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Thread: New Job Ideas

  1. #71
    Player Tsukino_Kaji's Avatar
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    Tsukinokaji
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    Siren
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    WHM Lv 99
    Quote Originally Posted by Zyeriis View Post
    Another game I did not/do not play. Another game made by Blizzard to boot.
    Closet blizzard perhaps?
    (0)

  2. #72
    Player Zyeriis's Avatar
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    Zyeriis
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    Phoenix
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    COR Lv 90
    Quote Originally Posted by Tsukino_Kaji View Post
    Closet blizzard perhaps?
    I am hardly a stranger to blizzard. Warcraft 1, Warcraft 2, Starcraft 1, Warcraft 3, Starcraft 2. Starcraft 1 probably has as many hours logged as FFXI does for me, if not more, much more.
    (0)

  3. #73
    Player Yawn's Avatar
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    Pandamiko
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    Shiva
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    BLM Lv 91
    Quote Originally Posted by Tsukino_Kaji View Post
    Witch Doctor!
    :LOL:: I love that! It could be a mithran expansion job to to accentuate their non-maginess. Perhaps, they were frontline fighters who utilizedthe power of magic stones and WSs to make up for the fact that none of the mithra NPCs seem to be heavy mage classes?
    (0)

  4. #74
    Player Vortex's Avatar
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    Character
    Mystina
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    Cerberus
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    RNG Lv 99
    Quote Originally Posted by Zyeriis View Post
    Did you miss the part about the buff/extended weakened timer? I did not say it would make them undead. I said it would be dark-based, in contrast to the current light based Raise spells, not sure where that's confusing.
    A Scholar is just a Black Mage/White Mage then, should be removed.
    I disagree, while it shares the same spells SCH allows you to use those spells in a more complex and
    much smarter way, it's not like blm where you just press a macro and boom, 1.5k damage
    SCH requires THINKING, and sadly, alot of players aren't good at thinking, which is why it's a rarely used job and even more rare to see someone actually good at it. it shouldn't be removed, the retarded people who don't know how to use it properly should be removed.

    A Dancer is just a Ninja/White Mage then, should be removed.
    White Magic requires spells that cost MP Ninja requires spells that cost consumable tools

    Dancer dosnt cost anything but TP..No where near the same thing, whm and ninja can't reduce targets defense, evasion, magic evasion, critical evasion, and drain HP from the target from each hit. another job that is hard to master due to the requiroment of "thinking"

    A Blue Mage is just a Red Mage with Spells he learned from animals then, should be removed..
    Blue mage spells are very unique, some of which aren't even seen by other jobs i won't even go into details on this one because there is just no point, and no where near similer to rdm in any way shape or form.
    A Corsair is just a Ranger/Bard then, should be removed.
    I dont think you're even trying anymore, why not try actually playing these jobs?

    A Dark Knight is just a Warrior/Black Mage then, should be removed.
    A Paladin is just a Warrior/White Mage then, should be removed.

    Should I stop before I get to the point where there's only like 6-8 jobs left?
    No because there is no point, none of what you just said is even close to comparison, each of those jobs have uniquie abilites that are well thought out.

    All you're describing is "well it can restore Hp so it's just like white mage"

    Cause a job that can use multiple creatures as a shield for people is completely useless and there's totally another job that can do that.
    Yes..it's called...beastmaster.....summoner...they all can tank mobs and keep players from being damaged from thier own damage..i understand you are trying for a new idea but this one is simply no diffrent.
    (0)

  5. #75
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Yawn View Post
    :LOL:: I love that!
    Diablo III.
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  6. #76
    Player Varchesis's Avatar
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    Male Mithra... oh wait.. it's not a job. Or is it just one no one has unlocked yet?

    --And don't gimme that .dat crap

    No seriously I've wanted Geomancer. Picture a MNK with BRD/SCH/RDM abilities:
    -Hand-to-Hand , Axe
    -AoE En- spells and elemental buffs for party (ex: Enthunderga)
    -Weather/day enhanced debuffs for mosters (think Iceday: paralyze skill up) with penalty for opposing element
    -Boost Magic Burst + Skillchain DMG for party
    -Remove elemental debuffs from party (Burn, Choke, etc)
    -Reduce / Absorb Elemental Damage when same as current weather/day
    -Uses TP to facilitate abilities like DNC
    (0)
    Last edited by Varchesis; 03-19-2011 at 04:43 PM.

    RDM BLM BLU SMN THF SAM COR ..::{ Desperately Seeking Salvage }::..

  7. #77
    Player Nu-Hir's Avatar
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    Wynnia
    World
    Fenrir
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    DRG Lv 99
    Quote Originally Posted by Zyeriis View Post
    Sigh, is is really so complicated. Every point you just made about the actual differences between the current jobs, is exactly what I was trying to point out to you. Your very argument against Necromancer is that it'll be like Beastmaster, just because it also controls other creatures. Thieves and Dancers both use daggers, does that make them the same? No, they have different abilities to complement their uniqueness, which you clearly know and understand from your post.
    Yes, I made it abundantly clear. The difference is, you didn't show anything to support your side. You just said that I was wrong.

