gil-machines (players and RMTs) gaining significant gil-value on otherwise useless items (Cruor, and by extension Blinkers).
    like I said there are ways of controlling the economy besides removing an item that make it easy to obtain gil. several ways were listed by Deveron. but they never consider the alternatives they're always jumping to the quickest easiest fix. besides the fact that they don't take into account that not everyone can play all day just to farm stuff to get gil. Example: if someone has multiple accounts under one credit card, address and/or name. the amount of gil that person can hold should only be the max for one account. so if one account has max gil on one character you can only have that limit on that account and disperse the gil evenly to other accounts that the person owns. and never surpass the limit for one character. every character owned by one person should not be able to hold 99,999,999 gil. Plain and simple. lol
    (0)