Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 36

Hybrid View

  1. #1
    Player Xcstasy's Avatar
    Join Date
    Aug 2012
    Posts
    1
    Character
    Xcstasy
    World
    Bismarck
    Main Class
    DRG Lv 99

    REVAMP OF FINAL FANTASY XI

    Hello All,

    I'm not sure if anyone will read this but I have played FFXI since it's launch, and I'm a dedicated fan of XI [and the series] and think the game is incredible.

    However, over the year several elements of the game I feel should be addressed/updated. [Also Many people will/may have covered the same thing; I'm just expressing my own opinion]!


    The job Red Mage has become obsolete over time. Both White Mage/Black Mage can perform stronger Healing/Elemental magic and has the same amount of Buffs/Debuffs; etc.

    Proposal #1: Add 'Doublecast' as a job trait for Healing/Elemental Magic:
    [Doublecast: May Cast an additional spell to the one previously casted, does not use MP].

    Add Magic spell Debuffs such as: Confuse, Stop, Berserk & Reflect
    [Confuse: Target may attack itself and cause Damage]
    [Stop: Halts target. Target cannot move nor do Damage]
    [Berserk: Enrages Allies. Increases Physical Damage output of Party Member by a certain amount.]
    [Reflect: Reflects a Magical Attack back to the Castor.]

    ---------

    Proposal #2: Abyssea - Players Only Over Level 75 can enter Abyssea.
    Reason for this is Abyssea has destroyed the Levelling system - It would be good to revive part of that again!

    Proposal #3: REbirth MODE - Players are Once again thrusted into Van'a'diel with a complete new storyline, new monsters, and exciting new rewards to found!. This mode strips players of their Job Levels and Sub-job, the Level-cap is again 99. [Current Job levels are saved in the Normal FFXI - But When entering REbith Mode Job levels are Reset to Level 1. Only Main job can be used. Monster sprites are redone; NM sprites now exhibit a 'Different Colour' from it's normal Counter-part.]

    This is just a few of my suggestions but just wanted to put em' out there!

    Cheers = )
    (3)

  2. #2
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Yes there is such thing as rebirth, it's called FF14 A Realm Reborn, they really want us to move there and start playing that game instead.
    (8)

  3. #3
    Player Iakothm's Avatar
    Join Date
    May 2012
    Posts
    95
    Character
    Iakothm
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Luvbunny View Post
    Yes there is such thing as rebirth, it's called FF14 A Realm Reborn, they really want us to move there and start playing that game instead.
    I don't get why people keep stating this... why in the world would they want people to leave ffxi when ffxi costs more than ffxiv?
    (0)

  4. #4
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    I have no idea why, but FF14 is a brand new IP, which means they probably think that they could hook people for a good longer time than FF11 which is already reached its first decade. They could do HD version for PS3 but deemed too expensive, as if rebooting FF14 is any cheaper. There are lot of stupid decision that this company made lately, especially when it comes to FFXI, their most profitable game bar none. Instead of giving us more good excellent contents to consume, they decided to give us bad news after another and went the other way, making sure most endgame contents are not accessible and cannot be completed within reasonable time by the majority of players.

    You are not alone with this idea btw, there is another thread asking for PS3 HD version which goes unnoticed, not responded, and pretty much swept under other threads. Another was asking for Xbox Direct Download to make the game more available to new players, again, no answer, silent treatment. This game pretty much getting almost zero advertisement, they are dropping PS2 support in the US, and no intention of bringing it to PS3. They are doing absolutely nothing when it comes to reaching out to new players and bring new blood to the game. It's like so many missed opportunities, and we are talking FF name in the franchise which is quite respectable and have good recognition.
    (5)
    Last edited by Luvbunny; 10-24-2012 at 12:07 PM.

  5. #5
    Player Chanch's Avatar
    Join Date
    Sep 2012
    Location
    San d'Oria
    Posts
    34
    Character
    Pyunguwahagu
    World
    Carbuncle
    Main Class
    THF Lv 13
    Playing since launch! That's impressive, I hope I can enjoy this awesome game for 10 years.
    (0)

  6. #6
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Xcstasy View Post
    The job Red Mage has become obsolete over time. Both White Mage/Black Mage can perform stronger Healing/Elemental magic and has the same amount of Buffs/Debuffs; etc.
    SE knows no middle ground to balancing. Red Mage remained overpowered for years on end due to Refresh, Convert, and access to every useful WHM spell and ability as a subjob. They are good at fixing problems when they get around to it, and to the degree of swatting a fly with a sledgehammer.
    (5)

  7. #7
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Xcstasy;370931The job [B
    Red Mage[/B] has become obsolete over time. Both White Mage/Black Mage can perform stronger Healing/Elemental magic and has the same amount of Buffs/Debuffs; etc.
    why do rdm's complain so much about this, you had you time in the sun for years untouched and unchallenged and at one point the server was around 70% RDM if that didn't scream unbalanced what would.

