Quote Originally Posted by Okipuit View Post
Hello,

It's an understandable request when reviewing the magic weakness triggering percentages compared to job abilities and weapon skills. The order of proc rates is definitely magic > abilities > WS in order from lowest to highest, so magic is the low end.
The reason why magic proc rate was set at a lower value is because weapon skills require TP, and since they cannot be quickly used over and over again in a single battle we set the activation rate higher. Spells on the other hand have a quick casting time and can be reused at a much faster pace. Therefore, the weakness triggering rate is set lower since the amount of times you can cast is considerably faster. (Abilities are 30 seconds to a couple minutes, so this is in the middle)

We've made adjustments so that the procs occur at their expected values, but since magic spells can be used quickly, there is a remaining impression that weaknesses cannot be exploited.
DNC and /DNC excel at proccing JAs. JAs are used instantly and have no cast time. /DNC gets used all the time for farming because it's the easiest and most reliable method for proccing enemies in Dynamis. 15 sec JA + 20 sec JA at 20% proc rate = ~2.3% proc rate per second, not including any extra JAs available.

PUP and /PUP excel at proccing WSs, and every job has the ability to use WSs. WSs are used instantly and have no cast time. PUP hardly ever gets used because it's not widely known how well it works. 30 sec "ws"(bulb) + 30 sec "ws"(strobe) + 3 minute "ws"(bash) + 1 minute "ws"(disruptor) at 15% proc rate = ~1.3% proc rate per second, not including the actual weapon skills used by puppet and master.

The best jobs for proccing magic are whm, blm, rdm, brd, nin, blu, and sch. Due to the casting time of spells, the recast time of spells and the low proc rate, it takes the best casters more time to proc on average than the best DNCs or PUPs. We'll use BRD for example since they have tons of fast cast gear available and tons of useful debuffs they can spam quickly including horde lull, elegy, and nocturne. Without latent active, my bard has song spellcast -47% plus loq earring and veela cape, so roughly 50% casting time down. In one minute, I can cast 12 threnodies. 60 secs for 12 spells at 5% proc rate = 1% proc rate per sec, and I don't have the ability to do anything but spamming magic until it's procced.

Summary:
JAs: DNC can achieve 2.3% chance to proc per second by using step + flourish, and can increase that rate by choosing a SJ with aggressive JAs. Additionally, they still have the ability to take other actions during the time they are attempting to proc.

WSs: PUP can achieve 1.3% chance to proc per second merely by the JAs their puppet uses, and they can increase that proc rate by WSing with their puppet or themselves. Additionally, they can take other actions between the 3 manuevers they have to keep up (fire, light, dark).

Magic: BRD can achieve 1% chance to proc per second, but debuffs are all they can do while they attempt to proc. If they stop to buff/heal/WS/JA, their chance to proc per second goes down.

Magic takes longer to proc than JAs or WSs, and attempting to proc with magic carries the cost of lost opportunity.