Quote Originally Posted by Motenten View Post
With apologies to the community reps, I do hope you can provide a complete and proper translation of that to the devs, so they can fully understand the objection. Simply saying "The NA players think magic proc rates are too low" isn't at all useful to a programmer or developer. They'll have their own models of how they believe things work, but that doesn't necessarily match the player's view of the world. It could very well be that their estimation is based on the same mistake I made, calculating the actual rate at which you can cast spells by looking at the raw spell data vs actually using it.

As an aside: I don't have a definitive parse on magic proc rates. Generally rumored value is 5%; I intend to test that in the near future. However, given the above analysis, if it is indeed 5%, I hope you can see the massive gulf between the usefulness of magic procs vs other types (even weaponskill procs).
This 5% proc rate was from back when I used to kill Mage-type monsters in cities. I looked for mage monster kills and counted the number of spells on each (pre-proc). Still, the sample size was lower than I would have liked to draw a large conclusion from it. I can't find the specific sample anymore (it's somewhere in the Neo Dynamis thread) but I want to say it was approximately 80 casts.

My Weapon Skill proc rate was based on Energy Drain usage. I only used Energy Drain if the monster was unprocced, so I could count the number of Energy Drains and the number of resulting procs. Again, though, maybe only 40-50 WSs.

Also, I replied to your post on BG.