And to obtain this job, one must visit each of the mother crystals to gather shards? That sounds just challneing enough for a new job without excluding level 30s.
And Dark Taoist is already a job. I'm really not sure what this magic monk would be called.
Witch Doctor!
Did you miss the part about the buff/extended weakened timer? I did not say it would make them undead. I said it would be dark-based, in contrast to the current light based Raise spells, not sure where that's confusing.
A Scholar is just a Black Mage/White Mage then, should be removed.
A Dancer is just a Ninja/White Mage then, should be removed.
A Blue Mage is just a Red Mage with Spells he learned from animals then, should be removed.
A Corsair is just a Ranger/Bard then, should be removed.
A Dark Knight is just a Warrior/Black Mage then, should be removed.
A Paladin is just a Warrior/White Mage then, should be removed.
Should I stop before I get to the point where there's only like 6-8 jobs left?
Cause a job that can use multiple creatures as a shield for people is completely useless and there's totally another job that can do that.
Let me go further and add some type of hp sharing between the Necromancer and his minions. Turning Necromancer into a hybrid tank-pet job. Of course, some job abilities/pet commands to gather enmity upon his undead minions, and to use his dark magic spells such as drain and such to keep himself alive.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |