Ah, yeah, only 40 would be a weak sampling; that's a 15% margin of error. Having slightly bad luck (6 procs instead of 8) would put it at 15% instead of 20%.
Ok, I think I know how I'll setup the test, then. Won't worry so much about the damage.
Ah, yeah, only 40 would be a weak sampling; that's a 15% margin of error. Having slightly bad luck (6 procs instead of 8) would put it at 15% instead of 20%.
Ok, I think I know how I'll setup the test, then. Won't worry so much about the damage.
/thumbsdown
the feature you wanted!
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To Proc or not to Proc, that is the question.
That's the system Abbysea was set up for.
...if ungimping magic procs were the term, then you mages have a bigger ego than should be. Believe there's a balance between Weapon skilling and casting magic procing because the last thing the whole community needs is blm burning every single NM in FFxi.
Just be lucky the DEV team didn't requier you guys to proc using Skill Chains... and incase your new to the game(new generation) Skill Chaining is combining two (2) Weapon SKills to create one(1) elemental Skill Chain effect, causing damage. Just because content is aging doesn't mean properties get eliminated. THis would cause anarchy and imbalance.
Besides, procing should be cake by now, no more /crying
"With the POWER of Taru...!"
@@@~'~~~;SYLPH WORLD;~~~,~@@@
you realize we are are talking about dynamis not abysea? also the balance between weponskills and magic has long seance been lost magic bursted or not could really hurt all but a handfull of mobs generaly the top 3% end (kirin genbu faffy) weponskills where general useless over all for dmg (they could miss and unless closing a sc did crap dmg, there is a reason we use to spam spirits within), now a days you could be the pimpest of the pimp dog blms and you wont even be considered as a source of dmg anymore, any how back to the topic at hand, yes!
Clearly you don't play this game nor have you tried the content within it as a player aiming to bring in as much currency as possible. You have probably looked a database cooldown list for JA and calculated an average on the spot without even looking at what players actually do. When players all use one method and only that there is clearly balance issues. Just fix it.
They could easily assign certain magic only that will proc, based on the day elements if they want, like the abyssea counterpart, but limit to tier 3-4 magic only and no AM or ga spells. This way people cannot spam dia over and over. Same can be limited to blue spells as well. Magic is finite, it will run out then you have to rest mp or convert. JA is pretty much can be used over and over when the timer is up. Still, agree with most of the posters here, most people rather solo this neo dynamis or duo. They need to revamp the proc system so ALL areas will be accessible for farming and not just 3.
tier 3 and 4 magic not only is easily interruptable because of casting time, but is prohibitively expensive mana wize..... remember your trying to proc and kill mobs in less than a min
Magic proc rate test: Enfeebling magic (not including Dia) has an 8% proc rate. There's a possibility that nuke proc rates are higher.
Cast rate: I averaged, over 1 hr 45 minutes, 5.33 proc casts per minute. With experience I could probably get that up to 6 or 7, but I doubt it would go much higher. Including buffs and cures and stuff, total casting rate was 8 spells per minute out of a theoretical maximum of 15 spells per minute; I don't expect to be able to improve that to any higher than about 10 spells per minute for a long-term average.
* Should also note that I was rdm/whm (so no benefit or penalty for Light/Dark Arts from /sch on any of the spells), and only used Composure for recasting buffs, cancelling it before trying to cast any enfeebles.
Overall average per-mob proc rate: 36%
Test details.
Last edited by Motenten; 11-06-2012 at 03:01 AM.
...I like cake. >.>
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