Page 10 of 20 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 197

Thread: New Job Ideas

  1. #91
    Player Yawn's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Pandamiko
    World
    Shiva
    Main Class
    BLM Lv 91
    If the mosnters are weaker than the necromancer, how couldthey tank? Perhaps, they couldbe an equal level, but they would have to be unsummoned >> resummoned at level up to gain the same level bonuses? or would they be like dragoon pets, which level up based onthe ammount of battles they are out?
    (0)
    Last edited by Yawn; 03-19-2011 at 04:47 PM.

  2. #92
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Kaeoni View Post
    Druid, i want to be able to turn into a Tree a Cat and Bea... wait...
    Call it a Shifter. I like it.
    (0)

  3. #93
    Player jeffanddane's Avatar
    Join Date
    Mar 2011
    Posts
    384
    Necromancers helm could be the Cubones helm from Pokemon !!! It would be funsies!!!
    (0)

  4. #94
    Player Varchesis's Avatar
    Join Date
    Mar 2011
    Location
    Seattle - Pacific Time
    Posts
    61
    Quote Originally Posted by Tsukino_Kaji View Post
    So your job would be to stay at home and raise the kittens?
    yeah... so?
    not all game events require combat lol

    crafting?! hello!
    (0)

    RDM BLM BLU SMN THF SAM COR ..::{ Desperately Seeking Salvage }::..

  5. #95
    Player
    Join Date
    Mar 2011
    Posts
    478
    engineer or mathematician.. w/e the dude in ff tactics was that rained hell down with his calculator >_>
    (0)

  6. #96
    Player Varchesis's Avatar
    Join Date
    Mar 2011
    Location
    Seattle - Pacific Time
    Posts
    61
    Quote Originally Posted by Tsukino_Kaji View Post
    How about race specific jobs!
    How about gender specific jobs? Sorry ladies BRD is removed. Gentlemen DNC is removed.
    (0)

    RDM BLM BLU SMN THF SAM COR ..::{ Desperately Seeking Salvage }::..

  7. #97
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Nu-Hir View Post
    Yes, I made it abundantly clear. The difference is, you didn't show anything to support your side. You just said that I was wrong.



    So you want to make it less effective than a Beastmaster in terms of mobs it can charm, give it the ability to control more pets than the game allows, and give it similar spells to a Dark Knight, while being not effective, damage was, as one (although I'm going to make an assumption that it will be A+ in Dark Magic Skill). Even if it had a dark based raise, dark based damage spells (Similar to Banish/Holy), this would still be a very sub par Beast Master, sub par Dark Knight, and even a Sub Par Red Mage (Because i"m going to assume you'd want it to debuff mobs similar to a Necromancer in Diablo II).

    To make your zombie hordes not game breaking, even with an EP army you'd need to either give them low reanimation time, or low HP. They would need something to balance them out. Kirin could be killed by 18 mobs that were conning Too Weak to him. In either case, you'd either be better served by something with more HP (another PC or a BST pet), or something that might last longer (PUP Automaton with the right Atmas and Attachments, or another PC).

    You would have to invent new dark based spells to make them even useful. The spells you listed, along with the Tier 2s for Drain and Aspir, all the sleeps, and Stun just wouldn't be enough. Giving them elemental magic would move them along the line of a gimp Dark Knight with a Pet, and you're trying to differentiate them from another job, aren't you? Maybe give them AoE debuffs, Bioga, Paralyzga, Slowga, Bindga, Bioga, along with AoE Drain and Aspir. You're starting to move them away from Drk and Bst. Give them Dark based damage spells would really help them along, but they'd still be missing an edge over why you'd choose them over a Rdm/Sch or Sch/Rdm (who can AoE the above spells), Dark Knight, or Beast Master.

