Page 9 of 25 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 244
  1. #81
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    My way I have been making gil for months is VW. I did VW such as Qilin, Kaggen, or something that dropped plates. In return for killing the NM I was guarantied 50k via cruor trades. This knowledge made me sure I was making money, not wasting it on luck. By killing the NMs, I had a chance at alot of money, Heavy Metal being worth 100k made it great for money, and I could walk away happy. My problem is now I don't see VW making money always, infact I see myself probably losing more than I make from it because its massive luck influence on if I waste my money or not.

    By changing this they lowered my income alot, they lowered my want to do VW even more. I do not like Dyna, I hate it, its boring & annoying in many ways. I do not want to do Salvage, it requires a few people to enter, even then, the boss at the end is required for half the profit. I cant level crafts, no money to level it, things I can make arnt in much need, I have been working on goldsmithing but thats not getting much of anywhere without money to fund the skillups & mats. Really in the end, I can afford nothing now, with how I have been playing this game I see my income dropping alot & I have failed to come up with a decent "fun" way of making gil since I found out about this.
    (4)

  2. #82
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Demon6324236 View Post
    By changing this they lowered my income alot, they lowered my want to do VW even more. I do not like Dyna, I hate it, its boring & annoying in many ways. I do not want to do Salvage, it requires a few people to enter, even then, the boss at the end is required for half the profit. I cant level crafts, no money to level it, things I can make arnt in much need, I have been working on goldsmithing but thats not getting much of anywhere without money to fund the skillups & mats. Really in the end, I can afford nothing now, with how I have been playing this game I see my income dropping alot & I have failed to come up with a decent "fun" way of making gil since I found out about this.
    While I sympathize with your situation, one that several people probably find themselves in, it doesn't change the fact that this was cheating money. So of course you liked this, so did everyone, and only because they didn't yet experience the negative impact of it on themselves. Just like people would go batshit nuts about someone handing out hundred dollar bills in the street every day, until the economy is all the way down in the shitter and people are starving in the streets because their thousands of dollars can't afford an apple anymore.

    Making money was never fun, and it the thing is, it shouldn't be, ever. Making money always has to have some negative implications to it (boring, difficult, time wasting, etc.), otherwise everyone would be doing it instead of doing content, which will inevitably lead to high demand, high cashflow and low supply again, which is the definition of inflation.
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #83
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Sorry, playing games is meant to be fun, never boring, if a game is boring & stress to make money, it stops being a game and starts being work, I shouldn't be paying $15 a month to work. Thats not to say everything should be handed to me, no, but when I'm doing something on a game it should be enjoyable, this means Dyna, Salvage, VW, everything that is profitable or not should be in some way fun in the end.
    (8)

  4. #84
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Sorry, playing games is meant to be fun, never boring [..]
    And that's what I've been trying to say. If making money is fun and easy, everyone would be doing it instead of playing the game, because the two are not the same. Money buys things that you could otherwise get by playing the game. And that's what should be fun. Money should be a last resort, a means to get access to items if you cannot clear the content yourself, because you either don't have the manpower, endurance or skill to do it. It should not be a substitute for content.

    A good example for VW would be to increase the item drop rate. That way, the content itself would be worth doing, not for the money it gives, but for the content itself.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  5. #85
    Player
    Join Date
    Feb 2012
    Posts
    14
    Chocobo Blinker has to be nerfed eventually. After all it's one of the only way to make gil in this game that really aren't contributing anything back to the community.

    If you farm Dynamis Currency, somebody can use those currencies to finish Relics. If you farm HMPs, somebody can use those for Empyrean. If you farm, even things like Lizard Skins, somebody can skill up on those or make it into armors. If you craft, somebody get to eat those food or wear a shiny new armor. Doing any of those, you earn your gil as compensation for contributing goods to the economy.

    If you farm cruor and turn them into chocobo blinker however, you are not putting anything into the market, nobody will get any kind of benefit from your action. Nobody can make relic from your cruors, no body can eat your chocobo blinker, but everybody will suffer as their gil become less valuable, after all there is more gil to buy the same amount of items. Converting Cruor into gil really is a very selfish way to make money, only you benefit while everyone else suffers.
    (4)

  6. #86
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Demon6324236 View Post
    Sorry, playing games is meant to be fun, never boring, if a game is boring & stress to make money, it stops being a game and starts being work, I shouldn't be paying $15 a month to work. Thats not to say everything should be handed to me, no, but when I'm doing something on a game it should be enjoyable, this means Dyna, Salvage, VW, everything that is profitable or not should be in some way fun in the end.
    Then play the game and have fun.

