I said it on a sch thread just a few minutes ago but self-quote go!

Quote Originally Posted by Crimson_Slasher View Post
I been thinking about this and...well if they really want to "adjust" perfect defense and embrava, why not do what they have already done? Apply a tag to select content where they dont want it used. Look at neo-salvage, it has the adjustment state reflected there, why not apply that mentality to other events. The events able to be done so easily (Abyssea/dynamis/sky/sea) can be left as is, while content where theyre worried about it becoming the norm (Dyna bosses, NNI, NSalvage, N-odin, etc) can be tagged with the adjustment where they will have the weaker state. It lets say...abyssea exp parties, empyrean items(weapon/armor) and select nms in the TOAU COP and ROZ eras be smashed down fast and safely, and lets players have that really fun thing, meanwhile not requiring everything coming down the pipe to have 17 DD and a sch thrown at it.
I see this as some sorta compromise personally. Might make some of those magian trials more fun to keep old embrava too. Course if it isnt 1 thing, its another, bring in the bards! I jest. But i share the sentiments of having these mobs needing adjusting or the events needing adjusting. Running NNI just yesterday the floor 40 boss took 5 minutes of embrava-fueled 4 DD pummeling to kill. A drop in some of these mobs damage resistence, and apply some hp reduction closer to 25%-40%. I personally look at difficulty in ffxi as one of two ways, mass HP but relitively harmless (the wall with 1,000,000+HP) that stresses the event clock, or the paper tiger (80,000HP, hitting 500DMG+ a strike). Instead with the new caps we are looking at Walltigers, that also call in their cubs (200,000P+ 400DMG+ a strike).

This not only stresses the clock, and forces people to struggle very hard, sometimes pulling out acts of desperation, but each death also lowers event completion speed, thus stressing the clock more! (Like having 1 DD sitting at the back, unable to even fight.)

This has also made me think about that "Fostering aspects of skillful play" thread. To me this seems like certain events should reward use of good behavior and mechanics. For example, stunning a dangerous move in Neo-nyzul or salvage resulting in a 30 second bonus, skillchains performed between two different players resulting in a 1 minute time extention bonus, and magicbursts giving 2 minutes! Imagine that, get your sch to throw a fire after your war and sam skillchain, and you can pack on 3 minutes! This might encourage people to start letting the mages throw ws for example again! Aaand with this my thoughts have run wild... Still, i think theyre fun ideas and are something that rewards that teamwork they want to encourage, yet doesnt directly punish the lone wolves either.