10~20% would be good for magic, nothing more, nothing less. WS should be 20~25 & JA should be 15~20 imo.
This would devalue relic and currency, since more currency would flood to the market, and makes relic even cheaper(and more standard DD weapon) than it is now. If they're going to ungimp magic proc in dyna, they will probably either make currency drop rate lower for all 3 type procs, or make the content even harder than it is now for balance.
yes it would cause a small increase (about 5-15% currency depending on server) tho some of that will be soaked up, when more people find it a considerable possibly to solo a relic, also mages gearing up for melee work will help drive some gear from crafters up in price and should be a real boon for cooks which all of the above would increase gil flow, now the down side is ever relic made is a pretty large amount of gil permanently taken from the system, which might help the yo-yo effect were going to have sooner or later from the blinkers nurf, or make it worse, I am not really sure...
Currency supply has already been increased over 500%, I don't think another few percents increase from mages being able to do it as well would matter a lot.
Even if they made magic procs viable, most people would only go on mages if they had no other choice anyway (Or because they like said job), because obviously a mage gearing melee will not be doing as much damage, and magic does not lend itself well to long events like Dynamis.
Clearly I was including blue magic in that statement.
Even ignoring that, if they made magic ~10%, compared to the JA's ~25% I'm not entirely sure spamming foot kick would get you that many more procs over time.
But you wouldn't have to fight on top of the same 50 something/dncs that were in the same dyna zone as you.
I would probably consider going blu instead of dnc if this change was implemented. Well, whenever my blu gear improves.
Also, it would let you go blu/somethingnotdnc for faster kills.
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