Results 1 to 10 of 107

Hybrid View

  1. #1
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Trisscar View Post
    Arcon if you were working at a job doing something that you absolutely enjoy doing would you work for free?
    And do you complain about life because making money is not fun? Are you one of those people who write politicians they should get more money for no reason other than that you could use it and thinks it's unfair that they don't have any?

    Also, people who enjoy their jobs are the exception, just like people who enjoy making money ingame. I enjoy Salvage a lot, but I would never argue that making money is fun already, because I know it doesn't extend to everyone.

    Quote Originally Posted by Trisscar View Post
    Now in the game we play the part of professional adventurers. It is our job to go out, explore, slay monsters, gather materials for crafters, and on. And yet you want to restrict getting paid to actually go out and do our jobs... Because?
    Because the NPCs aren't paying us. They can't run out of money. We create money out of nothing. That is what's fucking with the economy.

    And we already get rewarded for every single event there is, it's just not always money. Cruor is good for other things as well, in case you didn't notice.

    Quote Originally Posted by Trisscar View Post
    Also, like I said before, making significant amounts of money in most other MMO is not an issue (hell, it isn't half as difficult in FFxiv). Their economies don't seem to be in any trouble. Why should it be an achievement just to make Gil to get decent gear?
    I don't know anything about their economies, so I can't comment. But like I said before, if things are even slightly different, the situations don't compare and the same rules can't be applied. Also, I'm not sure you know anything about their economies either, judging by your previous comments on that topic.

    Quote Originally Posted by Trisscar View Post
    Last I check this isn't a financial simulation, making Gil is not the chief goal of the game.
    Precisely. So why do you focus so much on it? It's the chief goal to do events, not to make gil to buy the crap you can get there.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #2
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Arcon View Post
    And do you complain about life because making money is not fun? Are you one of those people who write politicians they should get more money for no reason other than that you could use it and thinks it's unfair that they don't have any?
    No, I work two jobs. The difference between real life and FFxi? I'm garanteed to get paid for working. In FFxi it's a crap shot.

    Quote Originally Posted by Arcon
    Also, people who enjoy their jobs are the exception, just like people who enjoy making money ingame. I enjoy Salvage a lot, but I would never argue that making money is fun already, because I know it doesn't extend to everyone.
    I'm not arguing that making money should be made fun, I'm arguing that making money should be possible to do.



    Quote Originally Posted by Arcon
    Because the NPCs aren't paying us. They can't run out of money. We create money out of nothing. That is what's fucking with the economy.
    Are we even playing the same game? The economy has been very stable in FFxi for a while now, somewhat inflated prices none withstanding. But I know your game. When prices come crashing down, and they will, you'll be here complaining yet again about the prices.

    You want to be able to have low prices when you buy and high prices when you sell. Well I'm sorry, but you can't have it both ways.





    Quote Originally Posted by Arcon
    I don't know anything about their economies, so I can't comment. But like I said before, if things are even slightly different, the situations don't compare and the same rules can't be applied. Also, I'm not sure you know anything about their economies either, judging by your previous comments on that topic.
    Yeah, sure. What ever you say.
    (1)

  3. #3
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Trisscar View Post
    No, I work two jobs. The difference between real life and FFxi? I'm garanteed to get paid for working. In FFxi it's a crap shot.

    I'm not arguing that making money should be made fun, I'm arguing that making money should be possible to do.
    It's not a crapshoot, making money in FFXI is guaranteed if you put effort in. Yes, it's a matter of luck if you make 2.5M in a Dynamis run, with no competition and lucky procs/drops, or only 1.5M with much competition and shitty procs, but either way you make decent money, and unlike cruor it does not hurt the economy.

    Quote Originally Posted by Trisscar View Post
    Are we even playing the same game? The economy has been very stable in FFxi for a while now, somewhat inflated prices none withstanding.
    Yes withstanding, very much withstanding, inflated prices is almost the definition of an unstable economy.

    Quote Originally Posted by Trisscar View Post
    But I know your game. When prices come crashing down, and they will, you'll be here complaining yet again about the prices.
    You know very little, as you've repeatedly demonstrated. I don't even need money at all in this game, I'm very happy where I am now. My complaint is that an inflation would suck for everyone around me, especially new players, which my LS is full of.

    Quote Originally Posted by Trisscar View Post
    You want to be able to have low prices when you buy and high prices when you sell. Well I'm sorry, but you can't have it both ways.
    Oh, I can. That's precisely how I got rich at 75. Buy and resale. I made tens of millions in a few months just bazaaring overnight. It works extremely well. And it's still not at all related to what's going on here. I can make money in a dozen ways if I wanted to (as can you), with or without cruor. All this change did was remove a way to passively make money, and that's what disturbs many people, which, in turn, I find pretty disturbing, because I find it hard to believe that anyone thought that was an acceptable state of the game. I honestly don't see how people can be that short-sighted.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #4
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Arcon View Post
    It's not a crapshoot, making money in FFXI is guaranteed if you put effort in. Yes, it's a matter of luck if you make 2.5M in a Dynamis run, with no competition and lucky procs/drops, or only 1.5M with much competition and shitty procs, but either way you make decent money, and unlike cruor it does not hurt the economy.
    All that money circulating through the economy, where do you think it ultimately comes from? If you guessed anything other than NPC, then you are wrong. Because entropy is inherent in a closed system when there is no outside energy being received. It's true for physics, it's true for economies.



    Quote Originally Posted by Arcon
    Yes withstanding, very much withstanding, inflated prices is almost the definition of an unstable economy.
    Yes, please keep on demonstrating your complete lack of understanding while I show you why you are wrong:

    In an unstable economy you expect to see trends in sharp rise and fall in such things like the price of goods offered over a short period of time. That isn't what we've been seeing. Instead, after the initial inflation due to new influx of money in the system, prices stabilized and held steady.

    Yeah, I'd call that unstable alright.



    Look, I agree that making money shouldn't be the be all end all of the game. But it shouldn't be so difficult that you need do hours of old content solo just to make ends meet.
    (0)

  5. #5
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Trisscar View Post
    All that money circulating through the economy, where do you think it ultimately comes from? If you guessed anything other than NPC, then you are wrong. Because entropy is inherent in a closed system when there is no outside energy being received. It's true for physics, it's true for economies.
    Dosage is what matters. Where do you think money came from before cruor? NPC vendors. So it was obviously possible without. Only cruor significantly accelerated that process.

    Quote Originally Posted by Trisscar View Post
    In an unstable economy you expect to see trends in sharp rise and fall in such things like the price of goods offered over a short period of time. That isn't what we've been seeing. Instead, after the initial inflation due to new influx of money in the system, prices stabilized and held steady.
    That's not what an unstable economy is. Unstable doesn't have to rise and fall, it can do just one of the two, in this case inflation. And the price never stabilized, it went up significantly. You didn't notice it much for two reasons, first the demand was lowered. When demand drops, prices are supposed to drop. Instead they went up further, such as with currency for example.

    Also, new people joined and old people reactivated when SoA was announced. With more people to distribute to, the influx of cash was not as noticeable, because people absorbed it. You would have noticed it a lot more if you waited a bit longer, until people stopped coming but gil kept on increasing. Which is why it wasn't a bad thing that they stopped it now.

    Quote Originally Posted by Trisscar View Post
    Look, I agree that making money shouldn't be the be all end all of the game. But it shouldn't be so difficult that you need do hours of old content solo just to make ends meet.
    Maybe your ends and my ends differ, but I didn't farm a single gil in the last month, and I kept playing throughout this time, and I still got enough money from just random drops to get by.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers