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  1. #1
    Player Zamms's Avatar
    Join Date
    Feb 2012
    Posts
    45
    Character
    Zamiel
    World
    Cerberus
    Main Class
    WAR Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    Ever since the announcement about the adjustments to Perfect Defense and Embrava, there have been a lot of comments and feedback regarding content difficulty. Including comments from many of you that feel like the development team is creating content that they don't want you to beat.

    Of course, that's not the case, but the development team does believe it's okay to have content that cannot be beat.

    When it comes to content like Legion and Nyzul Isle Uncharted Area Survey floor 100, they were designed to be difficult without very good gear and a high skill level. As a result, those players who do not meet a certain level will have trouble clearing this content; however, that is the context of their difficulty. The development team believes that the rewards obtainable from such difficult content should only be available to a portion of players. (Based on the stats, not everyone will be able to possess it.)

    It would be hard to call it very difficult content if just anyone was able to beat it.
    (Frankly, the Hall of Mul is extremely, extremely difficult. However, we saw one group of players who went all out and challenge it and we were all relieved.)

    With that said, we will not be lowering the difficulty because there are people who feel that the battle is too difficult. Instead, we would like players to collect better gear from slightly easier content, work out a battle strategies, and rise to the challenge.

    Of course, because of this, there will be a need to help players gradually strengthen themselves and have a wide selection of moderate content to choose from, so we would like to do our best to fill that need.

    Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.

    *In the future, we will look into revamping the difficulty of older content when higher-tier content is added.
    We have gotten to wave 3 of Botolus rex and Iga lima several times. So far the loot we got was not that good, most of us just get points to sell the items from Legion npc since there really is nothing that game breaking in Legion. In my personal opinion if this is gonna be tough then atleast make it drop items that are actually worth it.
    (6)

  2. #2
    Player OniHavoc's Avatar
    Join Date
    Jan 2012
    Location
    Pittsburgh, Pa
    Posts
    11
    Character
    Onihavoc
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Instead, we would like players to collect better gear from slightly easier content [/COLOR]
    Waste hours getting gear just so we have a chance to waste hours replacing it? What a way to waste time.
    (13)

  3. #3
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by OniHavoc View Post
    Waste hours getting gear just so we have a chance to waste hours replacing it? What a way to waste time.
    What you said by definition is an MMO.

    Its what you signed up for. Getting armor you'll eventually replace. Thats how it works in every MMO ever.

    Are we in such a delusion state we've gone mad now and actually begin to agree with things like this? Jesus, Next thing you know people with be b*tching that this game has to be played online.
    (16)

  4. #4
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Camate View Post
    Of course, that's not the case, but the development team does believe it's okay to have content that cannot be beat.

    We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.
    What is the point in drawing a line if nobody can reach it? Oh yeah...SEs proverbial stick and carrot. Good to know SE is in the business of creating content that nobody can beat and can't implement simple things such as non-augmented relic tickets. Way to focus your energy where it's needed.

    Nothing personal against you, Camate but it seems like every dev response we get lately is an excuse on why they can't let their player base have fun and feel the need to make everything so mind-numbingly dull and miserable to complete.
    (16)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

  5. #5
    Player Tohihroyu's Avatar
    Join Date
    Mar 2011
    Location
    North Altepa island
    Posts
    256
    Character
    Tohihroyu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    Ever since the announcement about the adjustments to Perfect Defense and Embrava, there have been a lot of comments and feedback regarding content difficulty. Including comments from many of you that feel like the development team is creating content that they don't want you to beat.

    Of course, that's not the case, but the development team does believe it's okay to have content that cannot be beat.

    When it comes to content like Legion and Nyzul Isle Uncharted Area Survey floor 100, they were designed to be difficult without very good gear and a high skill level. As a result, those players who do not meet a certain level will have trouble clearing this content; however, that is the context of their difficulty. The development team believes that the rewards obtainable from such difficult content should only be available to a portion of players. (Based on the stats, not everyone will be able to possess it.)

    It would be hard to call it very difficult content if just anyone was able to beat it.
    (Frankly, the Hall of Mul is extremely, extremely difficult. However, we saw one group of players who went all out and challenge it and we were all relieved.)

    With that said, we will not be lowering the difficulty because there are people who feel that the battle is too difficult. Instead, we would like players to collect better gear from slightly easier content, work out a battle strategies, and rise to the challenge.

    Of course, because of this, there will be a need to help players gradually strengthen themselves and have a wide selection of moderate content to choose from, so we would like to do our best to fill that need.

    Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.

    *In the future, we will look into revamping the difficulty of older content when higher-tier content is added.

    Another Lightning rod has arrived.

    > "very good gear and a high skill level"
    Is part of that "very good gear" third-party programs is part of that "skill" the ability, willingness, and proficiency in using them?

    > You are aware it is a difficult event and also aware of how one needs to win.
    Meaning get windower use bots or get the fuck out of OUR game, if you wish to play like a pussy you then must learn Japanese move to Japan and play on a ps2 so you don't waste the precious resources of the NA & EU servers.

