This is pretty much the same argument I proposed in Point B1 of the thread Arcon linked, but it was met with this response:
http://forum.square-enix.com/ffxi/th...l=1#post333736
SE is so blind somet.... all the time.
With 30/30 merits and capped EXP (ie all jobs 99), kinda surprised no one brings up making more than 3 WS cappable... Some jobs just can't function properly without their WS. Right how I have Exenterator, Resolution and Stardiver 5/5. In the past I've had Shijin Spiral, Ruinator, Shoha etc 5/5 at one point.
With all job 99... it would be fantastic to be able to cap out more of these WS, instead of de-meriting and re-meriting and de-meriting etc just to play 3 jobs at a time.
Its been said in countless threads, I have lost hope of them listening...
That's really the only thing i've been wanting to spend merits on personally. I've got Resolution, Shoha and Resquiscat, but I've had to drop Shujin Spiral, Exenterator, Last Stand and Stardiver. Giving a couple extra WSs would be nice, and I can't see how it'd be broken, particularly as expensive as the WSs are to cap anyway.
I don't see this happening until Seekers is out or at least until ARR is out simply because they don't know how many new/returning player both of those things may bring in to the game.
The problem with implementing something like this is that it affects the balance of the game. Though we may not agree with the balancing of the current content, it may very well be that the devs feel that the difficulty is just right. If they were to give additional abilities, then they would need to rebalance around that. What then ends up happening is that everyone is expected to have certain abilities before they can tackle content, increasing the gap for returning and new players to catch up and keep playing. That being said, I do agree with the argument that it would be a good way to rebalance current content by making the players stronger without gimping the mobs.
But if you want an example of too many merits, try EQ. They've added AA with each expansion, and it is now very much a deterrent to starting in the game (though they were smart and added progression servers and the like to compensate). At this point, if you don't know anyone who can powerlevel you, earning the AA to actually be able to tackle content (other than solo) will take you a long, long time. Even with the changes they made to exp, it is very grindy to get the thousands of AA needed to perform at the bare minimum standard.
However, if SoA doesn't bring back new/returning people in a decent amount, I think this is a quality of life improvement that would be appreciated by the playerbase. In the end, I think it becomes a matter of analysing the situation from a business standpoint and figuring out the playerbase you need to please.
Yes, but that's the thing. The merits I suggested they added first are merits that do not have a tremendous effect on maximum performance for a single job. Instead, they let players perform better on multiple jobs, by being able to have more combat skills and base stats leveled. A new player who wants to play mainly samurai and warrior won't have to go to the new expensive merits and max mnd and int, they can just go to the regular base stats category and get str and dex there without bothering with two additional base stats. They also wouldn't have to merit any other weapons than greataxe and great katana either, so the extremely expensive merit category where you would be allowed to max 5 additional combat skills wouldn't need to be touched by this player either.
The jobs that would benefit the most from this, I guess, would be tanks. They would probably benefit a decent amount from defensive base stats in addition to the mandatory offensive stats. However, I wouldn't exactly call a ninja tank "useless" if they had just str and dex merited, and hadn't spent a million limit points on agi yet. Do remember that the catching up process of new players today is pretty darn easy.
I guess it would also benefit career melee mages, and I don't think both having maxed magic and physical base stats would make any of them dangerously overpowered.
And you will be done 2 hours after the VU goes live ? Nope. I suggest SE to add content and a new type of merit that you can only get while doing said content, little by little. Abyssea is ruining everything merit-based. Merits are supposed to create a hierarchy between players, it's not really the case atm. You could imagine somthing like : clear neo salvage boss Y times and get +1 to some stats or -1 to some JA recast ? idk plenty of possibilities. I mean let's face it, even the level caps were not level caps, as people were getting them instantaneously. We need more variance (they call it balance) between players.
Last edited by MarkovChain; 11-02-2012 at 08:33 AM.
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