Quote Originally Posted by Okipuit View Post
Hello,

It's an understandable request when reviewing the magic weakness triggering percentages compared to job abilities and weapon skills. The order of proc rates is definitely magic > abilities > WS in order from lowest to highest, so magic is the low end.
The reason why magic proc rate was set at a lower value is because weapon skills require TP, and since they cannot be quickly used over and over again in a single battle we set the activation rate higher. Spells on the other hand have a quick casting time and can be reused at a much faster pace. Therefore, the weakness triggering rate is set lower since the amount of times you can cast is considerably faster. (Abilities are 30 seconds to a couple minutes, so this is in the middle)

We've made adjustments so that the procs occur at their expected values, but since magic spells can be used quickly, there is a remaining impression that weaknesses cannot be exploited.
So the player base says imbalance, the Dev's claims it is balance. And zones will continue to be dominated by thieves and Beastmaster's only spamming JA proc's because they are feasible and allow the best results.

Honestly, whatever. If the Dev's simply can't look at the zone's and see what we're trying to tell them day after day. And insist that their percentages are right on the money than fine. The idea here is to free up the zone's during peak JA proc's. And allow the player base more options during different proc time's so that were not tripping over one another to claim mobs. If they rather keep things this way, fine.

Just consider me a dissatisfied customer when it comes to Dynamis and done leaving feedback on the subject.