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  1. #1
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Rdm should be revamped, and given specialty spells and abilities as party buffer and NMs enfeebler. Enhancing and Enfeebling are the two job traits that is RDM strongest capabilities, but in the past 3 years, those are given to Scholars and White Mage. While RDMs melee capabilities are given to Blu and Rune Fencer. Geomancer is in a way taking RDM spot as buffer, a job that is a combination of bard + corsair + smn buffs capabilities. If you look at the list of blue spells, you can see how much it is unfair that the job is getting SO MANY spells that could be given to RDM, for example: plague, removing tp, stronger DOT spells, attack down, melee stun damage spells, magic attack down, magic defense ups, spells that absorb magic attacks, a much stronger blink, a longer refresh + haste, spells that reduce melee damage, spells that absorb melee attack, etc.....
    (3)
    Last edited by Luvbunny; 10-29-2012 at 03:50 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Well to put it simple, I don't understand why a job should be locked to a single subjob for a single spell for it to be usable in endgame, which defines RDM in endgame.
    (1)

  3. #3
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I think PLD is asking the same questions, and pretty much all tanks everywhere lol.
    (2)

  4. #4
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    True... Provoke is stupidly put on WAR. One thing I don't understand, many jobs know the same spells, many jobs have the same job traits, yet no job knows the same ability another job does, or at least, not that I can think of.
    (1)

  5. #5
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Pretty much if you are playing PLD and have to tank, you need to sub warrior and there is no other options AT ALL. None whatsoever. Which is pretty stupid, I totally agree.
    (2)

  6. #6
    Player
    Join Date
    May 2011
    Posts
    462
    Yeah... thing is if they kept the super doom moves down to single target and fixed enmity so that tanking was viable in some way that didn't force DD's to hold back and it'd have to be feasible for tanks to survive long term VS these super moves.

    Further more with small man groups like meebles and NNI even if they could find a common ground for DD's and fix tanking and nuking, just like with gear you'd still have a best in slot for jobs, no matter how much you tool around your gear sets, some peices are just superior in the right combination and for events where you are limited on what you can take the same will still ring true.
    (0)

  7. #7
    Player Lollerblades's Avatar
    Join Date
    Mar 2011
    Posts
    82
    Character
    Mephista
    World
    Asura
    Main Class
    SCH Lv 99
    God if you're whinging now about RDM being redundant god help you when Geomancer comes out ? I suppose you'll want all its abilities traits and spells to ?!

    Last I checked RDM debuffed a lot better than my other Mage jobs. I'll grant you that most content has made the job somewhat less desirable , but asking for this spell and that spell isn't going to work. I always though RDM was a mixture of DD WHM & BLM rolled into one... You surely can't expect to be given specific spells from the other 2 jobs ?

    Red Mage had
    its day , I'm not saying it's finished, but other jobs need a lot more focus than it does at the moment.

    There will come a day when I gets it's own specific debuff spells and you can all rejoice again.

    If Squeenix really did care about all the moaning we do about stuff , Embrava and PD wouldn't be getting a visit from nerfzilla.

    I'm hoping that SOA has a lot to offer because at its current rate of decay I can't see XI lasting too much longer , which would be a shame. I've enjoye 10 years of play I'd like to see many more
    (0)

  8. #8
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I like to see this game last for another 10 years to be honest, even if they have to eventually release the PS4 HD make over or whatever you want to call it. But SE need to keep up with the program. The paid subscription method is getting long on the teeth to be honest. They should make it free to play and let player pick and choose which content, add ons, or expansion they want. Or which jobs they want to unlock, etc. This will give us more power to vote for contents we do not care about by not purchasing it, and force the developer to think long and hard before making one to make sure that it has wide appeal, good balance of grind and addicting factor, and lastly, have no choice but listen to consumer feedback. Not to mention they can start charging for gil and not have to deal with RMT. You can play the ultimate experience as long as your bank account let you, and SE reap every single transaction and make a lot more money.
    (1)

  9. #9
    Player Iakothm's Avatar
    Join Date
    May 2012
    Posts
    95
    Character
    Iakothm
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Luvbunny View Post
    I like to see this game last for another 10 years to be honest, even if they have to eventually release the PS4 HD make over or whatever you want to call it. But SE need to keep up with the program. The paid subscription method is getting long on the teeth to be honest. They should make it free to play and let player pick and choose which content, add ons, or expansion they want. Or which jobs they want to unlock, etc. This will give us more power to vote for contents we do not care about by not purchasing it, and force the developer to think long and hard before making one to make sure that it has wide appeal, good balance of grind and addicting factor, and lastly, have no choice but listen to consumer feedback. Not to mention they can start charging for gil and not have to deal with RMT. You can play the ultimate experience as long as your bank account let you, and SE reap every single transaction and make a lot more money.
    This is the worst idea EVER. Making ffxi free to play would destroy it 100%. Cash Shops are horrible and make people who have money irl the dominating factor over players who can't afford to spend thousands of dollars.
    (0)

  10. #10
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Iakothm View Post
    This is the worst idea EVER. Making ffxi free to play would destroy it 100%. Cash Shops are horrible and make people who have money irl the dominating factor over players who can't afford to spend thousands of dollars.
    Those who have money, use it to pay in exchange for time gained and service rendered. Those who don't have money, use their time to gain what funds they are lacking or selling mercenary service. It works in real life too by the way. Apparently this works fine for a lot of games. The 10% of hardcore will pay for the rest of the 90% casual players. Let's face it, the hardcore benefits the most from the contents anyway. The methods we have right now, the 90% casual is paying for the 10% so they can enjoy the content first while the majority pretty much still be happily doing what they have been doing, which is not much of anything in the game.
    (1)

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