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  1. #1
    Player Motenten's Avatar
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    Mar 2011
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    321
    Ah, yeah, only 40 would be a weak sampling; that's a 15% margin of error. Having slightly bad luck (6 procs instead of 8) would put it at 15% instead of 20%.

    Ok, I think I know how I'll setup the test, then. Won't worry so much about the damage.
    (0)

  2. #2
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    They could easily assign certain magic only that will proc, based on the day elements if they want, like the abyssea counterpart, but limit to tier 3-4 magic only and no AM or ga spells. This way people cannot spam dia over and over. Same can be limited to blue spells as well. Magic is finite, it will run out then you have to rest mp or convert. JA is pretty much can be used over and over when the timer is up. Still, agree with most of the posters here, most people rather solo this neo dynamis or duo. They need to revamp the proc system so ALL areas will be accessible for farming and not just 3.
    (0)

  3. #3
    Player Metaking's Avatar
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    Dec 2011
    Posts
    253
    Character
    Metaking
    World
    Lakshmi
    Main Class
    BLU Lv 99
    tier 3 and 4 magic not only is easily interruptable because of casting time, but is prohibitively expensive mana wize..... remember your trying to proc and kill mobs in less than a min
    (0)

  4. #4
    Player Motenten's Avatar
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    Mar 2011
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    Magic proc rate test: Enfeebling magic (not including Dia) has an 8% proc rate. There's a possibility that nuke proc rates are higher.

    Cast rate: I averaged, over 1 hr 45 minutes, 5.33 proc casts per minute. With experience I could probably get that up to 6 or 7, but I doubt it would go much higher. Including buffs and cures and stuff, total casting rate was 8 spells per minute out of a theoretical maximum of 15 spells per minute; I don't expect to be able to improve that to any higher than about 10 spells per minute for a long-term average.

    * Should also note that I was rdm/whm (so no benefit or penalty for Light/Dark Arts from /sch on any of the spells), and only used Composure for recasting buffs, cancelling it before trying to cast any enfeebles.

    Overall average per-mob proc rate: 36%

    Test details.
    (3)
    Last edited by Motenten; 11-06-2012 at 03:01 AM.

  5. #5
    Player Caketime's Avatar
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    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    ...I like cake. >.>
    (2)

  6. #6
    Player Psxpert2011's Avatar
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    Mar 2011
    Location
    San d Oria
    Posts
    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    I was talking about dynamis. This thread has nothing to do with abyssea.
    Yes, I admit I was thinking abysea and not dynamis and I've been in dynamis many, many times.
    I've witness the WS and magic procing as it was ment to control the pwning of players coming from abysea (thinking they can own dynamis). Yes, I admit my initial post was total focus on abysea and i'm sorry but I stand firm with it.

    Still: mages, ego, balance..it was initially bold out for a reason. I'll stand up to it- same argument applies.


    ------------------------------------------------------------ - - - - -


    Yeah, I heard a whoosh sound when I read it, because the point of this thread went right over his head.


    Believe me, I get it: In refrence to the "Whooosh sound" in someones head... or probably due to lack of substance & activity.
    (0)
    Last edited by Psxpert2011; 11-12-2012 at 01:48 AM.
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  7. #7
    Player FrankReynolds's Avatar
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    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Psxpert2011 View Post
    Yes, I admit I was thinking abysea and not dynamis and I've been in dynamis many, many times.
    I've witness the WS and magic procing as it was ment to control the pwning of players coming from abysea (thinking they can own dynamis). Yes, I admit my initial post was total focus on abysea and i'm sorry but I stand firm with it.

    Still: mages, ego, balance..it was initially bold out for a reason. I'll stand up to it- same argument applies.

    None of that made sense in the context of this topic.
    (4)

  8. #8
    Player Phogg's Avatar
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    Dec 2011
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    171
    As a thf, I can get off only 3 ZERO damage Energy drain weapon skill proc attempts before an EP mob dies. I can get roughly twice as many attempts off on a DC mob before it dies, assuming I do not die first. In about half the cases, these mobs will die before they are proc'd.

    That is why JA procs are still vastly superior. I can't simply turn around and keep proc'ing with WSs like I can JA's, meaning unless I am not paying attention, I will proc 100% of mobs I engage using JA's, compared to roughly 50% of mobs when I use WSs. Not sure how that's even remotely close to "balanced".

    In practice, 3/4's of the dynamis mobs don't even need to exist if they are not currently on JA proc time. Players are excellent at exploiting things, so if they could exploit Magic or WS procs as effectively as JA's, they would do it. Yet, 95% of people work on JA mobs any time I am in dynamis. SE is doing this very wrong, other proc options should be made as viable as JAs.
    (6)
    Last edited by Phogg; 11-06-2012 at 02:18 AM.

  9. #9
    Player Aeonk's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Phogg View Post
    As a thf, I can get off only 3 ZERO damage Energy drain weapon skill proc attempts before an EP mob dies. I can get roughly twice as many attempts off on a DC mob before it dies, assuming I do not die first. In about half the cases, these mobs will die before they are proc'd.

    That is why JA procs are still vastly superior. I can't simply turn around and keep proc'ing with WSs like I can JA's, meaning unless I am not paying attention, I will proc 100% of mobs I engage using JA's, compared to roughly 50% of mobs when I use WSs. Not sure how that's even remotely close to "balanced".

    In practice, 3/4's of the dynamis mobs don't even need to exist if they are not currently on JA proc time. Players are excellent at exploiting things, so if they could exploit Magic or WS procs as effectively as JA's, they would do it. Yet, 95% of people work on JA mobs any time I am in dynamis. SE is doing this very wrong, other proc options should be made as viable as JAs.
    Definately agree. JA procs are nice but frankly I'm sure I'm not the only one tired of fighting with BSTs for mobs during the desired window. And thanks to the recent blinker nerf it's only gotten worse. Increasing proc options for magic and WS makes it so that just about anyone can farm dynamis if they want to, as opposed to BST/BLU/THF/DNC only. Would make it that much more lucrative for everyone, both sellers and relic makers
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    In either case as people pointed out the proc rate is low even if your spamming the fastest spells, which for a job to main or sub those jobs would likely lower your kill speed. However the fastest JA proc main or sub is DNC, something which helps you fight and proc both, as well as it procs faster than magic, making it better in every way, this is why it needs changed.
    (2)

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