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  1. #31
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Does FFXI have a future? Sure it does. I don't subscribe to the theory that SE is actively trying to sabotage the game to manufacture an excuse to shut it down. I think if they really wanted to shut it down they simply would. If they thought that shutting the game down was in their own best interest they'd have zero qualms about doing so no matter who would be angered.

    But see, that's their philosophy with content as well. They're going to do what they want to do above all else. Oh, they may compromise here and there when it suits them, but they are going to give us the content that suits their interests. They're going to make the game they want to make, not necessarily the game we want to play. If we happen to like it, that's good. If not, we just didn't get it.

    So, yeah FFXI has a future. It's not a particularly bright future unless you're in lockstep with the devs, but a bad future is still a future.
    (4)

  2. #32
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Totally agree, they can shut it down and care nothing about what we think. Though in light of recent changes in the gaming world and how consumers consuming and playing game content, they kind of have to evaluate their stances. You see this happened with FF13. FF13-2 was their effort to address many of the complaints they received with FF13. With the rise of social media and mobile gaming, sooner or later they will have to change their attitude. FF14 pretty much took them down a peg and gave them a very nice long hard lesson for not ignoring your customer base.
    (6)

  3. #33
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    We can only hope that when (if?) FF14 actually starts bringing in some money, they will be able to free up some resources to work a bit more on FF11. Maybe this is why we haven't heard much more about adoulin yet? Could just be that they're currently spending so much on FF14 that they don't have a lot of spare resources to work on adoulin.

    As I understand it, they have two separate development teams for FF14. One for the current version, and one for the new version. Hopefully, the people working on the current version could be reallocated to work on FF11 when they finally pull the plug.

    And before someone goes all "but the current version sucks, i don't want them working on ff11", keep in mind that the first FF14 version didn't suck simply because everyone involved were poor employees. A lot of the issues were design choices by a person who is no longer working there. There would be no risk of FF11 becoming worse if they take one of the graphics artists who was working mainly with textures and bring him to FF11, for example. With a new expansion and whole new areas, there is probably a lot of texture work to be done. Same with audio related work, area design, NPC dialogue, etc.
    (2)

  4. #34
    Player Teraniku's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Mirage View Post
    Maybe this is why we haven't heard much more about adoulin yet? Could just be that they're currently spending so much on FF14 that they don't have a lot of spare resources to work on adoulin.

    As I understand it, they have two separate development teams for FF14. One for the current version, and one for the new version. Hopefully, the people working on the current version could be reallocated to work on FF11 when they finally pull the plug.
    With XIV going into maintenance non save mode at the end of the month, that should free up some people for XI and SoA.
    (0)

  5. #35
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Teraniku View Post
    With XIV going into maintenance non save mode at the end of the month, that should free up some people for XI and SoA.
    I highly doubt it. They're going to be working on ARR harder than ever I would imagine. Let's face it. It's all hands on deck for ARR and skeleton crew for XI for the foreseeable future.
    (2)

  6. #36
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    They still won't need two separate dev teams anymore.
    (0)

  7. #37
    Player
    Join Date
    Dec 2011
    Posts
    53
    never used the blinker method, but voidwatch droping mass logs and gems to npc doesn't sound a lot better...

    yet it's still there with 90% of the drop over more "trade friendly" and not currency creating (and rare/extremly rare) hmp, cinder/dross, pulse cells, etc...
    the rarity make them expensive and push players to use others methods to gain gils.(ie blinker and the likes)

    as for rmt, yes they are still here, i get up to 2 tells/day, the fell cleave party are still there(even if some action seems to be taken against them)
    (1)

  8. #38
    Player
    Join Date
    Aug 2012
    Posts
    8
    Everyone crying about the Cruor nerf and PD/EM nerf need to quit, give me their gil, and go play another game.

    I don't understand the agony in learning to adapt to the game. Both abilities were overpowered.

    I agree with tying PD to skill (quit with the gimps and just raise the damn skill, not that hard), but there needs to be a way to get to the 600 skill cap.

    Embrava was just rediculous when it first came out. It was nice and was great for my SCH to be used, but that's it was used for..just to Embrava, nothing more. Its not a one trick pony, its a job that has extreme utility.

    Players and groups that whine and gripe after their "routine" to kill off mobs and gain rewards is backward thinking and quite honestly sad. Adapting and change is natural and should be in a game.

    The cruor nerf needed to be done. Sucks to be you if that's all you knew to make cash. It shouldn't be that easy to make gil out of nothing. Inflating the servers with bunches of gil didn't do anything expect create lazy, dependent players.

    This game has a lot to offer and if you play to obtain individual goals and gain virtual shinies, you're better off just playing Skyrim or something. This shouldn't mean a lot to people who play for fun, to help friends, and be part of a community. They will find a way to adapt. SE and even before when it was SquareSoft with the old SNES FF titles did wonders with their games. Deal with it or quit.
    (0)

  9. #39
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by scaevola View Post
    Legit players sell gil to websites which in turn market it back to players.
    What an oxymoron statement! Legit players can't be legit if they are selling gil. Why?, They aren't legit they are Real Money Traders.

    I think this sounds better fixed below :
    Regular/average players sell gil to websites which in turn market it back to players.
    (1)
    Last edited by Sarick; 10-30-2012 at 08:30 AM.
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  10. #40
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Secondplanet View Post
    I don't know whats it is like on your server but i know several more secluded spots where there is a character on /anon crafting these rings for hours and yes they did stop once choco blinkers were around but now it seems like they are pickup up pace, You do know that back long ago RMT did do crafting to increase profit margins by turning high gil items into more money with no middle man.



    Where id i state i want gil to be hard to make or not make any at all, Just cause i don't bother with fishing doesn't mean anything, i have no issues in the game with gil and if there is that pricey piece of gear i want i can get in a week no problem. Also have you ever traveled to the far off are known as Nashmau? once you get off the boat all you see is the whole area of bluenames like ghjkl fishing nonstop, i don't think they doing it for charity.

    Also JohnGotti i wish to point out the fact of how can you even talk about most things when you have just joined the game and don't know the damage RMT has done in the past? I think i'm the one who's glad i'm not on the same server with someone who thinks so little of others for an opinion.

    All i was pointing out is that SE will ban/change something but not do the same for others which doesn't make sense.
    I'm well aware what RMT have done in the past, and what they are doing lately. But reading your responses, while I sympathize with your anti rmt attitude and agree it needs to stop, you keel using words and examples of PAST rmt actions and events, stuff they did LONG AGO. I'm not sure what fishers are doing in the mire or anywhere outside nashmau but I'm callin bs on it, rmt pick the fastest methods for money, crafting and fishing aren't fast, I can't recall the last time I saw an rmt outside abyssea or port jueno or a gov zone leveling to 30. Relax bro
    (0)

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