I didn't think Tanaka had any english-speaking children. I have an idea. Let's have a bicycle race on a bumpy road with solid metal tires. WTH, remove the seat too.Hi,
Well this is the idea, nowadays we are not affraid of die, we dont care of K.O. and it's mean nothing wrong (beside weak timer), death dont anymore inspire fear, and I think this is sad.
Moreover, nowadays EXP is really easy to obtain...
So the idea is put a new K.O "Penality" and some new options
(Currently K.O Penaility: http://wiki.ffxiclopedia.org/wiki/K.O. )
New K.O. Penality (for lv 90+ only):
-When you die, if your Homepoint, Reraise I or Raise I you lost 14,3%~ Exp
(so this mean 7 Dead = LV down)
-When you die, if you have Reraise II or Raise II you lost 10%~ Exp
(10 Dead = Lv down)
-When you die if you have Reraise III or Raise III you lost 6,6%~ Exp
(15 Dead = Lv down)
-When you die if you have Araise you lost 5% Exp
(20 Dead = Lv down)
And a new fun option idea!
-When you have Reraise (1, 2, 3) or Raise (1, 2, 3) on you, you can choose to wake up normaly (5 min "weakness" penality)
OR 2nd option, with only 3min weak penality but this 2nd option cost 20% exp loose on the actual level.
-If you have Araise on you choose the option 2 mean the same exp penality but with only 1min30sec of weakness. (3min with option 1 of course)
Thank you for your attention, i think its a good idea for the new expansion that coming in 2013 to add some "spice" in FFXI, who is a little tasteless these days (in terms of emotions).
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