Quote Originally Posted by ZeroResolve View Post
No doubt players are ones that screw up the market prices and RMT's just go along with current price. Mainly i was looking at When gil is readily available and easy to get in game leaves no market for outside companies to profit. Removing blinker exchange is like all past attempts SE has made to regulate RMT/outside company influences which in the end only bolsters their profits while penalizing legit players. Prices may drop item today 5mil new price 1-2mil but gil harder to make so ratio is the same only ones that suffer are ones who make gil honestly. So question is SE not doing this to curve 3rd party companies then why are they doing it. New stuff always high but eventually lowers as ppl figure out where and how to get so just a little confused by reasoning . Now i have a ton of Cruor that is totally useless.
It was blinkerspam that dropped the RMT price of gil. With that gone, the ones who make gil honestly (ie, through AH) see the value of their gil rise. RMT profit is irrelevant, what matters is their influence on the game, and that is measured in gil, not $. Obviously they are going to charge more if their major gil source dries up, although currently they are mostly banking on the panic.