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Thread: New Job Ideas

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  1. #1
    Player Zyeriis's Avatar
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    Character
    Zyeriis
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    COR Lv 90
    Necromancer
    Geomancer (Scholar weather spells in no way cover geomancer)
    Green Mage (though it would have to be fleshed out a bit more)
    Machinist
    Berserker (Hammer DD)

    And those are just previous final fantasy jobs. FFXI is capable of original jobs as well such as corsair.


    I'd like to see a job centered around a giant bladed hoop (like Tira in Soul Calibur 4).

    A job that excels with the Great Sword (Yeah PLD WAR and DRK can use it but it's hardly their best weapon by far). Berserker could probably fill this role as well.

    Nunchuk/Swordchuck class (or give them to ninja/monk).

    A weaponless mage class that uses magic in it's basic attack (geomancer could do this but i'd prefer geomancer to have a bell weapon).

    A Barrier forming class, this one may be impossible to implement though and we "technically" have this in White Mage (protect/shell) but the difference is that the barrier class would be create physical barriers and auras.

    A gunblade class (this could be added to corsair's weapon selection).
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  2. #2
    Player Tsukino_Kaji's Avatar
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    Tsukinokaji
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    Siren
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    WHM Lv 99
    Quote Originally Posted by Zyeriis View Post
    Berserker (Hammer DD)
    No, then WAR would have another skill and they already have too many.
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  3. #3
    Player Zyeriis's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    No, then WAR would have another skill and they already have too many.
    There's already hammers in the game.
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  4. #4
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Zyeriis View Post
    There's already hammers in the game.
    Clubs don't count. A berserker would have a warhammer akin to a grat axe. It's the same distinction between katana and great katana.
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  5. #5
    Player Zyeriis's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    Clubs don't count. A berserker would have a warhammer akin to a grat axe. It's the same distinction between katana and great katana.
    Maces, flails? I figured I'd throw a melee job into the list, that's mainly why Berserker is on there. It is hardly even close to the one I want most (Geomancer).
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  6. #6
    Player Yawn's Avatar
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    Character
    Pandamiko
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    Shiva
    Main Class
    BLM Lv 91
    Regarding barrier magic; WHM, RDM, SCH and SMN do this with Stoneskin, blink, bar-spells. etc.

    A weaponless mage class sounds very interesting, actually. they could technically use any given offensive magic skill (Dark, enfeebling, elemental or divine) to attack with Accuracy and damage based similarly to MNK's Hand-to-hand skill and augmented by MaB and INT, rather than Att and STR. They could have stances that call on certain magic types, with shared timers similar to strategems, but with longer recast timers. SE could use en-spell, or tier 1 magic effects for the attacks and just generic animations for the characters.

    My question though, is how this would be much different from actual en-spells, or certain bolts/arrow effects? and would a job that can cast free spells out-class BLM, SCH, and such due to their lack of reliance on magic?

    Bladed hoops sound like chakram; which are a specialty of Dancers, are they not? I do like the idea of SE adding wind and fire wheels. Perhaps as slashing weapon alternatives for Hand-to-hand jobs.

    Ninja have tonfas, now. Nunchuku would be an interesting addition, but the mechanics would be wonky.

    Geromancer and Green Mage would thrill me to no end.
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  7. #7
    Player Zyeriis's Avatar
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    Quote Originally Posted by Yawn View Post
    Regarding barrier magic; WHM, RDM, SCH and SMN do this with Stoneskin, blink, bar-spells. etc.

    A weaponless mage class sounds very interesting, actually. they could technically use any given offensive magic skill (Dark, enfeebling, elemental or divine) to attack with Accuracy and damage based similarly to MNK's Hand-to-hand skill and augmented by MaB and INT, rather than Att and STR. They could have stances that call on certain magic types, with shared timers similar to strategems, but with longer recast timers. SE could use en-spell, or tier 1 magic effects for the attacks and just generic animations for the characters.

    My question though, is how this would be much different from actual en-spells, or certain bolts/arrow effects? and would a job that can cast free spells out-class BLM, SCH, and such due to their lack of reliance on magic?

    Bladed hoops sound like chakram; which are a specialty of Dancers, are they not? I do like the idea of SE adding wind and fire wheels. Perhaps as slashing weapon alternatives for Hand-to-hand jobs.

    Ninja have tonfas, now. Nunchuku would be an interesting addition, but the mechanics would be wonky.

    Geromancer and Green Mage would thrill me to no end.
    You misunderstood the barrier mage idea. It was about actual physical objects being added to the field via magic to protect people or give auras, sort of like a class that can use magic totems to create energy fields. It may be tactically and progammingly impossible though.

    As far as the Weaponless mage class is concerned, it would use abilities much like puppetmaster's element maneuvers but it would only affect the mage, changing the element type of their basic attack. There would be an actual piece of equipment in the main hand slot but it wouldn't be a visible weapon or have weapon skills. I would also envision the basic attack's skill stat to come from a corresponding magic skill already out there (and perhaps job abilities that change what skill stat is being used, also affecting the type of attack). The difference from en-spells is that the attacks would be purely magic damage, rather than melee damage followed up by a slight magic damage hit. I am unsure how it would go about a actual magic spells. Perhaps make your selection based upon your sub job, like how a Dragoon's wyvern is affected by it's sub job.

    I should've made a note that I did not mean something so small as Chakram. Think of it as more of a bladed hula hoop. If you want a reference look up Soul Calibur 4's Tira character.
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  8. #8
    Player Yawn's Avatar
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    Pandamiko
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    Shiva
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    BLM Lv 91
    Would the mage also have an overload feature? Perhaps that could limit the overall damage output by adding a bit of randomness. I would be interested to know what this mainhanded item could be. It seems um... That many of your ideas are already present in World of Warcraft through Shamanic magic and wands.

    I could see barrier magic being part of the moogle skillset. Afterall, they can cast many type of spells, and even use household items to pummel creatures (and players). It sounds like an interesting, pottentially silly job. I approve.

    with regard to the weaponless mage, there are many instances of this in folklore. it is my sincerest hope that should SE add such a job they look into more acclectic items, such as magic leaves, enscorcelled stones, and other such items as foci for this job.
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  9. #9
    Player Zyeriis's Avatar
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    Quote Originally Posted by Yawn View Post
    Would the mage also have an overload feature? Perhaps that could limit the overall damage output by adding a bit of randomness. I would be interested to know what this mainhanded item could be. It seems um... That many of your ideas are already present in World of Warcraft through Shamanic magic and wands.

    I could see barrier magic being part of the moogle skillset. Afterall, they can cast many type of spells, and even use household items to pummel creatures (and players). It sounds like an interesting, pottentially silly job. I approve.

    with regard to the weaponless mage, there are many instances of this in folklore. it is my sincerest hope that should SE add such a job they look into more acclectic items, such as magic leaves, enscorcelled stones, and other such items as foci for this job.
    Don't play WoW, wouldn't know. The word totem was probably a poor choice though.
    As for the main handed item, perhaps an orb or crystal of some sort, maybe even magicite, if we want to go lore on this idea.
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  10. #10
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Zyeriis View Post
    perhaps an orb or crystal of some sort
    Diablio 2. lol
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