SE:

When you decide to nerf something, try to be balanced about it.

I get the gil fountain needed to be closed to prevent capped gil scenarios backed by 24/7 FC parties and to stabilize the economy on the whole but there just isn't any grassroots demand for AH items in an era of R/EX to the moon coupled with farming for R/M/Es.

The nerf has happened yet what does the average player get out of this? Where is the compensation for ruining a legitimate - albeit dangerous to the games economy - way of making gil?

Will you make Dynamis cities viable to farm?
Will you add massive gilsinks that drain the economy of all that blinkered gil?
Will you add new items that make crafting worth a damn?

This is the main problem. Nerfs seem like slaps to the player and with no upside the whole thing comes off as "well, if you didn't get in when the getting was good too bad."