    I also have a couple questions for the Dev's:

    1. Is Windower in fact since you seem to not only be aware (hell most posters here blatantly show it off in their signatures! and a good number have entered the MH contest) but allow it now rather then just sweep it under a rug. So does this mean that now is Windower allowed to be used? and with that is it an absolute necessity in order to be "The best with the best gear"? and what about bots? there's even more than there used to be now, RMT FC's...RMT thats another, sure you nerfed the chocobo blinkers which greatly upset many players, but very quickly the RMT FC's came back around with even more gil laundering!

    2. What is the concept of "having fun" in this game? from what I seen its content denile, harassment, and making entire topics on your favorite forum dedicated to calling out the "Gimp & wtf" players. To make anyone not the the holier than thou lords and masters quit because they are a waste of resources.

    Non-Windower players have no place in Neo-Nyzul -- and it appears Camate is admitting this.

    Bring RMT onto the table. Is the entire existence of the STF, then, a farce designed to, as 2.1 does, hold back players with morals and a conscience from any degree of reasoned success in the game?

    Hence: Should RMT, on a limited scale, be legal?

    It's clearly how some of these players not only advance, but also make a good coin RL, in the game.

    It is refreshing to see Camate admit effectively (whether he admits to the admission) what I've believed (and have also believed farcical): That it is acceptable (and I believe it being done) to make content designed to be effectively impossible under the User Agreement.

    Now, the question: Is the User Agreement simply an Animal Farm scenario? All are equal, some more equal than others?

    Don't worry, I know what the out come of this will be, your buddies at BG will laugh and circle jerk at my "pitiful" attempt to crusade or whatever I guess I gave them some more lulz, right? And some of em may recognize some things I have copypasta'd here too.

    I know a ban from here is likely and quite frankly I don't care, I only came here to put my 2 cents in.

    Also Camate....do you realize BG is nothing but backstabbing? Though you kissed and patted their butts during the Vanafest they still continue to denounce most things you say that they do not agree with? and no doubt called you a gimp player cause of your gear during those little test server events? along with saying you have no clue how to play the "proper" way?


    Want this whole statement in a nutshell? What is a legitimate player? because I forgot it.

    So long and good night.
    (10)

  6. #6
    Player Feiid's Avatar
    Join Date
    Nov 2012
    Posts
    2
    Character
    Feiid
    World
    Quetzalcoatl
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    Ever since the announcement about the adjustments to Perfect Defense and Embrava, there have been a lot of comments and feedback regarding content difficulty. Including comments from many of you that feel like the development team is creating content that they don't want you to beat.

    Of course, that's not the case, but the development team does believe it's okay to have content that cannot be beat.

    When it comes to content like Legion and Nyzul Isle Uncharted Area Survey floor 100, they were designed to be difficult without very good gear and a high skill level. As a result, those players who do not meet a certain level will have trouble clearing this content; however, that is the context of their difficulty. The development team believes that the rewards obtainable from such difficult content should only be available to a portion of players. (Based on the stats, not everyone will be able to possess it.)

    It would be hard to call it very difficult content if just anyone was able to beat it.
    (Frankly, the Hall of Mul is extremely, extremely difficult. However, we saw one group of players who went all out and challenge it and we were all relieved.)

    With that said, we will not be lowering the difficulty because there are people who feel that the battle is too difficult. Instead, we would like players to collect better gear from slightly easier content, work out a battle strategies, and rise to the challenge.

    Of course, because of this, there will be a need to help players gradually strengthen themselves and have a wide selection of moderate content to choose from, so we would like to do our best to fill that need.

    Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.

    *In the future, we will look into revamping the difficulty of older content when higher-tier content is added.
    This is my first post, so go easy on me, but here are my thoughts on this matter.

    Camate, you have to tell the developers of this game to stop changing things in a negative way after content has been released and has been around for a long time. I'll give you an analogy, and hopefully one that the dev's understand since baseball is a popular sport in Japan: what they do to the player base would be like what a bad umpire does in baseball to a pitcher. The Ump. (the dev's), would establish a strike zone early in the game, and the pitchers (us) would get used to it, no matter how weird that strike zone was. However, after about the 5th inning, for no logical reason, the umpire would randomly change the strike zone and expect the pitcher to adapt just to make the game more to the ump's liking. If you've ever watched baseball, you know what would happen: pitchers would get angry, fans would get angry, managers would get angry and get tossed, all because the umpire didn't leave strike zone the the way it was.

    I mean, if they want to make things difficult and not revamp them, fine, let them be obtuse in that way. But to keep changing the rules after they determine too many people are finishing content at a faster pace than they intended (embrava and PD nerf for neo-nyzul and ADL, respectively), well, it's like an umpire changing a strike zone mid-way through a game. It makes no one happy, and it's really not a smart thing to do.

