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  1. #1
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99

    Make CAMPAIGN* better (sorry bad spelling)

    Make Campaign Better

    Ever since introducing Abyessa into the mix you guys inadvertently Killed campaign.. I personally Still enjoy campaign for the most part.. but there a lot of things can make it better.

    First and foremost: Make it like BASTION:
    I hate doing a battle for an hr to finally get my 5k exp reward.. We should get exp and notes after every KILL like bastion. Battles also need to be Shorter (i e 20 mins TOPS) and more frequent.

    Secondly: Beating a Wall for an hr is pointless and BORING: All our zones in campaign are pretty much all under beast control now because no one does it anymore. When trying to actually do and enjoy campaign its really annoying to sit and just beat on the wall for an hr to get 50 exp.. I understand why you guys gimped it in the beginning but abyssea took leeching to a Entirely new level.. GOOD exp needs to be given if we are going to waste time beating these walls.. I would like to see the "fighting the fortifications" some how removed entirely.. but if not we need good exp for it. As well as the entire battle being an hr long doing nothing but beating this wall in hopes mobs show up but none do..

    Third: When the zones are under beast control the mobs "spawn on top of us" they should not be spawning right on top of us as we are wasting time beating the walls waiting for them to show up. Then we all get instantly killed.. Frankly if the zone is under beast control mobs should always be there from the beginning of the battle not waiting around for 20 mins for them to "spawn"...

    I think these changes would make campaign much more appealing again to the majority of players..
    (18)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  2. #2
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    i hope the next major update change something in campaign too.

    and yes, when a zone is under bst control, pop the monster always and asap as the battle starts.
    (3)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

  3. #3
    Player Wade's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    102
    Character
    Jerritt
    World
    Ragnarok
    Main Class
    RDM Lv 23
    I would like to see an improvement to campaign as well. Although I think if the mobs own the area and are there from the beginning, then we wouldn't be able to beat on the fort in an attempt to take control. However I do agree them spawning on top of us kind of sucks, perhaps they could spawn a little further away or change the fort attack points to be in back and have them spawn in front or something.
    (3)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    146
    Quote Originally Posted by Babygyrl View Post
    Make Campaign Better

    Ever since introducing Abyessa into the mix you guys inadvertently Killed campaign.. I personally Still enjoy campaign for the most part.. but there a lot of things can make it better.

    First and foremost: Make it like BASTION:
    I hate doing a battle for an hr to finally get my 5k exp reward.. We should get exp and notes after every KILL like bastion. Battles also need to be Shorter (i e 20 mins TOPS) and more frequent.

    Secondly: Beating a Wall for an hr is pointless and BORING: All our zones in campaign are pretty much all under beast control now because no one does it anymore. When trying to actually do and enjoy campaign its really annoying to sit and just beat on the wall for an hr to get 50 exp.. I understand why you guys gimped it in the beginning but abyssea took leeching to a Entirely new level.. GOOD exp needs to be given if we are going to waste time beating these walls.. I would like to see the "fighting the fortifications" some how removed entirely.. but if not we need good exp for it. As well as the entire battle being an hr long doing nothing but beating this wall in hopes mobs show up but none do..

    Third: When the zones are under beast control the mobs "spawn on top of us" they should not be spawning right on top of us as we are wasting time beating the walls waiting for them to show up. Then we all get instantly killed.. Frankly if the zone is under beast control mobs should always be there from the beginning of the battle not waiting around for 20 mins for them to "spawn"...

    I think these changes would make campaign much more appealing again to the majority of players..
    I agree 100% but i think they even need to do more to save campaign. Better reward/incentive so it can compete the abbyssea on more even grounds. More currency dropping might be a start (instead of the odd 1 piece ya get most times and then ya have 20 plus ppl lottin for it.) It makes sense that, in the past, a beastman army would have more of this loot (if not then they're very underpaid and should turn back on their masters >.>) Since they're makin dynamis easier to farm for everyone I don't see this is ruining game balance in any way. You might get some elitist players complain that "now everyones gunna have a relic...boo hoo) but they'll always find something to complain about. It's about time the people that put in the hard work to get other people their relics get rewarded. Anyways, thats my 2 cents for what its worth.
    (6)

  5. #5
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Auredant View Post
    I agree 100% but i think they even need to do more to save campaign. Better reward/incentive so it can compete the abbyssea on more even grounds. More currency dropping might be a start (instead of the odd 1 piece ya get most times and then ya have 20 plus ppl lottin for it.) It makes sense that, in the past, a beastman army would have more of this loot (if not then they're very underpaid and should turn back on their masters >.>) Since they're makin dynamis easier to farm for everyone I don't see this is ruining game balance in any way. You might get some elitist players complain that "now everyones gunna have a relic...boo hoo) but they'll always find something to complain about. It's about time the people that put in the hard work to get other people their relics get rewarded. Anyways, thats my 2 cents for what its worth.
    So true! these would be great changes too!
    (3)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  6. #6
    Player BorkBorkBork's Avatar
    Join Date
    Apr 2011
    Posts
    69
    Getting Skill ups like prenerf CB would be enough to make some people do it again. As it stands now unless you need something like Rosestrap for a Xhit build there's no reason to put up with it.
    (5)

  7. #7
    Player Orenwald's Avatar
    Join Date
    Mar 2011
    Location
    Sandy yo
    Posts
    123
    Character
    Orenwald
    World
    Shiva
    Main Class
    NIN Lv 95
    They should add Lv90 notes weapons that let have Sigil:Campaign WS instaed of Campaign:Campaign WS

    Also add Weapons for each Weapon Class instead of this gimpy 2 swords and a staff. there IS at least 1 Campaign NPC weaponskill for every weapon except crossbow katana and great katana... hop to it dudes XD
    (3)

  8. #8
    Player KigenAngelios's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Angelios
    World
    Carbuncle
    Main Class
    SMN Lv 90
    Don't forget campaign should also provide skill ups!
    (6)

  9. #9
    Player Seiver's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    27
    Character
    Seiver
    World
    Bismarck
    Main Class
    RDM Lv 99
    Quote Originally Posted by KigenAngelios View Post
    Don't forget campaign should also provide skill ups!
    a-man there
    (3)

  10. #10
    Player Chakoteh's Avatar
    Join Date
    Mar 2011
    Location
    San D' Oria / Sylph
    Posts
    5
    Character
    Chakoteh
    World
    Sylph
    Main Class
    WHM Lv 99
    I'm disappointed to see there still is nothing really to make campaign more appealing. I really enjoyed it for a while after the first server merge, the nations were owning the beastmen, OPs were open in Castle Z Baileys (S), the allied ring could be had, it was a challenge to get there and lots of fun. Now there is really no reason to Campaign if you have Abyssea, which most do. I have a friend that doesn't have the expansions so they do Campaign a good bit...and they are often the only PC there

    so, skill ups, maybe include campaign areas/mobs/NM's in weapons or armor upgrades? I don't know what all could be done but I wish they would do something to get some players back to campaign again.
    (3)

    Great minds discuss ideas, average minds discuss events, small minds discuss people.
    Hyman Rickover, "The World of the Uneducated", "The Saturday Evening Post", November 28, 1959




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