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  1. #1
    Player Deveron's Avatar
    Join Date
    Apr 2012
    Posts
    7
    Character
    Gistukul
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Llana_Virren View Post
    At the risk of repeating this a billion times: Chocobo Blinkers were being abused my legitimate players. The problem is economics, and rather than try to explain in a single posting about how "free money" being dumped into an economy is bad, I'll ask you to research it.

    In the mean time, look at your own suggestions... more systems that allow players to buy things would increase gil-buying. More event-based drops (read as: VW, Prov Watcher, et al) force actual gameplay. And that's what its about... keeping the flow of currency and items under control.
    I disagree; people wouldn't buy gil more if blinkers were left in and NPC Item sales were put in. They haven't kept the economy in check since rmt started in 2004~2005. Also some people actually have work ect. And wasting several hours a day just to get a group is not possible. Some people play for the fun; they don't think of FFXI as a "job/career". Why would people buy gil if there was an easy way to make gil? And also a way that keeps the gil in check ect "NPC Item Sales". Don't get me wrong you're entitled to your opinion; but I think they should put more thought into their actions instead of just making snap judgements. Judgements that ruin the gaming experience for causal gamers; that work long hours just to pay the friggin bills. Not everyone can play 40-84+ hours a week; for farming ect. Zone clears take enough time on their own also missions ect. But we have money accumulation and item hunting to worry about as well.
    (2)


    In case there was still any doubt~!

  2. #2
    Player
    Join Date
    Jan 2013
    Posts
    12
    Quote Originally Posted by Deveron View Post
    Ok, so SE doesn't want people to buy gil; yet every time there is a way to make easy gil they take it away. I would assume they would rather have people be super rich with out supporting the RMTs but no. They apparently want to make it harder for people to resist the allure of RMTs. I personally thought they put the Chocobo blinkers to finally combat the allure of the RMT route. But no it was just another one of their accidents a.k.a. bad programing. Would be lovely if they actually put a measure that ensured RMT wouldn't ever survive again in the game. But it must be like I said many years ago... RMTs are disgruntle GMs that were fired. Or maybe RMT = SE trying to make double money off us on the down low; instead of adding an Item store or something like that. Add something in the game to end RMT. If you're so concerned about the game economy then add a NPC that sells Seals, +2 and Relic items for large amount of gil. Many people will use that NPC I know I would. Instead of wasting hours on end trying to get just the right group to kill a NM that might or might not drop items we need.
    Quote Originally Posted by Deveron View Post
    I disagree; people wouldn't buy gil more if blinkers were left in and NPC Item sales were put in. They haven't kept the economy in check since rmt started in 2004~2005. Also some people actually have work ect. And wasting several hours a day just to get a group is not possible. Some people play for the fun; they don't think of FFXI as a "job/career". Why would people buy gil if there was an easy way to make gil? And also a way that keeps the gil in check ect "NPC Item Sales". Don't get me wrong you're entitled to your opinion; but I think they should put more thought into their actions instead of just making snap judgements. Judgements that ruin the gaming experience for causal gamers; that work long hours just to pay the friggin bills. Not everyone can play 40-84+ hours a week; for farming ect. Zone clears take enough time on their own also missions ect. But we have money accumulation and item hunting to worry about as well.
    sorry but I have to agree with this guy; the blinkers were a way off lessening the hold RMT have on a lot of people. also there are other ways to balance currency in game besides taking a money making items out of the game or reducing the price of it.
    (1)

