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  1. #1
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    Well, depending on time zone it hasn't been a day so far as I know. Depends on your idea of a day, a day meaning 24 hours has not passed since then, thus, it was today. Unless I am mistaken it happened less than 24 hours ago, could be wrong though, not sure when I went to sleep but I went to sleep before anything was changed or even the warnings about the servers going down were popping up.
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  2. #2
    Player Mirage's Avatar
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    It happened around 6-7 in the evening yesterday (the 22nd) for europe, which was sometime in the morning for north america. So, not a full 24 hours ago, I guess.
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  3. #3
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    Either way, minor detail, my point was that its not as if people really found out all to long ago. Anyone who made money off it probably isn't to happy, people who based a large amount of their income off of it, definitely aren't to happy, and people who didn't often, or never did, blinker runs, don't care much or think its a good thing. In the end SE isn't likely to care what we think anyways, and there are threads all over the place for complaining I'm sure, so saying we should be complaining about it is a bit pointless as we already are.
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  4. #4
    Player Luvbunny's Avatar
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    Mar 2011
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    Character
    Luvbunny
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    Bahamut
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    SMN Lv 99
    I only tried this once and I found this extremely inconvenience and did not even bother to do it anymore. This does not bother me so much as the fact that you can no longer sell abyssea gears to NPC, that one really is extremely annoying. The last thing everyone wants is to see RMT start swarming dynamis and taking control of those zones 24/7.
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  5. #5
    Player Damane's Avatar
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    Mar 2011
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    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Luvbunny View Post
    I only tried this once and I found this extremely inconvenience and did not even bother to do it anymore. This does not bother me so much as the fact that you can no longer sell abyssea gears to NPC, that one really is extremely annoying. The last thing everyone wants is to see RMT start swarming dynamis and taking control of those zones 24/7.
    I really doubt this happens, for Dynamis your char needs lvl 65 and must have had some decent nation rank (6 i believe), to be even able to enter the base city dynamis, for CoP dynamis you need on top of that to proceed past the diabolos mission. + 2 hours only per day. Not to mention the advance jobs you need, BST /DNC some sort of TH.
    the base 6 Jobs you have available from start aint gonna cut it, like they did for abyssea. They just used BLM RDM and WAR for it, which worked.

    compared to Abyssea:
    lvl 30 minimum only, no pre quest needed, nothing, only Abyssea stones, can enter any day, stay as long as you want with TE. basicly they could just lvl 2 chars up to 99 and then cruor FC burn for 16 mules for cruoar gain. Dynamis is way more inconvenient for them to make gil and needs some prep time. Not to mention they need to find buyers first for ancient currency.

    However I can see Legit players now enter Dynamis more often. So overcrowding will be there for sure.

    I doubt that RMTs will leave abyssea, you can still turn cruor to gil, just at a smaller rate its now 1 million cruor for 300k.
    Factor in 2 FCers (RDM and WAR) and 16 mules... running wiht a bot maybe. if you do like 1 Million cruor in 12 hours x18 thats 18 million cruor -----> 5.4 million gil per day (i dont know how fast someone can gain cruor with normal FCs).
    Still sounds less fuzzy then trying to get access to dynamis and go there only 2 hours everyday.
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    Last edited by Damane; 10-23-2012 at 07:52 PM.

  6. #6
    Player Mirage's Avatar
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    I partially agree. I don't think there is any real danger of RMT overcrowding dynamis, for the same reasons as you point out. I am not too sure that it will be very attractive for RMTs to cruor farm anymore though, at least not in nearly the same amounts as before.

    As for dynamis overcrowding by legit players, this is a real concern, but there are ways to fix it. Currently, there are certain dynamis areas that are a lot easier to farm than others, which leads to these areas being entered a lot more often than the rest. If the currently "bad" farming areas were given a boost to get closer to the best areas, people could spread out into the various zones without feeling like they're gimping their income.

