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  1. #19
    Player Phogg's Avatar
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    Dec 2011
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    Quote Originally Posted by Kincard View Post
    Re: WS procs being too slow. In theory, since you're proccing using an ability you'd use over the course of a battle anyway, you'd end up coming pretty close to coins yield because you're killing really fast to make up for the fact that you only proc a fraction of the monsters you fight. Get a couple more chances at +2 items as well since those don't seem to be affected by procs.

    It works in theory only if there's an infinite number of monsters and your WS numbers are large enough to be outdoing the time you'd spend JA-ing and holding monsters at 5% HP. WS proc rate is pretty high honestly. Maybe I'll try seeing what happens if I try to bulldose through a camp maximizing my damage and only incidentally getting procs. I doubt it'll come near the bill yield of JAs, but considering it takes a lot less finesse to do it could work if I'm in a caveman mood.
    I have tried, its not even remotely close. Even in a competitive run, JA's will win out by a tremendous amount compared to killing WS mobs with no competition. Like I said, I can attempt 3 zero dmg WS procs as THF before an EP mob dies from my normal melee attacks just trying to get TP for energy drain. So, just to attempt 3 procs per mob I already need to vastly slow down my kill speed, and that third ws is not always there. If I were actually using a normal WS to proc, they would die after 1 WS + melee dmg. I can technically double the attempts on DC's but many times I need to use TP to cure myself because the DCs hit considerably harder, and killing them takes much longer, which again reduces your net result compared to killing EPs during JA time.

    As BST/dnc you can attempt 3 procs in the first 5 seconds of a battle, and continue attempts every 8 seconds or so after that, with minimal impact on your DD output. If you actually went full bulldoze mode during WS time, as you suggest, you would kill all the mobs really fast, that's for sure, and you would also proc maybe 15% of them. The ones you don't, even on thf will net you maybe 1 coin for every 5 kills. In that same amount of time you would proc and kill at least 3 mobs using JA's, and even at a conservative average of 2 coins per proc'd mob, that's 6 for JA, 1 coin for WS. One proc attempt per mob will not get it done, not even close, not in the same state, not in the same country as JA's. The system requires proc's to net a reasonable amount of coins for your effort.

    There are maybe 1/5~6 mobs I need to turn for to make sure I JA proc at low HP, and the reason people do so is because getting that !! really is critical, its the difference between getting nothing, and getting up to 4 coins. So, even if I ignored those and just pushed through and did not slow my kill rate, I would still proc roughly 3~4/5 mobs with JAs. Considering on BST/dnc you can proc a mob fairly swiftly, WS >> snarl and leave to proc another mob without slowing your kill rate at all, procing 1/5 mobs with WS (at best) will net a dramatically worse result. Give it a go, it will take you all of 30 minutes in dyna to give up on it entirely and go back to using JAs. If you do an entire two hour run on only WS mobs, you will look back and wish you never wasted the time figuring out it would take 4-5 runs of dynamis in WS time to get as many coins as one run in JA time.
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    Last edited by Phogg; 11-14-2012 at 04:14 AM.

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