  3. #3
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Dolie View Post
    sorry but I have to agree with this guy; the blinkers were a way off lessening the hold RMT have on a lot of people. also there are other ways to balance currency in game besides taking a money making items out of the game or reducing the price of it.
    And it also did more to damage the economy than RMT did. RMT only use existing game mechanics to make gil to redistribute. Blinkers were a way of streamlining gil effortlessly from the ether into the economy. For example, when you kill an NM or do a BC, that's an instance where 1 or 2 items of massive gil value drop. When 16 people earn cruor while 1 person dualboxing kills mobs, thats 18 perpetual gil-machines (players and RMTs) gaining significant gil-value on otherwise useless items (Cruor, and by extension Blinkers).
    (4)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  4. #4
    Player
    Join Date
    Jan 2013
    Posts
    12
    Quote Originally Posted by Llana_Virren View Post
    And it also did more to damage the economy than RMT did. RMT only use existing game mechanics to make gil to redistribute. Blinkers were a way of streamlining gil effortlessly from the ether into the economy. For example, when you kill an NM or do a BC, that's an instance where 1 or 2 items of massive gil value drop. When 16 people earn cruor while 1 person dualboxing kills mobs, thats 18 perpetual gil-machines (players and RMTs) gaining significant gil-value on otherwise useless items (Cruor, and by extension Blinkers).
    like I said there are ways of controlling the economy besides removing an item that make it easy to obtain gil. several ways were listed by Deveron. but they never consider the alternatives they're always jumping to the quickest easiest fix. besides the fact that they don't take into account that not everyone can play all day just to farm stuff to get gil. Example: if someone has multiple accounts under one credit card, address and/or name. the amount of gil that person can hold should only be the max for one account. so if one account has max gil on one character you can only have that limit on that account and disperse the gil evenly to other accounts that the person owns. and never surpass the limit for one character. every character owned by one person should not be able to hold 99,999,999 gil. Plain and simple. lol
    (0)

  5. #5
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Deveron View Post
    I disagree; people wouldn't buy gil more if blinkers were left in and NPC Item sales were put in. They haven't kept the economy in check since rmt started in 2004~2005. Also some people actually have work ect. And wasting several hours a day just to get a group is not possible. Some people play for the fun; they don't think of FFXI as a "job/career". Why would people buy gil if there was an easy way to make gil? And also a way that keeps the gil in check ect "NPC Item Sales". Don't get me wrong you're entitled to your opinion; but I think they should put more thought into their actions instead of just making snap judgements. Judgements that ruin the gaming experience for causal gamers; that work long hours just to pay the friggin bills. Not everyone can play 40-84+ hours a week; for farming ect. Zone clears take enough time on their own also missions ect. But we have money accumulation and item hunting to worry about as well.
    Nobody claimed to play 40+hr a week here(and many super rich players I know of doesn't play that long either), we're not talking about how much time you spent in the game, and nobody is talking about playing the game like 2nd job....I'm not sure why this is brought up in an economy discussion.


    1. Having chocobo blinkers NPC at high price make everyone, including casual gamers, having less money, unless you bot and afk leech cruor.

    2. Unless you bot NPC cruor and afk leech cruor with mules, you make less gil/hr with NPC blinker. In fact it is those who plays 40~80hrs a week gets benefit from high NPC price, not those who play 7hr a week.

    If you log on 7~10hrs a week, you should use more efficient way to make gil that generates more gil/hr such as ADL/dyna, not NPC cruor, which generates less gil/hr, if you count the time you spent on farming cruor and NPC it repeatly via warp, you just make less gil/hr than other methods such as dyna unless you have mules, afk leech or bot. I make 600~700k/hr in dyna solo with no mule(and plenty of ppl can make more than that), I fail to see I can ever make 600k/700khr with cruor NPC counting the time I make VW pt to farm it(often takes 30min~1hr to make VW ally), go to abyssea and get blinker, warp back and NPC everything with limited inv(no mule here), the time I spent is just more than log on, enter dyna, and farm 600k~700k in 1hr.

    I have 1~2hr a day of playtime and don't afk leech/bot, and if I need gil NPC cruor is last thing I'd use to make gil, I'd rather log on, go to dyna, farm 600k~700k in 1hr, instead of log on, spent 30min~1hr to make VW ally, spent another 30 min to kill VWNM x6, then spent next 30 min to NPC my cruor for like, maybe 300k?

    Fail to see why ppl who claimed to be casual gamers often complain about blinker NPC price when it's not even a good way to make gil for ppl really get online 1~2hr a day and don't afk leech with mules. If you don't have a lot of playtime, you should use faster way to make gil, not slower way no?
    (0)
    Last edited by Afania; 01-03-2013 at 08:27 AM.