Mobs will have moved on the server before the client is updated, hence the difficulty at times to melee a walking target.
The reverse is also true. Mobs will hit you well out of range when running away, because on the server you are still in range.
Automatons also suffer this problem, btw. They will cast on targets out of range, take a few steps, cast again, take a few steps, cast again, all while the mob is moving around (and away) on a casual stroll.


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