Quote Originally Posted by Zyeriis View Post
Sigh, is is really so complicated. Every point you just made about the actual differences between the current jobs, is exactly what I was trying to point out to you. Your very argument against Necromancer is that it'll be like Beastmaster, just because it also controls other creatures. Thieves and Dancers both use daggers, does that make them the same? No, they have different abilities to complement their uniqueness, which you clearly know and understand from your post.
Yes, I made it abundantly clear. The difference is, you didn't show anything to support your side. You just said that I was wrong.

Quote Originally Posted by Zyeriis View Post
You want me to go into specifics? I will but, these are merely ideas. I didn't want to do so because it would make my argument similar to yours under the fact that these are all mere opinions of what Necromancer would be like. You don't have to like the ideas but, at the very least, they are drastically different from Beastmaster. First off, Necromancer would likely be capable of commanding multiple undead creatures but would have far less in terms of commands, as they would mostly be mindless killing machines. Necromancer would also have mp and be magically based. It would have primarily dark skill spells (like a Drk, no argument there but that's not what your main problem seems to be). Bio, Drain, Aspir, etc. I would also like to think it would have some form of dark based raise spell (perhaps giving a buff of some sort but with a longer weakened state following it). It wouldn't be able to control creatures equal to or greater than it's power, perhaps no higher than easy prey, as to not overpower it since it would be capable of controlling multiple monsters.

Need I go into more differences?
So you want to make it less effective than a Beastmaster in terms of mobs it can charm, give it the ability to control more pets than the game allows, and give it similar spells to a Dark Knight, while being not effective, damage was, as one (although I'm going to make an assumption that it will be A+ in Dark Magic Skill). Even if it had a dark based raise, dark based damage spells (Similar to Banish/Holy), this would still be a very sub par Beast Master, sub par Dark Knight, and even a Sub Par Red Mage (Because i"m going to assume you'd want it to debuff mobs similar to a Necromancer in Diablo II).

To make your zombie hordes not game breaking, even with an EP army you'd need to either give them low reanimation time, or low HP. They would need something to balance them out. Kirin could be killed by 18 mobs that were conning Too Weak to him. In either case, you'd either be better served by something with more HP (another PC or a BST pet), or something that might last longer (PUP Automaton with the right Atmas and Attachments, or another PC).

You would have to invent new dark based spells to make them even useful. The spells you listed, along with the Tier 2s for Drain and Aspir, all the sleeps, and Stun just wouldn't be enough. Giving them elemental magic would move them along the line of a gimp Dark Knight with a Pet, and you're trying to differentiate them from another job, aren't you? Maybe give them AoE debuffs, Bioga, Paralyzga, Slowga, Bindga, Bioga, along with AoE Drain and Aspir. You're starting to move them away from Drk and Bst. Give them Dark based damage spells would really help them along, but they'd still be missing an edge over why you'd choose them over a Rdm/Sch or Sch/Rdm (who can AoE the above spells), Dark Knight, or Beast Master.

Now if you move it down to just one pet at a time (like the game allows so they don't have to rewrite code that could potentially give me a Wyvern every 20 minutes, which I'd love), how much HP would you reanimate with? Full life? Half Life? Critical Life? Would they be slowly dying over time, as a shambling corpse would be? How much control would you have over anything other than Sic, as they do have a rotting brain? Which mobs would you be able to reanimate / Charm?

While yes, I will concede that your ideas would make it different than a BST, but why would you want to use it aside from fleeting moments of "I am the Lich King!"? There's no way Squenix would introduce it because your version of it would need to make a complete overhaul of game mechanics in the form of controlling multiple pets and reanimating dead mobs. The addition of spells wouldn't be a problem. Another thing hindering it is that it would be a mash of three different jobs, excelling in neither of their abilities. It would be less effective at damage dealing than a Bst as it could melee along side it's pet. It would be less effective at debuffing than a Rdm or Sch as each would have a larger library of spells to chose from. It would also be less effective overall than a Drk as its spells would be likely limited to a similar selection and a few EP pets wouldn't have the same Accuracy or Attack vs a level 90 Drk against the same mob.

Overall it just begs the question, why?