Well rather than re-explain how I see it from the start, I will simply reply with a quote from a post I gave in the RDM forums to start me off. This is what I think would actually fix RDM. Just the main thing I see as effective to fix RDM is Brave/Faith. With Brave RDMs might be able to melee without as much complaining. I currently melee in VW on T3 Zilart/Jeuno NMs, I have capped acc in each fight using a TP build not meant for acc, and I have parsed in the top 3 on average. The potential is there, Brave only helps to make it more flushed out & accepted.
Faith allows RDMs to have a much higher Magic Acc with enfeebling, it would make landing enfeebles much easier for a RDM, and would also grant extra Magic Attack Bonus for nuking. Cure Potency is fine how it is, we are just where we should be with healing, but nuking is lacking massively. Our MAB gear is decent, mainly because of the "all mage" gear sets like Nares offering a ton of it for many jobs, but T4 spells only, and a low tiered trait, leave us weak in nukes in many cases.
Between these 2 spells RDM could adjust between front & back line jobs given the time, allowing alot more power in it. Making it target others would result in a much lower potency. Brave for instance would make a DRK/WAR's attack & accuracy even more insane, Last Resort, Berserk, Aggressor, and then another 20% on top of that? Would be much to over powered. The same with a SCH or BLM, giving them a 20% boost to their MAB & Magic Acc would drive up their nukes a ton, especially if its multiplied after other bonus such as affinity & weather, which without those, it would make the spell much less useful in general. I think this is the same reason Temper is self target only, its 20% Double Attack, and to preserve its potency it has to be that way, otherwise it would be something like the original 5%, ending up as worthless & unwanted.
Enfeebling should be skill based, and there should be a noticeable difference between T1 and T2 enfeebles. Jobs that aren't RDM shouldn't be able to land enfeebles on a high level NM as easily as a RDM can, you said yourself, skill should mean something. But this alone won't change much of anything if all the big fights are zerg fests where enfeebling isn't desired or even needed.
Fights of old where enfeebling a mob was part of the strategy.
Fights where there actually is a strategy to begin with. (Zerging isn't a strategy)
Enfeebling skill having an active effect on landing debuffs (a lv99 SMN/RDM shouldn't have the same chance of landing slow on an NM as a lv99 RDM)
Those things need to be addressed before RDM will see use in party/alliance play.
Improving RDM`s melee potential would be a novel idea but it still won't make people invite you if you have nothing to offer that can't be done on another job. BLU is 100 times better than RDM when it comes to melee but even that job is reduced to a proc whore in most voidwatch alliances, if BLU isn't allowed to melee what makes you think they're going to let RDM.
Anyways,this thread went off topic so I'm shutting up now.
My point exactly was that RDM should be able to land them easier. Making skill matter more seems unlikely normally however Faith would put RDM's Magic Acc alot higher which means they could have higher Enfeebling resist rates for mobs and just make sure RDM could land them. Then other jobs would struggle where as RDM would have the ability to very well, the problem with making skill be great is thanks to "all mage" gear, alot of jobs can get high skill. Faith would indirectly make RDM the best enfeebler in the game, while skill wouldn't really mean more, Faith would make its acc so much higher it would be the best in the end all the same.
I know that, its why we need new spells as well, but either way if other jobs get the same useful spells & RDM is not better at utilizing them it does RDM no good either. Its like Immuno break, if everyone can use it, it doesn't help RDM, it simply helps every job trying to enfeeble. Enfeebling itself is worthless right now, stun isn't even an enfeeble itself, its a dark magic, the entire category of Enfeebling magic is a joke as of this moment, but adding spells or making RDM good at using current spells wont help either way. We need both done, just for the sake of RDM being worthwhile, Faith would allow it to at least proc enfeebling alot better than other jobs if nothing more.
"Bumping up Sword & Dagger to a B+, or A-, while adding new potent, and exclusive Enfeebling Magic & Enhancing Magic, should help RDM become useful again both as a melee, and a mage." Last sentence of the "Increase Skill levels, and make current skill levels more meaningful." paragraph.
Last edited by Demon6324236; 10-31-2012 at 04:30 PM.
Don't wory Taint that stupid mithra is always having a go at "hardcore" players, just another casual idiot.
I hope they nerf Embrava and PD. As SE said since these 2hrs are so powerful they would need to make all future NMs have counter-measures against Embrava and PD to even the playingfield, such as moves that can dispel it or absorb it or deal damage/insta kill through PD. Then people will complain/crymoar.
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