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  1. #101
    Player Motenten's Avatar
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    Mar 2011
    Posts
    321
    Ah, yeah, only 40 would be a weak sampling; that's a 15% margin of error. Having slightly bad luck (6 procs instead of 8) would put it at 15% instead of 20%.

    Ok, I think I know how I'll setup the test, then. Won't worry so much about the damage.
    (0)

  2. #102
    Player Psxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Am I the only one who thinks that these procs are pointless and they should just get rid of them entirely? Why not just add say 50% more HP to the mobs to compensate for the fact that you can kill as fast as you want without proccing and juts get rid of procs? It would open up entire zones instead of having everybody fighting over the same mobs.
    /thumbsdown

    the feature you wanted!


    ______________________________________ _ _ _ _

    To Proc or not to Proc, that is the question.

    That's the system Abbysea was set up for.

    ...if ungimping magic procs were the term, then you mages have a bigger ego than should be. Believe there's a balance between Weapon skilling and casting magic procing because the last thing the whole community needs is blm burning every single NM in FFxi.

    Just be lucky the DEV team didn't requier you guys to proc using Skill Chains... and incase your new to the game(new generation) Skill Chaining is combining two (2) Weapon SKills to create one(1) elemental Skill Chain effect, causing damage. Just because content is aging doesn't mean properties get eliminated. THis would cause anarchy and imbalance.

    Besides, procing should be cake by now, no more /crying
    (0)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  3. #103
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    Quote Originally Posted by Psxpert2011 View Post
    /thumbsdown

    the feature you wanted!


    ______________________________________ _ _ _ _

    To Proc or not to Proc, that is the question.

    That's the system Abbysea was set up for.

    ...if ungimping magic procs were the term, then you mages have a bigger ego than should be. Believe there's a balance between Weapon skilling and casting magic procing because the last thing the whole community needs is blm burning every single NM in FFxi.

    Just be lucky the DEV team didn't requier you guys to proc using Skill Chains... and incase your new to the game(new generation) Skill Chaining is combining two (2) Weapon SKills to create one(1) elemental Skill Chain effect, causing damage. Just because content is aging doesn't mean properties get eliminated. THis would cause anarchy and imbalance.

    Besides, procing should be cake by now, no more /crying
    you realize we are are talking about dynamis not abysea? also the balance between weponskills and magic has long seance been lost magic bursted or not could really hurt all but a handfull of mobs generaly the top 3% end (kirin genbu faffy) weponskills where general useless over all for dmg (they could miss and unless closing a sc did crap dmg, there is a reason we use to spam spirits within), now a days you could be the pimpest of the pimp dog blms and you wont even be considered as a source of dmg anymore, any how back to the topic at hand, yes!
    (6)

  4. #104
    Player raps1355's Avatar
    Join Date
    Sep 2011
    Posts
    56
    Quote Originally Posted by Okipuit View Post
    Hello,

    It's an understandable request when reviewing the magic weakness triggering percentages compared to job abilities and weapon skills. The order of proc rates is definitely magic > abilities > WS in order from lowest to highest, so magic is the low end.
    The reason why magic proc rate was set at a lower value is because weapon skills require TP, and since they cannot be quickly used over and over again in a single battle we set the activation rate higher. Spells on the other hand have a quick casting time and can be reused at a much faster pace. Therefore, the weakness triggering rate is set lower since the amount of times you can cast is considerably faster. (Abilities are 30 seconds to a couple minutes, so this is in the middle)
    We've made adjustments so that the procs occur at their expected values, but since magic spells can be used quickly, there is a remaining impression that weaknesses cannot be exploited.
    Clearly you don't play this game nor have you tried the content within it as a player aiming to bring in as much currency as possible. You have probably looked a database cooldown list for JA and calculated an average on the spot without even looking at what players actually do. When players all use one method and only that there is clearly balance issues. Just fix it.
    (4)

  5. #105
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    They could easily assign certain magic only that will proc, based on the day elements if they want, like the abyssea counterpart, but limit to tier 3-4 magic only and no AM or ga spells. This way people cannot spam dia over and over. Same can be limited to blue spells as well. Magic is finite, it will run out then you have to rest mp or convert. JA is pretty much can be used over and over when the timer is up. Still, agree with most of the posters here, most people rather solo this neo dynamis or duo. They need to revamp the proc system so ALL areas will be accessible for farming and not just 3.
    (0)

  6. #106
    Player Metaking's Avatar
    Join Date
    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    tier 3 and 4 magic not only is easily interruptable because of casting time, but is prohibitively expensive mana wize..... remember your trying to proc and kill mobs in less than a min
    (0)

  7. #107
    Player Motenten's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Magic proc rate test: Enfeebling magic (not including Dia) has an 8% proc rate. There's a possibility that nuke proc rates are higher.

    Cast rate: I averaged, over 1 hr 45 minutes, 5.33 proc casts per minute. With experience I could probably get that up to 6 or 7, but I doubt it would go much higher. Including buffs and cures and stuff, total casting rate was 8 spells per minute out of a theoretical maximum of 15 spells per minute; I don't expect to be able to improve that to any higher than about 10 spells per minute for a long-term average.

    * Should also note that I was rdm/whm (so no benefit or penalty for Light/Dark Arts from /sch on any of the spells), and only used Composure for recasting buffs, cancelling it before trying to cast any enfeebles.

    Overall average per-mob proc rate: 36%

    Test details.
    (3)
    Last edited by Motenten; 11-06-2012 at 03:01 AM.

  8. #108
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Psxpert2011 View Post
    /thumbsdown

    the feature you wanted!


    ______________________________________ _ _ _ _

    To Proc or not to Proc, that is the question.

    That's the system Abbysea was set up for.

    ...if ungimping magic procs were the term, then you mages have a bigger ego than should be. Believe there's a balance between Weapon skilling and casting magic procing because the last thing the whole community needs is blm burning every single NM in FFxi.

    Just be lucky the DEV team didn't requier you guys to proc using Skill Chains... and incase your new to the game(new generation) Skill Chaining is combining two (2) Weapon SKills to create one(1) elemental Skill Chain effect, causing damage. Just because content is aging doesn't mean properties get eliminated. THis would cause anarchy and imbalance.

    Besides, procing should be cake by now, no more /crying
    I was talking about dynamis. This thread has nothing to do with abyssea.
    (2)

  9. #109
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by FrankReynolds View Post
    I was talking about dynamis. This thread has nothing to do with abyssea.
    Yeah, I heard a whoosh sound when I read it, because the point of this thread went right over his head.
    (1)

  10. #110
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    ...I like cake. >.>
    (2)

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