    Quote Originally Posted by Zyeriis View Post
    You want me to go into specifics? I will but, these are merely ideas. I didn't want to do so because it would make my argument similar to yours under the fact that these are all mere opinions of what Necromancer would be like. You don't have to like the ideas but, at the very least, they are drastically different from Beastmaster. First off, Necromancer would likely be capable of commanding multiple undead creatures but would have far less in terms of commands, as they would mostly be mindless killing machines. Necromancer would also have mp and be magically based. It would have primarily dark skill spells (like a Drk, no argument there but that's not what your main problem seems to be). Bio, Drain, Aspir, etc. I would also like to think it would have some form of dark based raise spell (perhaps giving a buff of some sort but with a longer weakened state following it). It wouldn't be able to control creatures equal to or greater than it's power, perhaps no higher than easy prey, as to not overpower it since it would be capable of controlling multiple monsters.

    Need I go into more differences?
    So you want to make it less effective than a Beastmaster in terms of mobs it can charm, give it the ability to control more pets than the game allows, and give it similar spells to a Dark Knight, while being not effective, damage was, as one (although I'm going to make an assumption that it will be A+ in Dark Magic Skill). Even if it had a dark based raise, dark based damage spells (Similar to Banish/Holy), this would still be a very sub par Beast Master, sub par Dark Knight, and even a Sub Par Red Mage (Because i"m going to assume you'd want it to debuff mobs similar to a Necromancer in Diablo II).

    To make your zombie hordes not game breaking, even with an EP army you'd need to either give them low reanimation time, or low HP. They would need something to balance them out. Kirin could be killed by 18 mobs that were conning Too Weak to him. In either case, you'd either be better served by something with more HP (another PC or a BST pet), or something that might last longer (PUP Automaton with the right Atmas and Attachments, or another PC).

    You would have to invent new dark based spells to make them even useful. The spells you listed, along with the Tier 2s for Drain and Aspir, all the sleeps, and Stun just wouldn't be enough. Giving them elemental magic would move them along the line of a gimp Dark Knight with a Pet, and you're trying to differentiate them from another job, aren't you? Maybe give them AoE debuffs, Bioga, Paralyzga, Slowga, Bindga, Bioga, along with AoE Drain and Aspir. You're starting to move them away from Drk and Bst. Give them Dark based damage spells would really help them along, but they'd still be missing an edge over why you'd choose them over a Rdm/Sch or Sch/Rdm (who can AoE the above spells), Dark Knight, or Beast Master.

    Now if you move it down to just one pet at a time (like the game allows so they don't have to rewrite code that could potentially give me a Wyvern every 20 minutes, which I'd love), how much HP would you reanimate with? Full life? Half Life? Critical Life? Would they be slowly dying over time, as a shambling corpse would be? How much control would you have over anything other than Sic, as they do have a rotting brain? Which mobs would you be able to reanimate / Charm?

    While yes, I will concede that your ideas would make it different than a BST, but why would you want to use it aside from fleeting moments of "I am the Lich King!"? There's no way Squenix would introduce it because your version of it would need to make a complete overhaul of game mechanics in the form of controlling multiple pets and reanimating dead mobs. The addition of spells wouldn't be a problem. Another thing hindering it is that it would be a mash of three different jobs, excelling in neither of their abilities. It would be less effective at damage dealing than a Bst as it could melee along side it's pet. It would be less effective at debuffing than a Rdm or Sch as each would have a larger library of spells to chose from. It would also be less effective overall than a Drk as its spells would be likely limited to a similar selection and a few EP pets wouldn't have the same Accuracy or Attack vs a level 90 Drk against the same mob.

    Overall it just begs the question, why?
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  8. #78
    Player Francisco's Avatar
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    Francisco
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    Shiva
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    MNK Lv 99
    I had an idea once for the job "Judge", based on the Judges from Final Fantasy Tactics.

    AF Armor could be black GM armor.

    Judge would have a variety of abilities to set certain "laws" of combat. The range of the law would work kinda of like an aura on the person playing judge. Examples of things that could be outlawed would be types of magic, elements of magic, elements of attack, abilities, etc... using the "illegal action" in the vicinity of the judge would have negative implications on the enemy - or the party member (double edge sword, they need to follow the rules as well)...

    Judges could obtain "Judge Points" similar to a DNC obtaining Finishing Moves... Judge Points could be used to make a "Ruling" - which could be a very potent benefit to the party or a very potent determent to the enemy.

    It's just a crazy random idea though.
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  9. #79
    Player Tsukino_Kaji's Avatar
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    Quote Originally Posted by Varchesis View Post
    Male Mithra... oh wait.. it's not a job. Or is it just one no one has unlocked yet?

    --And don't gimme that .dat crap
    So your job would be to stay at home and raise the kittens?
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  10. #80
    Player Yawn's Avatar
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    Character
    Pandamiko
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    Shiva
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    BLM Lv 91
    Diablo III.
    I know. If you are looking for something fresh that has never been done, you will not find it anywhere. Humanity has been around too long. all of the Blizzard clases have been around since dungeon and Dragons was invented, and al lfo the Dungeons and dragons jobs are based off religions and superstitions in real life. that does not mean people can't try sometihng in new and innovative ways.

    I am sure someone as clever as you can come up with something very interesting and productive to this conversation, should you try.
    (0)

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