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Thread: New Job Ideas

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  1. #1
    Player Zyeriis's Avatar
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    Quote Originally Posted by Nu-Hir View Post
    Why the hell do people want a necromancer? It would be the exact same thing as Beastmaster, except instead of charming mobs, you'd bring them back from the dead. So essentially, you'd have the same mob, except one is rotting and smells really bad. I fail to see the upside?
    Beastmaster can't control humanoids, that would be what Necromancer does. Skeletons, Drauger, Ghosts (though not a humanoid), undead creatures in general. I won't deny that it would like Beastmaster but, then again so is Puppetmaster yet, it still has enough about it to make it unique.
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  2. #2
    Player Tsukino_Kaji's Avatar
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    Tsukinokaji
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    Quote Originally Posted by Zyeriis View Post
    Beastmaster can't control humanoids, that would be what Necromancer does. Skeletons, Drauger, Ghosts, undead creatures in general. I won't deny that it would like Beastmaster but, then again so is Puppetmaster yet, it still has enough about it to make it unique.
    Necro jugs. lol
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  3. #3
    Player Zyeriis's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    Necro jugs. lol
    That thought haunts my mind in so many ways, there are so many ways to interpret that, especially if I took that combination of words, completely out of context. *shivers*
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  4. #4
    Player Nu-Hir's Avatar
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    Wynnia
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    Quote Originally Posted by Zyeriis View Post
    Beastmaster can't control humanoids, that would be what Necromancer does. Skeletons, Drauger, Ghosts (though not a humanoid), undead creatures in general. I won't deny that it would like Beastmaster but, then again so is Puppetmaster yet, it still has enough about it to make it unique.
    It's still a beastmaster, just with different target mobs. There's no reason to add the exact same job to the game, just because people want to take their emo brooding past levelling Dark Knight.
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  5. #5
    Player Zyeriis's Avatar
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    Quote Originally Posted by Nu-Hir View Post
    It's still a beastmaster, just with different target mobs. There's no reason to add the exact same job to the game, just because people want to take their emo brooding past levelling Dark Knight.
    Under that logic, so many jobs should be removed from the game because they share something in common with another job such as Dancer, using daggers, so does a thief. Dancer, dual wields, like a ninja. Let me escalate the difference between beastmaster and necromancer. Beastmaster is solely melee based. Necromancer would be magic based and have mp. Seriously, you are merely making assumptions about what it would actually be like. There are many ways in which Necromancer could be completely different from Beastmaster, whilst still being able to control another creature.
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  6. #6
    Player Yawn's Avatar
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    Pandamiko
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    Shiva
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    BLM Lv 91
    I'm guessing you mean to say that necromancer would cast dark-magic and use their undead pets to protect them? Fir that to really work, Se owuldh ave to add some direct damage dark magic spells, I think. Maybe Dark 1-5, doom, and death? with doom and death taking 50%, and 100%, of MP respectively and Accuracy being based-on the ammount of MP expended. Certain monsters ould of course, be immune to instant KO and simply suffer darkness damage proportionate to the MP expended, to a certain cap. Doom couldalso be a 2-hour ability.

    I could see the undead pets being on a long recast timer and possibly not costing actual MP, but rather being used as Job Abilities. Necromancers could quest new undead creatures at certain level intervals with each having specific purposes, similar to PUP automatons?

    The only problem I can foresee is that any job as specialized as that would have limited event capabilities. if all of your damage is dark-based, you would be crippled against many enemies. Of course, this is the case for many jobs. I just do not think it would have the versatility required by most groups. No native heals, only native Dark (possily enfeebling) magic, limited spellset, and pet jobs are often looked down upon by the general player-base.
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