    Look, it is really simple. You can't have a player-driven economy and at the same time have an infinite supply of gil. It simply does not work in the long run. Either you have a NPC-only economy with no player trading, or you have to balance the amount of gil put into the economy with the amount of gil drained out of the economy.

    I don't know about you, but I' rather keep the player-based economy. If you don't like that, MMOs might just not be for you. For me, one of the things that draw me into MMOs is exactly the existence of a dynamic economy within a virtual world, with all the pros and cons that come with it.
    (1)
    Last edited by Mirage; 10-23-2012 at 03:45 PM.

  7. #87
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    All I have to really add is that Cruor conversion was one of the few ways to actually make gil. I, myself, was pretty broke before then only having Angel Skins or ISNM Khroma ore runs which was never guaranteed profit. With it gone, Dynamis will be overcrowded as others have said. There aren't many items a person can farm solo and make gil off of that are worthwhile anymore. The main items demanded require groups to obtain.

    A much simpler route they should have taken was punishing the RMT, not the playerbase. It seems if anything gets abused by RMT, we get punished along with them just like the bad apple in the class that gets everyone else punished with them.
    (1)

  8. #88
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Arcon View Post
    Money should be a last resort, a means to get access to items if you cannot clear the content yourself, because you either don't have the manpower, endurance or skill to do it. It should not be a substitute for content.

    A good example for VW would be to increase the item drop rate. That way, the content itself would be worth doing, not for the money it gives, but for the content itself.
    I agree, in my case for instance, I want Dux+1 gear, yet lack the bonecraft, I want Shedir gear, yet lack the manpower to obtain it, I want to help my gf make her Mythic, yet I cant stand the idea of a year of Salvage for a single weapon. I don't want my money to do everything for me, not even close, but at the same time I would like to have the money if I need it, right now I have alot of things to buy, and no money or income anymore to buy it with, thats all I was saying. And while you make a good point about money making not being super fun because people would keep doing it, Dyna isn't really so much the same. Dyna is boring, if it were fun though you could still only do it 2 hours a day, that limit is there either way, so making it fun would just make it more enjoyable for those who do it and would make it better overall for those who want to make money, but not be bored or annoyed in the process.

    This is simply how I see it though, obviously some people will see this as terrible, others will see it as great, I myself see it as a bad thing for me personally even if it kinda needed done. My problem is how long I will probably be subjecting myself to things I think of as boring so I can get something done in the game before SoA comes around.
    (0)

  9. #89
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    the fun part about this is that it happen when we get a gil drain (MB boss KIs)
    (1)

  10. #90
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    I still stand by the statement that the gil needs to come from somewhere. As it stands, while there is far less "artificial gil" entering the market now, the amount of it leaving the market will remain fairly static. Every crafter buying materials from a npc then selling back a finished product for less than the materials has just affected the economy in a small way. Ideally this would be fine if there were no npcs to consume gil and no way to inject artifical gil into the economy. Ultimately the gil would form endless loops, changing hands. However further onto this, items entering the market can affect the value of gil also. Its a subtle balancing act that has never been perfected with more than two parties.

    In defense of what i was saying earlier, most products on sylph, consumed and static, were actually suffering from a rise in supply, and the value of the items was falling, rather than rising due to mass-inflation. Could this have changed? Certainly, because in many cases, the prices are arbitrarily set in comparison to similar products then inflated slightly with the "NEW" tag.

    The reason regular economics can not be applied to an MMO though conversely is because like the "Synthetic Currency" that was being introducted, many products too are synthetic. While there was an "Investment" of time to obtain said item, in the real world very little works this way. To produce an item, you must first obtain its base materials and then spend time producing it. While there are some parallels in ffxi, this is not always the case. Dynamis does not require funding once you obtain a "liscence" to take items from, it creates "free" products which can be thus taken to the market and exchanged for gil.

    So, to some small degree, artificial gil must be maintained in some sense to compensate with more items entering the marketplace. Especially with auction fees and npc purchases removing it from the economy. Again not defending blinkers, nor supporting them. I used them, i did not rely on them any more than any other means of making gil. However i do forsee a massive...negative...potentially catastrophic impact on my server's economy in the near future. Will it stabilize? Possibly! Such is yet to be seen.
    (2)

Page 9 of 25 FirstFirst ... 7 8 9 10 11 19 ... LastLast