    For RMT however, there is one good thing about changing to dynamis, if they want to take that risk. While they would have to take a lot more care to avoid being banned, because recreating a character takes a lot more time, they can keep several characters on the same account and rotate them to farm dynamis two hours a day with every character on the same account. They would also be able to move rare/ex gear around from one character to another.

    But at the same time, losing one account would then mean losing several characters, so who knows what they will end up doing.
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    Last edited by Mirage; 10-23-2012 at 11:04 PM.

  7. #7
    Player Luvbunny's Avatar
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    Mar 2011
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    Luvbunny
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    Bahamut
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    SMN Lv 99
    Quote Originally Posted by Mirage View Post
    As for dynamis overcrowding by legit players, this is a real concern, but there are ways to fix it. Currently, there are certain dynamis areas that are a lot easier to farm than others, which leads to these areas being entered a lot more often than the rest. If the currently "bad" farming areas were given a boost to get closer to the best areas, people could spread out into the various zones without feeling like they're gimping their income.
    Totally agree, they should make city dynamis more attractive and a good alternative to currency farming. This way people have at least a good 7 zones to pick for the majority of players instead of overcrowding 3 zones. They can easily add random drops on WoTG beastmen mobs similar to how kindred seals drop, every 5 mnts or so. Adding more of these to campaign spoils would be great. Adding random 100 bills to WoTG BCNM only would also be amazing ideas. Same can be done to WoE loot, even at 1% low drop rate, it would still give incentive for players to do more of the WoTG zones.
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  8. #8
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    Think your making it sound a bit harder than it really is honestly. They could train around armies of characters as they do now, get to level 30~50 all the same, then train them around for Limit breaks which might take them a bit of time, then they do missions which is a few hours, not long, then throw on some perle & your good to go. This is assuming they do BST, which is a 15 minute quest. Sure it adds time, but it only really triples their start>money process I would think, and in the end it makes them harder to catch because they for the most part look like any other gimp bandwagon BST, while they have tons of backups if they do get banned, and have other characters to do runs on if they don't. Not saying this is what they would do, but it really doesn't seem as hard as its being made to sound imo, after all, I'm fairly sure I could take a new character from start to Dyna as lv95~99 Perle BST in only 3~4 days, and they would be doing that with what? 16 characters? So they could easily make it work I would think.
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  9. #9
    Player Damane's Avatar
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    Damane
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    Phoenix
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    DNC Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Think your making it sound a bit harder than it really is honestly. They could train around armies of characters as they do now, get to level 30~50 all the same, then train them around for Limit breaks which might take them a bit of time, then they do missions which is a few hours, not long, then throw on some perle & your good to go. This is assuming they do BST, which is a 15 minute quest. Sure it adds time, but it only really triples their start>money process I would think, and in the end it makes them harder to catch because they for the most part look like any other gimp bandwagon BST, while they have tons of backups if they do get banned, and have other characters to do runs on if they don't. Not saying this is what they would do, but it really doesn't seem as hard as its being made to sound imo, after all, I'm fairly sure I could take a new character from start to Dyna as lv95~99 Perle BST in only 3~4 days, and they would be doing that with what? 16 characters? So they could easily make it work I would think.
    you still forget the part about /DNC, unlocking BST etc. there is way more time involved with this, and the char isnt useable for ever in dynamis, only for 2 hours per day. The time/money investment in the characters will be too big I believe, especially because they will have to competiton by themselfs and other legit players.
    I really doubt strongly they will go the Dynamis route.
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  10. #10
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    They wouldn't have unlimited time in Dyna but I doubt they would try 16-boxing Dyna too, so really where 1 run ends, another begins. And your right, I did forget /DNC, that would take a bit more time, but I did actually count in the unlocking BST part, that quest is seriously very short so far as I remember. Wasn't it just talk to the chocobo guy, then talk to the guy in lower, then get the flower from Qufim at night & take it back? Thats like 15 min if your fast about it, a hour if your unlucky & get there right when night time ends.
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