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  1. #41
    Player Eric's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    All I'm going to say is that I'm glad I started gearing up COR recently.
    (0)

  2. #42
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Not sure what cor has to do with the QQ. COR buffs are vastly inferior to bard in the first place. There is no way it's going to be *needed* in nyzul or adl.
    (0)

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  3. #43
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Each time there is a nerf I think the dev can't do worse, but they keep surprising me.

    Quote Originally Posted by Camate View Post
    [*]Effect duration: Currently 5 minutes → Adjusted to 90 seconds [*]Haste: Currently 1% increase for every 15 enhancing skill points → Adjusted to 1% increase for every 20 enhancing skill points. Maximum of 25% at 500 skill[*]Regain Effect: While the value will remain unchanged, the Regain effect will be changed to Refresh.
    ok long awaited nerf to embrava. a little overkill. but do you guys realize that embrava is now useless? 25% magical haste for 1:30, for 3:15 with af3+3 gloves. You guys do know that BRD's 2xmarch give MORE haste, last LONGER, can be FULL TIMED. The only semi-usefull aspect is that embrava is undispellable. The regen and refresh could be semi-useful in 3min duration too but ... there ya go!! BRD's ballads gives 9 MP/tic INDEFINATELY w/o any form of 2H. It gives 18 MP/tic with HQ bard (relic+empy) INDEFINATELY. It gives 36 MP/tic for 10MINUTES during soul voice. Yeah: embrava is useless if you keep those stats.



    [*]Effect duration: Currently 90 seconds → Adjusted to 30 seconds. +1 sec for every 20 summoning skill points, maximum of 60 seconds with 600 skill (30 seconds +30 seconds)[*]Effect: No change
    Ok more proof the devs have no idea. The max skill achievable with ultra rare items like Shantoto mini scenario's aptus earring (once a day BCNM, 1/100000000 to get it), is :..... 537. It's easy to get ~500 with abyssea/dynamis gear, but come on. this change to perfect defense changes NOTHING. Why? people will STILL use PD. So nothing changed except you managed to piss off your players even more. People were axpecting a change to CONTENT.

    You need to change ADL. I'm going to state it clearly: people use perfect defense because it's needed. The fights are 1:30 long because that's the duration of PD. As soon as PD wears off you are dead. period.

    [*]Nyzul Isle Uncharted Area Survey
    We'll be reducing the number of Astrariums necessary to exchange for equipment from 25 to 5.
    *As a result of this, the number of Astrariums players have in possession will be reduced by 1/5.

    The idea that you'll need some luck on your side to reach level 100 will not change. While we expect that the number of floors reachable and the frequency will decrease due to the adjustments to Embrava, we decided to balance this by reducing the number of Astrariums required for equipment.
    Reaching floor 80 with the new adjustement is harder that floor 100 before lol. Once again nothing changed, you made player's experience even more miserable. I want to bang my head on a wall each time I do nyzul. But I have to because I'm hardcore player. I dont know how someone could have thought it was a good idea to have an even where 90%+ of the time you exit w/o any progress. Well now it's 99% of the time you lose (you can only do 300 per year btw...)

    So... I will have to do nyzul isle before the nerf because 5% win rate is better than 1% ...

    Only comment I'll do about legion is... 10% HP will change nothing. Make rewards better, and change mob's attack power... seriously.

    Lastly, you just nerfed SMN and SCH to oblivion (almost), will you give them somthing to compensate? Because shock squall and stun locking are the only specificity of SMN and SCH now.
    (22)
    Last edited by Monchat; 10-24-2012 at 07:46 AM.

  4. #44
    Player bigdave's Avatar
    Join Date
    Mar 2012
    Posts
    47
    Character
    Bigdave
    World
    Cerberus
    Main Class
    MNK Lv 99
    man i love the fact that se has completely made my 2 emperian weapons useless my relic dagger useless and now is ruining smn and sch whats next take away chain spell from rdm or singing from bards
    (5)

  5. #45
    Player Sp1cyryan's Avatar
    Join Date
    Mar 2011
    Posts
    1,113
    Quote Originally Posted by Camate View Post
    Greetings everyone!