    I may be biased with this but summoner never had its day in the sun and the one trait (hastega, stoneskinga, etc...) we had was given to SCH with no question about balance and now SCH has balance issues. SE sucks at making a multimage jobs by not knowing how to balance between attack/support magic.

    I can see the 2 new jobs winning over other depending on how they work out. Think of any mage job as a warm up punching bag for the almighty nerfbat.
    (0)

  8. #8
    Player
    Join Date
    May 2011
    Posts
    462
    Quote Originally Posted by Secondplanet View Post
    why do rdm's complain so much about this, you had you time in the sun for years untouched and unchallenged and at one point the server was around 70% RDM if that didn't scream unbalanced what would.

    I may be biased with this but summoner never had its day in the sun and the one trait (hastega, stoneskinga, etc...) we had was given to SCH with no question about balance and now SCH has balance issues. SE sucks at making a multimage jobs by not knowing how to balance between attack/support magic.

    I can see the 2 new jobs winning over other depending on how they work out. Think of any mage job as a warm up punching bag for the almighty nerfbat.
    Why are you complaining about them complaining, In a perfect world every class should be able to be fully utilized in any situation, eg jobs considered DD's should be interchangable, support classes healing and nuking all the same.

    Unfortunately the flip side is we have 20 classes soon to be 22, 18 party alliances and only 3 real roles, DD support and healing. Tanking no longer exists since the enmity system has been long since broke, Nuking more or less pales in comparison to what melee DD's can accomplish, with the limit of only being able to buff one party at a time generally you load up on the "superior" support class vs having a diversity (save for spells like embrava what'd be the harm in allowing support classes buff an entire alliance especially since most megaboss type mobs have mass dispel moves)

    Main problem is RDM is a jack of all trades many talents but master of none, well used to at least be the master of enfeebles but with every monster under the sun imune to god and country and having distributed anything unique RDM had to offer to other jobs. They really should revamp enfeebles beyond that whole retarded break thing they added, being able to actually debuff a monster could make some of the retarded content like legion more accessible for lowman/lowbuff situations.

    list goes on, many issues and half baked concepts holding this game together coupled with a dev team that either cares little for the playerbase feed back or knows too little about how the game functions to be the right people making the adjustments or some fusion of the both.
    (6)
    Last edited by Nala; 10-29-2012 at 06:14 AM.

  9. #9
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Nala View Post
    Unfortunatly the flip side is we have 20 classes soon to be 22, 18 party alliances and only 3 real roles, DD support and healing. Tanking no longer exsists since the emity system has been long since broke, Nuking more or less pales in comparison to what melee DD's can accomplish, with the limit of only being able to buff one party at a time generally you load up on the "superior" support class vs having a diversity (save for spells like embrava what'd be the harm in allowing support classes buff an entire alliance especially since most megaboss type mobs have mass dispell moves)

    list goes on, many issues and half baked concepts holding this game together coupled with a dev team that either cares little for the playerbase feed back or knows too little about how the game functions to be the right people making the adjustments or some fusion of the both.
    I still don't understand why we need another two new jobs that are rehash of previous jobs in combination. And they refuse to further adjust the current jobs that are in dire need of clarification in their roles. This will create imbalance in the game since clearly certain jobs fill certain roles better than the others, and deemed more effective. I totally agree with you, I don't think they know how the game functions. I think they are running out of ideas on what content they can create, other than give mobs AOE deathga dispelga doomga that hits up to 3k-4k and obliterate party instantly with massive HP and tons of JA chainspells manafonts benediction perfect dodge invincible combination. Put in on 20 hours time limit, set 1-2 million gills entrance fee, put gear limits acquisition at the highest possible numbers, add RNG on every contents. Make sure said content cannot be completed and will take years to complete with very little reward. Repeat.
    (2)

  10. #10
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    LOL, might as well save all your efforts from posting here, or giving any feedback and ideas. As you clearly see from recent postings, the stance is they do what they want, how they want, when they want. They only share it as it is, take it or leave it. We can post gazilions requests to change campaign, WoE, Rdms, Smn, Sch, all the new contents, etc... it will matter not. None of the post get any responds, none good anyway, and the feedback is generally we are not changing anything.
    (4)

Page 1 of 4 1 2 3 ... LastLast

Tags for this Thread