    Now if you move it down to just one pet at a time (like the game allows so they don't have to rewrite code that could potentially give me a Wyvern every 20 minutes, which I'd love), how much HP would you reanimate with? Full life? Half Life? Critical Life? Would they be slowly dying over time, as a shambling corpse would be? How much control would you have over anything other than Sic, as they do have a rotting brain? Which mobs would you be able to reanimate / Charm?

    While yes, I will concede that your ideas would make it different than a BST, but why would you want to use it aside from fleeting moments of "I am the Lich King!"? There's no way Squenix would introduce it because your version of it would need to make a complete overhaul of game mechanics in the form of controlling multiple pets and reanimating dead mobs. The addition of spells wouldn't be a problem. Another thing hindering it is that it would be a mash of three different jobs, excelling in neither of their abilities. It would be less effective at damage dealing than a Bst as it could melee along side it's pet. It would be less effective at debuffing than a Rdm or Sch as each would have a larger library of spells to chose from. It would also be less effective overall than a Drk as its spells would be likely limited to a similar selection and a few EP pets wouldn't have the same Accuracy or Attack vs a level 90 Drk against the same mob.

    Overall it just begs the question, why?
    1) No elemental spells.
    2) I never specified a number of total mobs. Perhaps I'll dive more into my idea of shared hp and say that for each mob that you summon you lose a % of health that becomes the mob's total hp, thus limiting how many you can have up at any given time by causing an hp down debuff upon you.
    3) More Dark spells is a given. Tier 3's and some more variations.
    4) As for damage, you're right it wouldn't/shouldn't be able to DD close to a Dark Knight, that's where I came in with the tanking thoughts. I'm talking about a serious third tank not a quasi tank like Dancer. Using his own hp to summon undead creatures and using them as shields (essentially turning his own hp into a shield for the party).
    5) The mobs would be summoned (mostly) not charmed. The mobs would be dependent upon the region you are in or something along those lines. There would of course be a more permanent alternative where you would be able to take over something that you kill but the recast on that would be relatively long.
    6) As I said before, you wouldn't have much control over their actions, they would merely be pawns rather than the usual relationship of a pet job. They'd act like a Wyvern in terms of attacking (that's all they'd do, unless it was a a "charmed" one from something you killed, then you might have a slight degree of command, perhaps a tp move), they may get a command for it though. This is where I minimize the need for coding overhaul, as they wouldn't really have an AI at all.

    I could add more but it's nearing 4am.
    (0)

  8. #98
    Player Varchesis's Avatar
    Join Date
    Mar 2011
    Location
    Seattle - Pacific Time
    Posts
    61
    Quote Originally Posted by Flunklesnarkin View Post
    engineer or mathematician.. w/e the dude in ff tactics was that rained hell down with his calculator >_>
    and wiped his own party because everyone was same lvl and he can't divide by 5?
    (0)

    RDM BLM BLU SMN THF SAM COR ..::{ Desperately Seeking Salvage }::..

  9. #99
    Player
    Join Date
    Mar 2011
    Posts
    478
    Quote Originally Posted by Varchesis View Post
    and wiped his own party because everyone was same lvl and he can't divide by 5?
    Yah.. dude was awesome...
    (0)

  10. #100
    Player Nu-Hir's Avatar
    Join Date
    Mar 2011
    Location
    Land of Awesome
    Posts
    36
    Character
    Wynnia
    World
    Fenrir
    Main Class
    DRG Lv 99
    Even with your additional fleshing, the job still seems to be less effective than every other job in the game. Even PUP had advantages over MNK when it was released, not many, but it had some. It would be almost impossible to balance the job without breaking too many mechanics of the game. I personally think that the job would either be too weak to even consider levelling, or too over powered that would cause everyone to level it. It would be just too damn hard to balance it out to a middle ground between the two.

    Quote Originally Posted by Flunklesnarkin View Post
    engineer or mathematician.. w/e the dude in ff tactics was that rained hell down with his calculator >_>
    Umm... Calculator. The most broken job in that game.
    (0)

Page 10 of 20 FirstFirst ... 8 9 10 11 12 ... LastLast