    As was previously mentioned, with the addition of the new special abilities as well as the shortening on the cool down timers for the current special abilities, we are planning to adjust the effects of both Embrava and Perfect Defense. The adjustments will be reflected in this week’s Test Server update, but I’d like to share the information with you beforehand.
    • Embrava:
      • Effect duration: Currently 5 minutes → Adjusted to 90 seconds
      • Haste: Currently 1% increase for every 15 enhancing skill points → Adjusted to 1% increase for every 20 enhancing skill points. Maximum of 25% at 500 skill
      • Regain Effect: While the value will remain unchanged, the Regain effect will be changed to Refresh.
    • Perfect Defense:
      • Effect duration: Currently 90 seconds → Adjusted to 30 seconds. +1 sec for every 20 summoning skill points, maximum of 60 seconds with 600 skill (30 seconds +30 seconds)
      • Effect: No change

    Along with the above adjustments, the content that featured these abilities heavily into their strategies will see adjustments as well.
    The Dev team can not have it both ways.

    You can not make a useful ability to allow rejected jobs access into an event and then take the ability back when it was the only thing getting said job into the event.

    Do you really think after years it is time to adjust perfect defense? SMN is just about the most undesired job in this game without perfect defense. Its buffs are not worth the party spot, its DD is not worth a spot in the party, and besides that it really can not do anything no other job can not fulfill in a party setting.

    Once more this returns astral flow to being just about worthless since Odin does worthless damage to NMs 99% of the time. But of course there will be no Odin buff. Astral flow for SMN can just be to kill the IT mob that aggroed you and hope Odin does not miss.

    Maybe if you do not want players to rely on a small sect of jobs for a single strategy to do an event over and over again you should not make the monsters capable of going ape sh** and killing people with a single blow.

    Do you really think players want to spend the time gathering together for Prov. Watcher to then go lose? What a waste of time is that? No one wants to go through all the previous work to then get to the end for a "sorry try it all again" that is just garbage. People will rely on whatever strategy produces the best results.

    Take walk of echos for example. There is a simple reason people all go on pet jobs. You gave the mobs annoying/deadly TP moves. Do you really expect anything else? People want a way around the shenanigans.

    YOU, the Dev team have gotten upset time and time again over players not playing the game the way you wish.

    We have had

    *"Throw more BLM at it"
    Devs: Design around that.

    *"Have the tank kite the NM"
    Devs: Enfeebling resistance and draw in.

    *"Have the BRD tank because it holds hate"
    Devs: Nerf the enmity on Mazurka

    *"Buff a bunch of DRKs to go souleater the NMs"
    Devs: Give mobs souleater resistance.

    *"Lets try to kill AV with Modius Veritas since we can not kill it since the souleater nerf"
    Devs: Nerf Modius Veritas back to the stone age.

    *"Throw MNKs and WARs at it"
    Devs: Nerf Victory smite and Ukos Furry

    *"Embrava so the DDs can be at their strongest and win more"
    Devs: Nerf Embrava

    *"This move rips our faces off lets try and provide cover to not rapidly wipe"
    Devs: Nerf Perfect Defense

    *"BSTs, the job people do not generally take to group events has a TH one above /THF and four below what a THF can get. Lets go solo Dynamis."
    Devs: Nerf TH lower than if the BST subs THF.

    So on and so forth.

    Why is it when players find a way to win a harder event you say that is not acceptable and adjust it? Should you guys just put out a list telling us what are acceptable tactics and what are not?

    Oh wait, I am sorry. You guys are the ones who put out the "hint" video for how to defeat AV that used RDMs spamming dispel, bind, etc for hate and then nerfed the hate from those spells.

    The Dev team is too much.


    In the end perfect defense should be just about as long as it is now.

    In regards to embrava the durations should not be reduced by more than half the current duration, and either the haste or the regain should stay the same. I would imagine half duration with no regain and the same haste is sufficient a nerf as it is. You have a reputation for taking it too far when players are not winning the way you want them to as it is.
    (54)

  6. #46
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    MAny people have pointed this out already, but to counter Perfect Defence and Embrava, a lot of the content you have added within last 1.5 year has AoE-2000-damage spells/abilities, AoE Death, Breakga, Paralyga, Zombie, Amnesiaga and what not. You can get 1-shotted by Arch Dynamis Lord (or, for example, Apademak) from so far, that you aren't even able to see the enemy (if your graphics settings are set to-medium/low) and there is not even chat log message saying who and what hit you (there was a post by devs awhile ago saying they can't let you know what killed you from outside 30' because it would increase server load, hahaha). The problem is not in enemies having 10% more HP, the problem is in them doing heavy AoE damage over and over again (ADL, Legion, Ig-Alima, Pandemonium Warden and so on). Meddling with Perfect Defence but not touching Tera Slash? Good joke.
    You will need to either remove 1-shot abilities or increase duration of Sentinel's Scherzo (for those without Gjallarhorn and/or Carnwenhan) past ~2min and also Earthen Armor's.

