Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 28
  1. #11
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    Bladeslinger X-1337

    Head: Melee+1 Magic-1
    Capacity: Fire+3 Wind+1 Thunder+3 Light+1
    Ice+0 Earth+1 Water+0 Dark+0
    Special:Store TP+10
    Deployment:
    -Automaton will close into melee Range.
    -For Sharpshot Will use it's Ranged Attack Immediately upon Deployment
    -For Sharpshot Ranged delay of 45 seconds
    -For Stormwaker and Harlequin: will only cast Enfeebling Magic

    Frame: Melee:B+ Ranged:0 Magic:0
    Attributes:
    (Lv.90) HP:1080 MP:0 STR:97 DEX:82 VIT:83 AGI:84 INT:75 MND:80 CHR:82
    Capacity: Fire+3 Wind+2 Thunder+3 Light+2
    Ice+2 Earth+2 Water+2 Dark+2
    Special: Gains 5 Store TP every 20 levels.
    Automaton gains a 5% attack bonus when Deployed against the same monster his master is fighting. (Could leave a hidden status debuff like Samba)
    Uses Unique weaponskills
    Melee Delay:450
    Responses to specific heads:
    Bladeslinger: TP threshold of Inhibitor increases from 90% to 75%

    Unique Weaponskills:
    Lv1: Reaving Blade: Single Hit wind Damage (Elemental, low damage), Skillchain Property: Detonation (closes Detonation off most Low Level H2H WS)
    Lv50: Spinning Blade: 3 hit physical attack, moderate damage. Skillchain Property: Scission (Closes Distortion off Howling Fist)
    Lv71: Grand Laceration: 2 hit phsyical attack, above average damage (600~800) Skillchain property Distortion (Closes Darkness off Stringing Pummel, Closes Distortion off Dragon Kick)
    (1)

  2. #12
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Long ago I thought about the fact that I would love to see quests that allow us to boost the elemental limits of each frame and head by 1 for each element. Maybe limiting the quest to 1 per Vana'diel week would be alright.

    Also, in regards to frames, they need to make a way to gain a Repeating Crossbow outside of crafting. Make it in a BCNM or ISNM or something so it doesn't necessarily step on the toes of people who still want to craft it, but I've seen a few new PUPs trying to get that item for the Sharpshot frame but can't find a crafter for it.
    (0)

  3. #13
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Quote Originally Posted by LeaderofAtlantis View Post
    Long ago I thought about the fact that I would love to see quests that allow us to boost the elemental limits of each frame and head by 1 for each element. Maybe limiting the quest to 1 per Vana'diel week would be alright.

    Also, in regards to frames, they need to make a way to gain a Repeating Crossbow outside of crafting. Make it in a BCNM or ISNM or something so it doesn't necessarily step on the toes of people who still want to craft it, but I've seen a few new PUPs trying to get that item for the Sharpshot frame but can't find a crafter for it.
    Oh how right you are! I would already have Sharpshot on Korponi if it weren't for the need for the repeating crossbow. I'm actually really contemplating levelling the 88 ww, 59 sm, and 46 bc needed for the crap. I have the ingredients for it, but a crafter is nearly impossible to find.

    I haven't given it any thought as to weaponskills for Flyingblade model.
    Here's some attempts at weaponskills:
    Knife Juggle
    Maneuver: Wind
    Hits: 3
    Damage type: Slashing
    Effect: Low damage ratio per hit, kind of useless unless all three strikes hit, or any strike is critical.

    Detangling Spin
    Maneuver: Thunder
    Hits: 2
    Damage Type: Slashing
    Effect: High chance of critical with each hit. Low damage ratio otherwise, as Knife Juggle.

    Poisoned Darts
    Maneuver: Water
    Hits: 3
    Damage Type: Piercing
    Effect: Poison effect doing 1, 2, or 3 damage/tick, depending on how many hits succeed in one use of the weaponskill. If reused while the poison is in effect, the new poison effect cannot overwrite the old one.
    (1)
    Last edited by KorPoni; 03-19-2011 at 09:53 PM. Reason: Not double posting.
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  4. #14
    Player Cupofnoodles's Avatar
    Join Date
    Mar 2011
    Posts
    93
    let the automaton have its own automaton! MWAHAHAHAHAAAAAAAAAAA
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    6
    what about a version two of the frames/heads and additional heads for the valoredge and sharpshot going up in level increments of 10 like stormwaker heads did
    (0)

  6. #16
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Quote Originally Posted by turtlebuddah View Post
    what about a version two of the frames/heads and additional heads for the valoredge and sharpshot going up in level increments of 10 like stormwaker heads did
    I always thought that it'd be nice if they came up with a new head for all four bodies, at level 60, 70, 80, and 90, but had them interchangable which order to get them, as long as the ones up to 50 were done.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  7. #17
    Player Awezomeos's Avatar
    Join Date
    Mar 2011
    Posts
    29
    The only reasonably body i can think of is a Valoredge frame II with two-handed like weapon Great axe.
    Middle low delay, high damage, powerfull Weaponskill, good thunder and fire capacity.

    Also some MNK style frame for Harlequin head would be sweets.
    (0)

  8. #18
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    dont need any more frames IMO but better attachments and maybe a few more slots for attachments. OH, and make the current broken attachments work.
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


    Save a Chocobo ride a Galka!

  9. #19
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Quote Originally Posted by Leatherman View Post
    dont need any more frames IMO but better attachments and maybe a few more slots for attachments. OH, and make the current broken attachments work.
    There's always a need for more content. New frames, new attachments, new new new. It's what keeps the game new and interesting. In these cases, it's things for PUP to keep PUP new and interesting. Saying there's no need for something, is more true to say that YOU are fine with no more of that content, but it doesn't make you less interested if they make new content in that category if you like PUP atall.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  10. #20
    Player Xanaduu's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Xanaduu
    World
    Lakshmi
    Main Class
    PUP Lv 95
    random thought, make an Onion Knight frame BraveFencer-X88~~ >.>;;
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast

Tags for this Thread