    Basically, the devs need to establish rules, keep them consistent, and if anything, make things easier over time. Not make things more difficult once the player base has figured out how to beat something efficiently. That's just unacceptable.
    (10)
    Last edited by Feiid; 11-16-2012 at 05:40 PM.

  7. #7
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Camate View Post
    Greetings,

    Ever since the announcement about the adjustments to Perfect Defense and Embrava, there have been a lot of comments and feedback regarding content difficulty. Including comments from many of you that feel like the development team is creating content that they don't want you to beat.

    Of course, that's not the case, but the development team does believe it's okay to have content that cannot be beat.

    When it comes to content like Legion and Nyzul Isle Uncharted Area Survey floor 100, they were designed to be difficult without very good gear and a high skill level. As a result, those players who do not meet a certain level will have trouble clearing this content; however, that is the context of their difficulty. The development team believes that the rewards obtainable from such difficult content should only be available to a portion of players. (Based on the stats, not everyone will be able to possess it.)

    It would be hard to call it very difficult content if just anyone was able to beat it.
    (Frankly, the Hall of Mul is extremely, extremely difficult. However, we saw one group of players who went all out and challenge it and we were all relieved.)

    With that said, we will not be lowering the difficulty because there are people who feel that the battle is too difficult. Instead, we would like players to collect better gear from slightly easier content, work out a battle strategies, and rise to the challenge.

    Of course, because of this, there will be a need to help players gradually strengthen themselves and have a wide selection of moderate content to choose from, so we would like to do our best to fill that need.

    Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.

    *In the future, we will look into revamping the difficulty of older content when higher-tier content is added.
    Camate I know your just the messenger so I won't get angry with you.

    Tell the developers they can take their ideas and shove them up their rear end.

    They just said the absolute worst thing you can possibly say to your paying customers. That they heard us and decided it didn't matter and they weren't listening. Be prepared for a massive exodus of players after a statement like that.
    (17)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #8
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.]
    HOLY SHIT are you kidding me, do you even understand what balance is? I've spent a long time getting the best gear for summoner, getting my skills capped for both my main and my sub, but do you think i'll get invited to neo nyzul? NOT A CHANCE nobody wants summoner for it. Unless i go with one of the "few" select jobs i will never see it nor most of your new "end game" stuff.
    I've spent my time getting gear skilling up so i should fit your criteria for being able to get this mythical "Only the few should have" which in itself is wrong, we all pay the same fee to play this game so why do you want us to be divided into those who should get and those who shouldn't?

    Right now your making other MMO's more appealing by the second with bullshit like this.
    (9)

  9. #9
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    Ever since the announcement about the adjustments to Perfect Defense and Embrava, there have been a lot of comments and feedback regarding content difficulty. Including comments from many of you that feel like the development team is creating content that they don't want you to beat.
    That's more than just a feeling.

    Of course, that's not the case, but the development team does believe it's okay to have content that cannot be beat.
    So, they feel it's ok to waste time and resources (theirs and ours) with content that's contains neither fun or progression.

    When it comes to content like Legion and Nyzul Isle Uncharted Area Survey floor 100, they were designed to be difficult without very good gear and a high skill level. As a result, those players who do not meet a certain level will have trouble clearing this content; however, that is the context of their difficulty. The development team believes that the rewards obtainable from such difficult content should only be available to a portion of players. (Based on the stats, not everyone will be able to possess it.)
    The devs make it seem as though people are attempting these events in level 78 cruor gear or AF3+1 and using base magian weapons. That's simply not the case.

    It would be hard to call it very difficult content if just anyone was able to beat it.
    (Frankly, the Hall of Mul is extremely, extremely difficult. However, we saw one group of players who went all out and challenge it and we were all relieved.)
    Oh well someone beat it so it's all OK, right?

    With that said, we will not be lowering the difficulty because there are people who feel that the battle is too difficult. Instead, we would like players to collect better gear from slightly easier content, work out a battle strategies, and rise to the challenge.
    Which gear? AF3+2? WoE? Voidwatch? Relics/Mythics/Empyreans? Fully completed Relics/Mythics/Empyreans? Gear that doesn't exist yet?

    Of course, because of this, there will be a need to help players gradually strengthen themselves and have a wide selection of moderate content to choose from, so we would like to do our best to fill that need.
    Well, you guys aren't doing a very good job of that so far. Content is either "so easy a cave man could do it" or mind-numbingly tedious, random, and overtuned. There is no middle ground.

    Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.
    We're well aware, trust me.

    *In the future, we will look into revamping the difficulty of older content when higher-tier content is added.
    So basically the Blizzard method.
    (3)

  10. #10
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    With that said, we will not be lowering the difficulty because there are people who feel that the battle is too difficult. Instead, we would like players to collect better gear from slightly easier content, work out a battle strategies, and rise to the challenge.
    Whenever the devs make excuses about anything and ask for our patience or whatever, I'm going to mercilessly throw this back in their collective faces. Enjoy!
    (6)

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