    As for Embrava, people will just revert back to BRDs rotating Marches. This nerf, however can't be remedied so easily in Nyzul Isle. You will need a Durdabla99 (March+Paeon) and either SCH or COR to compensate for loss of Regen/Regain/Haste. At this point only people who don't fleehack or run through walls and new /returning players don't have F100 gear. You're telling them to go make Empy Harp to have a chance of hitting F80 FIVE TIMES instead of one F100? Talk about change for the better... You'd need to change the random ??? jump to 3-10 or better, to compensate loss of Embrava.
    Good grief, what a mess.
    (21)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  7. #47
    Player Waldrich's Avatar
    Join Date
    Mar 2012
    Posts
    134
    Character
    Waldrich
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    The Dev team can not have it both ways.

    You can not make a useful ability to allow rejected jobs access into an event and then take the ability back when it was the only thing getting said job into the event.

    Do you really think after years it is time to adjust perfect defense? SMN is just about the most undesired job in this game without perfect defense. Its buffs are not worth the party spot, its DD is not worth a spot in the party, and besides that it really can not do anything no other job can not fulfill in a party setting.

    Once more this returns astral flow to being just about worthless since Odin does worthless damage to NMs 99% of the time. But of course there will be no Odin buff. Astral flow for SMN can just be to kill the IT mob that aggroed you and hope Odin does not miss.

    Maybe if you do not want players to rely on a small sect of jobs for a single strategy to do an event over and over again you should not make the monsters capable of going ape sh** and killing people with a single blow.

    Do you really think players want to spend the time gathering together for Prov. Watcher to then go lose? What a waste of time is that? No one wants to go through all the previous work to then get to the end for a "sorry try it all again" that is just garbage. People will rely on whatever strategy produces the best results.

    Take walk of echos for example. There is a simple reason people all go on pet jobs. You gave the mobs annoying/deadly TP moves. Do you really expect anything else? People want a way around the shenanigans.

    YOU, the Dev team have gotten upset time and time again over players not playing the game the way you wish.

    We have had

    *"Throw more BLM at it"
    Devs: Design around that.

    *"Have the tank kite the NM"
    Devs: Enfeebling resistance and draw in.

    *"Have the BRD tank because it holds hate"
    Devs: Nerf the enmity on Mazurka

    *"Buff a bunch of DRKs to go souleater the NMs"
    Devs: Give mobs souleater resistance.

    *"Lets try to kill AV with Modius Veritas since we can not kill it since the souleater nerf"
    Devs: Nerf Modius Veritas back to the stone age.

    *"Throw MNKs and WARs at it"
    Devs: Nerf Victory smite and Ukos Furry

    *"Embrava so the DDs can be at their strongest and win more"
    Devs: Nerf Embrava

    *"This move rips our faces off lets try and provide cover to not rapidly wipe"
    Devs: Nerf Perfect Defense

    *"BSTs, the job people do not generally take to group events has a TH one above /THF and four below what a THF can get. Lets go solo Dynamis."
    Devs: Nerf TH lower than if the BST subs THF.

    So on and so forth.

    Why is it when players find a way to win a harder event you say that is not acceptable and adjust it? Should you guys just put out a list telling us what are acceptable tactics and what are not?

    Oh wait, I am sorry. You guys are the ones who put out the "hint" video for how to defeat AV that used RDMs spamming dispel, bind, etc for hate and then nerfed the hate from those spells.

    The Dev team is too much.


    In the end perfect defense should be just about as long as it is now.

    In regards to embrava the durations should not be reduced by more than half the current duration, and either the haste or the regain should stay the same. I would imagine half duration with no regain and the same haste is sufficient a nerf as it is. You have a reputation for taking it too far when players are not winning the way you want them to as it is.
    Man, this and this 1 million of times...
    (26)


    Forgive my brazilian english, if that matter.

  8. #48
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Just like to say thanks to the devs for making Embrava utterly useless, you said you were going to nerf it, not fucking kill it.
    (32)

  9. #49
    Player Ica's Avatar
    Join Date
    Mar 2011
    Location
    shouting in Port Jeuno
    Posts
    76
    Character
    Ica
    World
    Cerberus
    Main Class
    WAR Lv 99
    Quote Originally Posted by Calatilla View Post
    you said you were going to nerf it, not fucking kill it.
    There's no difference to SE.
    (14)

  10. #50
    Player Zuidar's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Character
    Zuidar
    World
    Bismarck
    Main Class
    BLU Lv 99
    Embrava is dead to DD's now, it would seem they feel is not what they had in mind and with perfect defense combo, they would deem both exploitable in lots of events
    (7)

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